My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard P.E.K.K.A Royal Ghost Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Royal Ghost Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A Royal Ghost Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Ghost Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Ram Rider
Giant Snowball
Bats Ram Rider
Zap
Bats Ram Rider
Barbarian Barrel
Wizard Royal Ghost
The Log
Mini P.E.K.K.A Ram Rider
Earthquake
Arrows
Bats
Royal Delivery
Bats Mini P.E.K.K.A Wizard P.E.K.K.A Royal Ghost Ram Rider
Fireball
Wizard Ram Rider
Poison
Bats Wizard
Lightning
Mini P.E.K.K.A Wizard Ram Rider
Rocket
Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Wizard The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Earthquake Royal Ghost Mini P.E.K.K.A Wizard Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Earthquake Royal Ghost

Attack Synergies 0 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mini P.E.K.K.A P.E.K.K.A Ram Rider
Earthquake
Mini P.E.K.K.A P.E.K.K.A The Log Ram Rider
Mini P.E.K.K.A
Bats Earthquake Wizard The Log Ram Rider
Wizard
Mini P.E.K.K.A P.E.K.K.A Royal Ghost Ram Rider
P.E.K.K.A
Bats Earthquake Wizard The Log Ram Rider
The Log
Earthquake Mini P.E.K.K.A P.E.K.K.A Ram Rider
Royal Ghost
Wizard Ram Rider
Ram Rider
Bats Earthquake Mini P.E.K.K.A Wizard P.E.K.K.A The Log Royal Ghost

Defense Synergies 2 14

Bats
Earthquake Mini P.E.K.K.A P.E.K.K.A The Log
Earthquake
Bats Mini P.E.K.K.A The Log
Mini P.E.K.K.A
The Log Bats Earthquake Wizard Royal Ghost Ram Rider
Wizard
Mini P.E.K.K.A P.E.K.K.A The Log Royal Ghost
P.E.K.K.A
The Log Bats Wizard
The Log
Mini P.E.K.K.A P.E.K.K.A Bats Earthquake Wizard Royal Ghost Ram Rider
Royal Ghost
Mini P.E.K.K.A Wizard The Log
Ram Rider
Mini P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Wizard The Log Ram Rider
Mini P.E.K.K.A P.E.K.K.A Bats The Log Ram Rider
Mini P.E.K.K.A P.E.K.K.A Ram Rider Bats
Mini P.E.K.K.A P.E.K.K.A Bats Ram Rider
Earthquake Mini P.E.K.K.A P.E.K.K.A The Log
The Log Bats Earthquake Royal Ghost
Bats Ram Rider Wizard
Earthquake P.E.K.K.A The Log Ram Rider
Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A Royal Ghost
Bats Earthquake Wizard The Log Royal Ghost Ram Rider
Bats Wizard Ram Rider
Mini P.E.K.K.A P.E.K.K.A Bats Earthquake Wizard The Log Ram Rider
Wizard Bats Earthquake Mini P.E.K.K.A P.E.K.K.A The Log Royal Ghost
Mini P.E.K.K.A P.E.K.K.A Ram Rider
Mini P.E.K.K.A P.E.K.K.A The Log Ram Rider
Wizard Bats Mini P.E.K.K.A P.E.K.K.A
Bats Wizard The Log Royal Ghost Ram Rider
Earthquake Wizard The Log Bats Royal Ghost Ram Rider
Mini P.E.K.K.A P.E.K.K.A Ram Rider
Wizard Royal Ghost Bats Earthquake Mini P.E.K.K.A P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A P.E.K.K.A Royal Ghost
Mini P.E.K.K.A Wizard The Log Royal Ghost
P.E.K.K.A Bats Mini P.E.K.K.A The Log Ram Rider
Mini P.E.K.K.A P.E.K.K.A Bats The Log Ram Rider
P.E.K.K.A Mini P.E.K.K.A Ram Rider
Wizard Bats Ram Rider
Mini P.E.K.K.A P.E.K.K.A Bats Ram Rider
Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A Bats Mini P.E.K.K.A The Log
P.E.K.K.A
P.E.K.K.A Bats Mini P.E.K.K.A
P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Wizard Ram Rider
Wizard
Bats Mini P.E.K.K.A P.E.K.K.A The Log
Bats Earthquake Mini P.E.K.K.A Wizard P.E.K.K.A The Log Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake The Log Royal Ghost
The Log Royal Ghost Ram Rider
Earthquake The Log
Earthquake The Log
Wizard Earthquake The Log
Wizard Bats Ram Rider
Earthquake Wizard The Log
Earthquake The Log Wizard Ram Rider
The Log Wizard Ram Rider
Bats Mini P.E.K.K.A
Earthquake Wizard The Log Ram Rider
Wizard
Earthquake The Log
Earthquake
Earthquake The Log
Earthquake Wizard The Log
Earthquake Wizard The Log
Earthquake
Bats Mini P.E.K.K.A
Earthquake Mini P.E.K.K.A Wizard The Log
Earthquake Wizard The Log
Earthquake The Log
Wizard
The Log
Earthquake The Log
Earthquake The Log Wizard
The Log Earthquake Wizard Royal Ghost Ram Rider
Wizard The Log Ram Rider
The Log
Bats Wizard
Bats Wizard
Mini P.E.K.K.A
Earthquake Wizard The Log
P.E.K.K.A
Earthquake Wizard The Log
Earthquake Bats
Wizard Ram Rider
The Log
Mini P.E.K.K.A Wizard
The Log Earthquake Wizard
P.E.K.K.A
Bats The Log
Bats
The Log Royal Ghost
P.E.K.K.A
Wizard

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