My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram P.E.K.K.A Royal Ghost Fisherman Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Battle Ram P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Fisherman
Giant Snowball
Dart Goblin Battle Ram Fisherman
Zap
Dart Goblin Battle Ram Fisherman
Barbarian Barrel
Dart Goblin Battle Ram Royal Ghost
The Log
Dart Goblin Battle Ram Fisherman
Earthquake
Arrows
Dart Goblin
Royal Delivery
Dart Goblin Battle Ram P.E.K.K.A Royal Ghost Fisherman
Fireball
Dart Goblin Battle Ram Fisherman
Poison
Dart Goblin Fisherman
Lightning
Battle Ram Fisherman Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Dart Goblin Royal Ghost Fisherman Battle Ram Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Dart Goblin Royal Ghost

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Battle Ram P.E.K.K.A Dart Goblin Royal Ghost Fisherman
Arrows
Zap P.E.K.K.A Battle Ram
Dart Goblin
Zap Battle Ram P.E.K.K.A
Battle Ram
Zap Arrows Dart Goblin P.E.K.K.A Royal Ghost
P.E.K.K.A
Zap Arrows Dart Goblin Battle Ram Fisherman
Royal Ghost
Zap Battle Ram Fisherman
Fisherman
Zap P.E.K.K.A Royal Ghost
Goblinstein

Defense Synergies 0 9

Zap
Arrows Dart Goblin P.E.K.K.A Royal Ghost Fisherman
Arrows
Zap P.E.K.K.A
Dart Goblin
Zap P.E.K.K.A Fisherman
Battle Ram
P.E.K.K.A
Zap Arrows Dart Goblin Fisherman
Royal Ghost
Zap
Fisherman
Zap Dart Goblin P.E.K.K.A
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin
P.E.K.K.A Zap Dart Goblin Fisherman
P.E.K.K.A Fisherman Dart Goblin
P.E.K.K.A Dart Goblin Fisherman
Arrows P.E.K.K.A
Arrows Zap Dart Goblin Royal Ghost
Dart Goblin Zap Arrows
Zap Arrows Dart Goblin P.E.K.K.A
P.E.K.K.A Fisherman
Dart Goblin Royal Ghost Fisherman
Dart Goblin Zap Arrows Royal Ghost Fisherman
Arrows Zap Dart Goblin
P.E.K.K.A Zap
Zap Arrows Dart Goblin P.E.K.K.A Royal Ghost
P.E.K.K.A
Zap P.E.K.K.A Fisherman
Arrows P.E.K.K.A Fisherman
Arrows Zap Dart Goblin Royal Ghost Fisherman
Zap Arrows Dart Goblin Royal Ghost Fisherman
P.E.K.K.A Dart Goblin Fisherman
Royal Ghost Arrows Dart Goblin P.E.K.K.A Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Royal Ghost Fisherman
Zap Arrows Royal Ghost Fisherman
P.E.K.K.A Zap Fisherman
P.E.K.K.A Zap Fisherman
P.E.K.K.A Fisherman
Arrows Zap Dart Goblin
P.E.K.K.A Dart Goblin
P.E.K.K.A Fisherman
Zap P.E.K.K.A
P.E.K.K.A Dart Goblin
P.E.K.K.A Dart Goblin
P.E.K.K.A Zap Arrows
P.E.K.K.A
Dart Goblin
Zap Dart Goblin P.E.K.K.A Fisherman
Arrows Zap Dart Goblin P.E.K.K.A Royal Ghost
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Royal Ghost
Arrows Zap Dart Goblin Royal Ghost Fisherman
Arrows Dart Goblin
Arrows Dart Goblin
Zap Arrows
Arrows Zap Dart Goblin
Arrows Dart Goblin
Arrows Zap Dart Goblin
Arrows Zap Dart Goblin Fisherman
Fisherman
Zap Arrows Dart Goblin Fisherman
Zap Arrows Dart Goblin
Dart Goblin Fisherman
Arrows Dart Goblin Fisherman
Zap Arrows Dart Goblin Fisherman
Zap Arrows Dart Goblin
Arrows Dart Goblin
Arrows
Fisherman
Zap Arrows Dart Goblin Fisherman
Zap Arrows Dart Goblin
Arrows
Fisherman
Zap Arrows
Zap Arrows
Fisherman
Arrows Zap Dart Goblin Royal Ghost Fisherman
Zap Arrows Fisherman
Zap Arrows Dart Goblin Fisherman
Zap Arrows Dart Goblin
Zap Dart Goblin
Zap Arrows Dart Goblin
Zap Arrows
P.E.K.K.A
Arrows
Zap Dart Goblin
Zap Arrows Dart Goblin
Arrows
Dart Goblin
Arrows Zap Dart Goblin
Zap Arrows
Dart Goblin P.E.K.K.A
Zap Dart Goblin
Zap Dart Goblin
Zap Dart Goblin Royal Ghost
P.E.K.K.A
Dart Goblin

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: