My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Giant Dark Prince Electro Dragon Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Giant Dark Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Giant Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Dragon Miner Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Giant Guards Dark Prince Miner
Giant Snowball
Battle Ram Guards Electro Dragon Miner
Zap
Battle Ram Guards Dark Prince
Barbarian Barrel
Battle Ram Guards Dark Prince
The Log
Battle Ram Guards Dark Prince
Earthquake
Guards
Arrows
Guards
Royal Delivery
Battle Ram Guards Dark Prince Electro Dragon Miner
Fireball
Battle Ram Electro Dragon
Poison
Guards Electro Dragon
Lightning
Battle Ram Dark Prince Electro Dragon Monk
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Poison Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Poison Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Guards Dark Prince Poison Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Miner Battle Ram Dark Prince Poison Giant Electro Dragon Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Guards Miner Battle Ram Dark Prince

Attack Synergies 7 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Battle Ram
Poison
Giant
Dark Prince Poison Electro Dragon Miner Guards
Guards
Miner Giant
Dark Prince
Giant Poison Miner
Poison
Battle Ram Giant Miner Dark Prince Electro Dragon
Electro Dragon
Giant Poison Miner
Miner
Giant Guards Poison Dark Prince Electro Dragon
Monk

Defense Synergies 0 4

Battle Ram
Giant
Guards
Poison Electro Dragon
Dark Prince
Poison Electro Dragon
Poison
Guards Dark Prince
Electro Dragon
Guards Dark Prince
Miner
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon
Dark Prince Electro Dragon Monk
Dark Prince Electro Dragon
Guards Dark Prince Electro Dragon Monk
Dark Prince Poison Monk
Guards Dark Prince Electro Dragon
Poison Electro Dragon
Poison Electro Dragon Monk
Guards Dark Prince Miner
Guards Poison Dark Prince Electro Dragon
Poison Electro Dragon
Guards Dark Prince Electro Dragon
Guards Dark Prince Poison Electro Dragon
Monk
Dark Prince Poison Electro Dragon
Guards Dark Prince Electro Dragon
Poison Guards Dark Prince Electro Dragon
Dark Prince Guards Poison Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Dark Prince
Poison Electro Dragon Miner Monk
Guards Dark Prince Electro Dragon
Guards Dark Prince Monk
Guards Dark Prince
Poison Electro Dragon Monk
Guards Dark Prince
Dark Prince
Electro Dragon Dark Prince Poison Monk
Guards
Guards Dark Prince Electro Dragon
Monk Guards Dark Prince Poison
Dark Prince Guards
Electro Dragon
Guards Electro Dragon Dark Prince Poison Monk
Poison Dark Prince Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Guards Electro Dragon Monk
Poison Monk Electro Dragon Miner
Poison Electro Dragon Miner
Guards Dark Prince Poison
Poison Dark Prince
Poison Electro Dragon Monk
Poison
Poison Electro Dragon
Poison Miner Monk Electro Dragon
Guards Poison Electro Dragon
Poison Miner Monk Dark Prince Electro Dragon
Poison Monk Electro Dragon
Poison Miner
Poison Electro Dragon Monk
Poison
Poison Electro Dragon
Poison Electro Dragon
Monk Poison
Dark Prince Poison Electro Dragon Monk
Poison Electro Dragon Miner Monk
Poison Monk
Poison
Monk
Poison Electro Dragon Monk
Poison Dark Prince Electro Dragon
Poison Miner Electro Dragon Monk
Poison Electro Dragon Miner Monk
Poison Miner
Poison Electro Dragon
Electro Dragon Guards Poison
Poison Electro Dragon Miner
Poison Electro Dragon Monk
Poison Monk
Guards Dark Prince Electro Dragon
Poison Electro Dragon Monk
Poison Miner Dark Prince Electro Dragon
Poison Electro Dragon
Monk Poison
Dark Prince Electro Dragon
Electro Dragon Guards Poison
Poison Electro Dragon
Poison Electro Dragon Dark Prince Miner Monk
Electro Dragon Monk

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