My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Electro Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Musketeer Battle Ram Electro Dragon Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Battle Ram
Giant Snowball
Skeletons Musketeer Battle Ram Electro Dragon
Zap
Skeletons Battle Ram
Barbarian Barrel
Skeletons Musketeer Battle Ram Ice Wizard
The Log
Skeletons Mini P.E.K.K.A Musketeer Battle Ram
Earthquake
Skeletons
Arrows
Skeletons
Royal Delivery
Skeletons Mini P.E.K.K.A Musketeer Battle Ram Electro Dragon Ice Wizard
Fireball
Musketeer Battle Ram Electro Dragon Ice Wizard
Poison
Musketeer Electro Dragon Ice Wizard
Lightning
Mini P.E.K.K.A Musketeer Battle Ram Electro Dragon Ice Wizard
Rocket
Musketeer Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Electro Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Electro Dragon The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Battle Ram Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Giant Snowball The Log Ice Wizard Mini P.E.K.K.A Musketeer Battle Ram Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Giant Snowball The Log Ice Wizard

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Giant Snowball
Battle Ram Musketeer Electro Dragon The Log
Mini P.E.K.K.A
Musketeer The Log Ice Wizard
Musketeer
Giant Snowball Mini P.E.K.K.A Battle Ram Electro Dragon The Log
Battle Ram
Giant Snowball The Log Musketeer
Electro Dragon
Giant Snowball Musketeer Ice Wizard
The Log
Battle Ram Giant Snowball Mini P.E.K.K.A Musketeer
Ice Wizard
Mini P.E.K.K.A Electro Dragon

Defense Synergies 3 16

Skeletons
Musketeer Giant Snowball Mini P.E.K.K.A Electro Dragon The Log Ice Wizard
Giant Snowball
Skeletons Mini P.E.K.K.A Musketeer Electro Dragon The Log Ice Wizard
Mini P.E.K.K.A
The Log Skeletons Giant Snowball Musketeer Electro Dragon Ice Wizard
Musketeer
Skeletons The Log Giant Snowball Mini P.E.K.K.A
Battle Ram
Electro Dragon
Skeletons Giant Snowball Mini P.E.K.K.A The Log Ice Wizard
The Log
Mini P.E.K.K.A Musketeer Skeletons Giant Snowball Electro Dragon Ice Wizard
Ice Wizard
Skeletons Giant Snowball Mini P.E.K.K.A Electro Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Electro Dragon The Log
Mini P.E.K.K.A Skeletons Musketeer Electro Dragon The Log Ice Wizard
Mini P.E.K.K.A Skeletons Giant Snowball Musketeer Electro Dragon Ice Wizard
Mini P.E.K.K.A Skeletons Musketeer Electro Dragon Ice Wizard
Mini P.E.K.K.A The Log
The Log Skeletons Giant Snowball Musketeer Electro Dragon Ice Wizard
Giant Snowball Musketeer Electro Dragon Ice Wizard
Musketeer Electro Dragon The Log
Mini P.E.K.K.A Skeletons Musketeer Ice Wizard
Skeletons Giant Snowball Mini P.E.K.K.A Musketeer Ice Wizard
Ice Wizard Skeletons Giant Snowball Musketeer Electro Dragon The Log
Musketeer Giant Snowball Electro Dragon Ice Wizard
Mini P.E.K.K.A Skeletons Giant Snowball Musketeer Electro Dragon The Log Ice Wizard
Giant Snowball Mini P.E.K.K.A Electro Dragon The Log
Mini P.E.K.K.A
Giant Snowball Mini P.E.K.K.A The Log
Skeletons Mini P.E.K.K.A Musketeer Electro Dragon
Giant Snowball Musketeer Electro Dragon The Log Ice Wizard
Giant Snowball The Log Musketeer Electro Dragon Ice Wizard
Mini P.E.K.K.A Musketeer
Giant Snowball Mini P.E.K.K.A Musketeer Electro Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Giant Snowball
Giant Snowball Mini P.E.K.K.A Musketeer Electro Dragon The Log
Skeletons Mini P.E.K.K.A Musketeer Electro Dragon The Log
Mini P.E.K.K.A Musketeer The Log
Skeletons Mini P.E.K.K.A Musketeer
Skeletons Giant Snowball Musketeer Electro Dragon Ice Wizard
Mini P.E.K.K.A Skeletons Musketeer Ice Wizard
Mini P.E.K.K.A
Electro Dragon Skeletons Giant Snowball Mini P.E.K.K.A The Log
Skeletons Musketeer
Mini P.E.K.K.A Musketeer Electro Dragon
Giant Snowball The Log
Mini P.E.K.K.A Skeletons
Musketeer Electro Dragon
Electro Dragon Skeletons Mini P.E.K.K.A Musketeer The Log
Giant Snowball Mini P.E.K.K.A Musketeer Electro Dragon The Log Ice Wizard
Giant Snowball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Electro Dragon The Log
Giant Snowball Musketeer Electro Dragon The Log Ice Wizard
Electro Dragon The Log
Musketeer The Log
Giant Snowball The Log
Giant Snowball Musketeer Electro Dragon Ice Wizard
Musketeer The Log
The Log Giant Snowball Electro Dragon Ice Wizard
The Log Giant Snowball Electro Dragon
Giant Snowball Mini P.E.K.K.A Musketeer Electro Dragon
Musketeer Electro Dragon The Log
Giant Snowball Musketeer Electro Dragon
Giant Snowball Musketeer The Log
Musketeer Electro Dragon
Giant Snowball Musketeer The Log
Giant Snowball Musketeer Electro Dragon The Log
Musketeer Electro Dragon The Log
Giant Snowball
Mini P.E.K.K.A
Giant Snowball Mini P.E.K.K.A Musketeer Electro Dragon The Log
Giant Snowball Electro Dragon The Log
Musketeer The Log
Giant Snowball
Musketeer The Log
Giant Snowball Musketeer Electro Dragon The Log
Giant Snowball The Log Electro Dragon Ice Wizard
The Log Giant Snowball Musketeer Electro Dragon Ice Wizard
Giant Snowball Musketeer Electro Dragon The Log
Musketeer The Log
Giant Snowball Musketeer Electro Dragon Ice Wizard
Electro Dragon Giant Snowball Musketeer
Giant Snowball Mini P.E.K.K.A
Giant Snowball Musketeer Electro Dragon The Log
Giant Snowball Electro Dragon
Giant Snowball The Log
Musketeer Electro Dragon
Giant Snowball Musketeer Electro Dragon Ice Wizard
The Log
Mini P.E.K.K.A Musketeer Electro Dragon
The Log Giant Snowball Musketeer Electro Dragon
Giant Snowball
Musketeer Electro Dragon
Electro Dragon Giant Snowball Musketeer The Log
Giant Snowball Musketeer Electro Dragon
Electro Dragon Giant Snowball Musketeer The Log
Electro Dragon

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