My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Inferno Dragon Ram Rider Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Guards Inferno Dragon Ram Rider Sparky
Giant Snowball
Royal Hogs Guards Inferno Dragon Ram Rider
Zap
Firecracker Royal Hogs Guards Inferno Dragon Ram Rider Sparky
Barbarian Barrel
Firecracker Tesla Royal Hogs Guards Sparky
The Log
Firecracker Royal Hogs Guards Ram Rider Sparky
Earthquake
Firecracker Tesla Royal Hogs Guards
Arrows
Firecracker Royal Hogs Guards
Royal Delivery
Firecracker Royal Hogs Guards Inferno Dragon Ram Rider Sparky
Fireball
Firecracker Tesla Royal Hogs Inferno Dragon Ram Rider Sparky
Poison
Firecracker Royal Hogs Guards Sparky
Lightning
Tesla Inferno Dragon Ram Rider Sparky
Rocket
Royal Hogs Inferno Dragon Ram Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Inferno Dragon Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Guards Tesla Inferno Dragon Royal Hogs Ram Rider Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Guards Tesla

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Hogs Sparky Ram Rider
Firecracker
Royal Hogs Inferno Dragon Ram Rider Sparky
Tesla
Royal Hogs
Arrows Firecracker Guards
Guards
Royal Hogs Ram Rider
Inferno Dragon
Firecracker
Ram Rider
Arrows Firecracker Guards
Sparky
Arrows Firecracker

Defense Synergies 0 7

Arrows
Tesla Sparky
Firecracker
Tesla Guards
Tesla
Arrows Firecracker Guards Inferno Dragon
Royal Hogs
Guards
Firecracker Tesla Sparky
Inferno Dragon
Tesla
Ram Rider
Sparky
Arrows Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Ram Rider Sparky
Inferno Dragon Sparky Firecracker Tesla Ram Rider
Tesla Ram Rider Sparky Inferno Dragon
Tesla Inferno Dragon Sparky Firecracker Guards Ram Rider
Arrows Firecracker Sparky
Arrows Firecracker Tesla Guards
Tesla Inferno Dragon Ram Rider Arrows Firecracker
Arrows Tesla Ram Rider Sparky
Tesla Inferno Dragon Sparky
Guards Firecracker Tesla Sparky
Guards Arrows Firecracker Tesla Ram Rider
Arrows Tesla Inferno Dragon Firecracker Ram Rider
Tesla Sparky Guards Ram Rider
Sparky Arrows Firecracker Tesla Guards
Inferno Dragon Sparky Tesla Ram Rider
Tesla Inferno Dragon Ram Rider Sparky
Tesla Sparky Arrows Firecracker
Arrows Tesla Firecracker Guards Ram Rider
Arrows Firecracker Tesla Guards Inferno Dragon Ram Rider
Sparky Tesla Inferno Dragon Ram Rider
Arrows Firecracker Tesla Guards Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Tesla Sparky
Arrows Firecracker Tesla Inferno Dragon
Guards Ram Rider Sparky
Guards Tesla Ram Rider Sparky
Tesla Guards Inferno Dragon Ram Rider Sparky
Arrows Firecracker Tesla Ram Rider
Guards Sparky Tesla Ram Rider
Tesla Inferno Dragon Sparky
Firecracker Inferno Dragon Sparky
Tesla Guards Inferno Dragon Sparky
Inferno Dragon Tesla Guards Sparky
Arrows Guards
Tesla Guards Ram Rider Sparky
Firecracker Tesla Sparky
Tesla Guards Sparky Firecracker Inferno Dragon
Arrows Firecracker Tesla Inferno Dragon Sparky
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Guards Sparky
Arrows Firecracker Ram Rider
Arrows Sparky
Arrows Firecracker Guards Sparky
Arrows Firecracker Sparky
Arrows Firecracker Ram Rider
Arrows Firecracker Sparky
Arrows Firecracker Ram Rider
Arrows Firecracker Ram Rider
Guards Sparky
Firecracker Arrows Ram Rider Sparky
Arrows Firecracker
Firecracker Sparky
Arrows Firecracker
Arrows Firecracker Sparky
Arrows Firecracker Sparky
Arrows Firecracker Sparky
Arrows Sparky
Sparky
Arrows Firecracker Sparky
Arrows Firecracker
Sparky
Arrows
Sparky
Arrows
Arrows Firecracker Sparky
Inferno Dragon
Arrows Firecracker Ram Rider Sparky
Arrows Ram Rider Sparky
Arrows Firecracker Sparky
Arrows Firecracker Sparky
Firecracker Guards
Sparky
Arrows Sparky
Arrows Firecracker Sparky
Sparky
Arrows Firecracker Sparky
Guards
Arrows Firecracker Ram Rider
Arrows
Firecracker Sparky
Arrows Firecracker
Arrows Sparky
Firecracker Sparky
Firecracker Guards Sparky
Firecracker
Firecracker Sparky
Inferno Dragon Sparky
Firecracker Sparky

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