My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Night Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Bowler Royal Ghost Night Witch Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Ghost Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Night Witch Ram Rider
Giant Snowball
Barbarians Mega Minion Guards Night Witch Ram Rider
Zap
Guards Night Witch Ram Rider
Barbarian Barrel
Barbarians Guards Royal Ghost Night Witch
The Log
Barbarians Guards Ram Rider
Earthquake
Barbarians Guards
Arrows
Guards Night Witch
Royal Delivery
Barbarians Mega Minion Guards Bowler Royal Ghost Night Witch Ram Rider
Fireball
Barbarians Mega Minion Bowler Night Witch Ram Rider
Poison
Barbarians Mega Minion Guards Night Witch
Lightning
Mega Minion Bowler Night Witch Ram Rider
Rocket
Barbarians Bowler Night Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bowler Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Guards Bowler Royal Ghost Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mega Minion Guards Void Royal Ghost Night Witch Barbarians Bowler Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Mega Minion Guards Void Royal Ghost

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Mega Minion
Bowler
Guards
Ram Rider
Void
Bowler
Mega Minion Night Witch Ram Rider
Royal Ghost
Ram Rider
Night Witch
Bowler
Ram Rider
Guards Bowler Royal Ghost

Defense Synergies 0 2

Barbarians
Mega Minion
Guards Night Witch
Guards
Mega Minion
Void
Bowler
Royal Ghost
Night Witch
Mega Minion
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Mega Minion Void Ram Rider
Barbarians Mega Minion Night Witch Ram Rider
Barbarians Bowler Ram Rider Mega Minion Void Night Witch
Barbarians Night Witch Mega Minion Guards Bowler Ram Rider
Barbarians Bowler
Bowler Mega Minion Guards Royal Ghost Night Witch
Mega Minion Ram Rider Void Night Witch
Bowler Barbarians Void Ram Rider
Barbarians Night Witch
Guards Barbarians Bowler Royal Ghost Night Witch
Barbarians Guards Mega Minion Bowler Royal Ghost Night Witch Ram Rider
Mega Minion Night Witch Ram Rider
Barbarians Bowler Night Witch Guards Ram Rider
Bowler Barbarians Mega Minion Guards Royal Ghost Night Witch
Barbarians Ram Rider
Barbarians Bowler Ram Rider
Barbarians Bowler Night Witch
Barbarians Mega Minion Guards Bowler Royal Ghost Night Witch Ram Rider
Barbarians Mega Minion Guards Bowler Royal Ghost Ram Rider
Barbarians Ram Rider
Bowler Royal Ghost Barbarians Guards Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Guards Void Bowler Royal Ghost
Void Mega Minion Bowler Royal Ghost
Barbarians Guards Bowler Ram Rider
Guards Bowler Barbarians Night Witch Ram Rider
Barbarians Guards Bowler Night Witch Ram Rider
Ram Rider
Guards Barbarians Mega Minion Void Bowler Night Witch Ram Rider
Barbarians
Void Barbarians Mega Minion
Barbarians Mega Minion Guards
Barbarians Mega Minion Guards Bowler
Barbarians Guards Void Bowler
Barbarians Bowler Guards Night Witch Ram Rider
Barbarians Bowler
Barbarians Guards Mega Minion Bowler Night Witch
Bowler Barbarians Mega Minion Royal Ghost
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Guards Royal Ghost
Void Bowler Royal Ghost Ram Rider
Void
Barbarians Guards Void
Bowler
Mega Minion Ram Rider
Bowler
Bowler Ram Rider
Void Ram Rider
Guards Void Bowler Night Witch
Void Bowler Ram Rider
Void
Void Bowler
Void
Bowler
Bowler
Night Witch
Void Mega Minion Bowler
Bowler
Void Bowler Night Witch
Void
Void Bowler
Barbarians Void
Bowler
Mega Minion
Void Bowler Royal Ghost Ram Rider
Void Bowler Ram Rider
Void
Night Witch
Mega Minion Guards Void
Mega Minion Void Bowler Night Witch
Void Night Witch
Void
Bowler
Barbarians Guards Void Night Witch
Mega Minion Ram Rider
Void Mega Minion Bowler
Bowler
Void
Mega Minion
Guards Bowler
Void
Void Bowler Royal Ghost

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