My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mother Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Giant P.E.K.K.A Mother Witch Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant P.E.K.K.A Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Ram Rider
Giant Snowball
Ram Rider
Zap
Ram Rider
Barbarian Barrel
Knight
The Log
Ram Rider
Earthquake
Arrows
Royal Delivery
Knight P.E.K.K.A Mother Witch Ram Rider
Fireball
Mother Witch Ram Rider
Poison
Mother Witch
Lightning
Knight Mother Witch Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Poison P.E.K.K.A Mother Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Fireball Poison Mother Witch Giant Ram Rider P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Knight Fireball Poison Mother Witch

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Fireball Poison Mother Witch Ram Rider
Fireball
Knight Giant Ram Rider Mega Knight
Giant
Poison Fireball Mother Witch
Poison
Giant P.E.K.K.A Knight Mother Witch Ram Rider Mega Knight
P.E.K.K.A
Poison Mother Witch Ram Rider
Mother Witch
Knight Giant Poison P.E.K.K.A Ram Rider Mega Knight
Ram Rider
Knight Fireball Poison P.E.K.K.A Mother Witch Mega Knight
Mega Knight
Fireball Poison Mother Witch Ram Rider

Defense Synergies 0 8

Knight
Fireball Poison Mother Witch
Fireball
Knight Ram Rider Mega Knight
Giant
Poison
Knight Mother Witch Mega Knight
P.E.K.K.A
Mother Witch
Knight Poison Mega Knight
Ram Rider
Fireball
Mega Knight
Fireball Poison Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Ram Rider
P.E.K.K.A Knight Ram Rider Mega Knight
P.E.K.K.A Ram Rider Mega Knight Knight
P.E.K.K.A Knight Ram Rider Mega Knight
Fireball Poison P.E.K.K.A Mega Knight
Fireball Mother Witch Mega Knight
Ram Rider Fireball Poison
Fireball Poison P.E.K.K.A Ram Rider Mega Knight
P.E.K.K.A
Knight Mega Knight
Poison Mother Witch Knight Fireball Ram Rider Mega Knight
Fireball Poison Ram Rider
P.E.K.K.A Mega Knight Knight Fireball Ram Rider
Fireball Mega Knight Poison P.E.K.K.A
P.E.K.K.A Knight Ram Rider Mega Knight
Fireball P.E.K.K.A Ram Rider Mega Knight
Mega Knight Knight Fireball Poison P.E.K.K.A
Fireball Mega Knight Knight Ram Rider
Poison Knight Fireball Mother Witch Ram Rider Mega Knight
P.E.K.K.A Ram Rider
Mega Knight Knight Fireball Poison P.E.K.K.A Mother Witch
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Fireball P.E.K.K.A
Fireball Poison Knight Mega Knight
P.E.K.K.A Mega Knight Knight Ram Rider
P.E.K.K.A Mega Knight Knight Fireball Ram Rider
P.E.K.K.A Knight Ram Rider Mega Knight
Fireball Poison Mother Witch Ram Rider
P.E.K.K.A Knight Fireball Ram Rider
P.E.K.K.A Mega Knight Knight
P.E.K.K.A Mega Knight Knight Fireball Poison
P.E.K.K.A
P.E.K.K.A Mega Knight Knight
P.E.K.K.A Mega Knight Fireball Poison
P.E.K.K.A Mega Knight Knight Fireball Ram Rider
Fireball Mega Knight
Knight Fireball Poison P.E.K.K.A
Poison Mega Knight Fireball P.E.K.K.A Mother Witch
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Knight
Fireball Poison Ram Rider
Fireball Poison
Knight Fireball Poison
Fireball Poison Mega Knight
Fireball Poison Mother Witch Ram Rider
Poison
Fireball Poison Ram Rider
Fireball Poison Ram Rider
Fireball Poison
Poison Knight Fireball Ram Rider
Fireball Poison
Poison Knight Fireball
Fireball Poison
Fireball Poison
Fireball Poison
Fireball Poison Mega Knight
Fireball Poison
Fireball Poison Mega Knight
Fireball Poison Mother Witch Mega Knight
Fireball Poison Mega Knight
Fireball Poison
Fireball Poison
Poison Mother Witch Fireball Mega Knight
Fireball Poison Ram Rider
Fireball Poison Ram Rider Mega Knight
Fireball Poison
Poison Fireball Mother Witch
Fireball Poison
Fireball
Poison Fireball Mega Knight
Fireball Poison
P.E.K.K.A Mega Knight
Fireball Poison
Fireball
Fireball Poison Ram Rider
Fireball
Fireball Poison Knight Mega Knight
Fireball Poison
Fireball Poison
P.E.K.K.A Mega Knight
Fireball Poison
Fireball Poison
Poison Fireball Mega Knight
P.E.K.K.A
Fireball Mega Knight

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