My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Suspicious Bush Tombstone Battle Ram Electro Dragon Mother Witch Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Royal Hogs
Giant Snowball
Tombstone Battle Ram Royal Hogs Electro Dragon
Zap
Tombstone Battle Ram Royal Hogs
Barbarian Barrel
Tombstone Battle Ram Royal Hogs
The Log
Suspicious Bush Tombstone Battle Ram Royal Hogs
Earthquake
Tombstone Royal Hogs
Arrows
Suspicious Bush Tombstone Royal Hogs
Royal Delivery
Battle Ram Royal Hogs Electro Dragon Mother Witch
Fireball
Suspicious Bush Tombstone Battle Ram Royal Hogs Electro Dragon Mother Witch
Poison
Suspicious Bush Tombstone Royal Hogs Electro Dragon Mother Witch
Lightning
Tombstone Battle Ram Electro Dragon Mother Witch Goblinstein
Rocket
Royal Hogs Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Suspicious Bush Tombstone Battle Ram Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Suspicious Bush Tombstone Fireball Battle Ram Mother Witch Royal Hogs Electro Dragon Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Suspicious Bush Tombstone Fireball Battle Ram

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Suspicious Bush
Tombstone
Fireball
Battle Ram Royal Hogs
Battle Ram
Fireball Royal Hogs Mother Witch
Royal Hogs
Mother Witch Fireball Battle Ram
Electro Dragon
Mother Witch
Mother Witch
Royal Hogs Battle Ram Electro Dragon
Goblinstein

Defense Synergies 0 3

Suspicious Bush
Tombstone
Fireball Electro Dragon Mother Witch
Fireball
Tombstone
Battle Ram
Royal Hogs
Electro Dragon
Tombstone
Mother Witch
Tombstone
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Fireball Electro Dragon
Tombstone Electro Dragon
Tombstone Electro Dragon
Tombstone Electro Dragon
Tombstone Fireball
Fireball Electro Dragon Mother Witch
Tombstone Fireball Electro Dragon
Fireball Electro Dragon
Tombstone
Mother Witch Tombstone Fireball Electro Dragon
Fireball Electro Dragon
Tombstone Fireball Electro Dragon
Fireball Tombstone Electro Dragon
Tombstone
Fireball Goblinstein
Tombstone Fireball Electro Dragon
Tombstone Fireball Electro Dragon
Tombstone Fireball Electro Dragon Mother Witch
Fireball Electro Dragon Mother Witch
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Fireball
Fireball Electro Dragon
Tombstone Electro Dragon
Fireball
Tombstone
Fireball Mother Witch Goblinstein Electro Dragon
Tombstone Fireball
Electro Dragon Goblinstein Tombstone Fireball
Tombstone
Tombstone Electro Dragon
Fireball
Tombstone Fireball
Fireball Electro Dragon
Tombstone Electro Dragon Fireball Goblinstein
Fireball Electro Dragon Mother Witch
Tombstone Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Electro Dragon
Fireball Electro Dragon
Fireball Electro Dragon
Fireball
Fireball Goblinstein
Fireball Mother Witch Goblinstein Electro Dragon
Fireball Electro Dragon
Fireball Electro Dragon
Fireball Electro Dragon
Fireball Electro Dragon
Fireball Electro Dragon
Fireball
Fireball Electro Dragon
Fireball
Fireball Electro Dragon
Fireball Electro Dragon
Fireball
Fireball Electro Dragon
Fireball Electro Dragon Mother Witch
Fireball
Fireball
Fireball Electro Dragon
Mother Witch Fireball Electro Dragon Goblinstein
Fireball Electro Dragon
Fireball Electro Dragon
Fireball
Fireball Electro Dragon Mother Witch
Electro Dragon Fireball Goblinstein
Fireball
Fireball Electro Dragon
Fireball Electro Dragon
Fireball
Tombstone Fireball Electro Dragon Goblinstein
Fireball Electro Dragon
Fireball
Fireball Electro Dragon
Fireball Electro Dragon
Fireball
Electro Dragon
Electro Dragon Fireball
Fireball Electro Dragon
Electro Dragon Fireball
Fireball Electro Dragon

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