My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Bowler Fisherman Magic Archer Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Magic Archer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Fisherman Ram Rider
Giant Snowball
Bats Fisherman Ram Rider
Zap
Bats Fisherman Ram Rider
Barbarian Barrel
Tesla Magic Archer
The Log
Fisherman Ram Rider
Earthquake
Tesla
Arrows
Bats
Royal Delivery
Bats Bowler Fisherman Magic Archer Ram Rider
Fireball
Tesla Bowler Fisherman Magic Archer Ram Rider
Poison
Bats Fisherman Magic Archer
Lightning
Tesla Bowler Fisherman Magic Archer Ram Rider
Rocket
Bowler Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Earthquake Bowler Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Bowler

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Earthquake Fisherman Tesla Magic Archer Bowler Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Earthquake Fisherman

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Bowler Fisherman Ram Rider
Arrows
Earthquake Bowler Ram Rider
Tesla
Earthquake
Arrows Ram Rider
Bowler
Bats Arrows Fisherman Magic Archer Ram Rider
Fisherman
Bats Bowler Ram Rider
Magic Archer
Ram Rider Bowler
Ram Rider
Magic Archer Bats Arrows Earthquake Bowler Fisherman

Defense Synergies 0 12

Bats
Tesla Earthquake Bowler Fisherman
Arrows
Tesla Bowler
Tesla
Bats Arrows Earthquake Bowler Magic Archer
Earthquake
Bats Tesla
Bowler
Bats Arrows Tesla
Fisherman
Bats Magic Archer Ram Rider
Magic Archer
Tesla Fisherman Ram Rider
Ram Rider
Fisherman Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Bowler Tesla Magic Archer Ram Rider
Bats Tesla Fisherman Ram Rider
Tesla Bowler Fisherman Ram Rider Bats
Tesla Bats Bowler Fisherman Ram Rider
Arrows Earthquake Bowler
Arrows Bowler Bats Tesla Earthquake Magic Archer
Bats Tesla Ram Rider Arrows Magic Archer
Earthquake Bowler Arrows Tesla Magic Archer Ram Rider
Tesla Fisherman
Tesla Bowler Fisherman
Bats Arrows Tesla Earthquake Bowler Fisherman Magic Archer Ram Rider
Arrows Tesla Bats Magic Archer Ram Rider
Tesla Bowler Bats Earthquake Ram Rider
Bowler Bats Arrows Tesla Earthquake Magic Archer
Tesla Ram Rider
Tesla Bowler Fisherman Ram Rider
Tesla Bats Arrows Bowler Fisherman
Arrows Tesla Bats Bowler Fisherman Magic Archer Ram Rider
Arrows Earthquake Bats Tesla Bowler Fisherman Magic Archer Ram Rider
Tesla Fisherman Ram Rider
Bowler Bats Arrows Tesla Earthquake Fisherman
Tesla Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Bowler Fisherman
Arrows Tesla Bowler Fisherman Magic Archer
Bats Bowler Fisherman Ram Rider
Bowler Bats Tesla Fisherman Ram Rider
Tesla Bowler Fisherman Ram Rider
Arrows Bats Tesla Magic Archer Ram Rider
Bats Tesla Bowler Ram Rider
Tesla Fisherman
Bats Magic Archer
Tesla
Bats Tesla Bowler
Arrows Bowler
Bowler Tesla Ram Rider
Tesla Bowler Magic Archer
Tesla Bats Bowler Fisherman Magic Archer
Bats Arrows Bowler Tesla Earthquake Magic Archer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Magic Archer Arrows
Arrows Bowler Fisherman Magic Archer Ram Rider
Earthquake Arrows Magic Archer
Earthquake Arrows
Arrows Earthquake Bowler Magic Archer
Arrows Bats Magic Archer Ram Rider
Arrows Earthquake Bowler Magic Archer
Arrows Earthquake Bowler Magic Archer Ram Rider
Arrows Fisherman Ram Rider
Bats Bowler Fisherman
Arrows Earthquake Bowler Fisherman Magic Archer Ram Rider
Arrows Magic Archer
Earthquake Bowler Fisherman Magic Archer
Earthquake Arrows Fisherman Magic Archer
Earthquake Arrows Fisherman Magic Archer
Earthquake Arrows Bowler Magic Archer
Earthquake Magic Archer Arrows Bowler
Arrows Earthquake
Bats Fisherman
Arrows Earthquake Bowler Fisherman Magic Archer
Arrows Earthquake Bowler Magic Archer
Earthquake Bowler Magic Archer
Arrows
Bowler Fisherman
Earthquake Arrows
Arrows Earthquake Bowler Magic Archer
Fisherman
Arrows Earthquake Bowler Fisherman Magic Archer Ram Rider
Arrows Bowler Fisherman Magic Archer Ram Rider
Arrows Fisherman Magic Archer
Bats Arrows Magic Archer
Bats
Bowler
Arrows Earthquake Magic Archer
Arrows Magic Archer
Arrows Earthquake Bowler Magic Archer
Earthquake Bats Magic Archer
Arrows Magic Archer Ram Rider
Arrows
Bowler Magic Archer
Arrows Earthquake Bowler Magic Archer
Arrows
Bats Bowler Magic Archer
Bats Magic Archer
Bowler Magic Archer
Bowler
Fisherman

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: