My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Ram Rider Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Ram Rider Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Ram Rider Skeleton King
Giant Snowball
Cannon Guards Ram Rider Skeleton King
Zap
Cannon Guards Ram Rider Skeleton King
Barbarian Barrel
Ice Spirit Cannon Guards Skeleton King
The Log
Ice Spirit Cannon Guards Ram Rider Skeleton King
Earthquake
Cannon Guards Skeleton King
Arrows
Ice Spirit Guards Skeleton King
Royal Delivery
Ice Spirit Guards Ram Rider Skeleton King
Fireball
Cannon Ram Rider Skeleton King
Poison
Cannon Guards Skeleton King
Lightning
Cannon Ram Rider Skeleton King
Rocket
Ram Rider Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball The Log Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Cannon Guards Fireball Skeleton King Ram Rider Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Cannon Guards

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Guards Ram Rider
Cannon
Fireball
The Log Ram Rider Skeleton King
Guards
Ice Spirit The Log Ram Rider
Lightning
Ram Rider
The Log
Fireball Guards Ram Rider
Ram Rider
Lightning Ice Spirit Fireball Guards The Log
Skeleton King
Fireball

Defense Synergies 2 11

Ice Spirit
Cannon Fireball Guards The Log Ram Rider
Cannon
The Log Ice Spirit Fireball Guards
Fireball
The Log Ice Spirit Cannon Ram Rider
Guards
Ice Spirit Cannon The Log
Lightning
The Log
The Log
Cannon Fireball Ice Spirit Guards Lightning Ram Rider
Ram Rider
Ice Spirit Fireball The Log
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Cannon Fireball The Log Ram Rider
Ice Spirit Cannon The Log Ram Rider
Cannon Ram Rider Lightning
Cannon Guards Ram Rider Skeleton King
Lightning Fireball The Log
Fireball The Log Cannon Guards
Lightning Ram Rider Ice Spirit Cannon Fireball
Lightning Cannon Fireball The Log Ram Rider
Cannon Skeleton King
Guards Ice Spirit Cannon
Guards Cannon Fireball The Log Ram Rider Skeleton King
Fireball Ram Rider
Cannon Ice Spirit Fireball Guards Lightning The Log Ram Rider
Fireball Ice Spirit Cannon Guards The Log Skeleton King
Cannon Ram Rider Skeleton King
Ice Spirit Cannon Fireball Lightning The Log Ram Rider
Cannon Fireball
Ice Spirit Cannon Fireball Guards The Log Ram Rider
The Log Ice Spirit Cannon Fireball Guards Ram Rider
Cannon Ram Rider
Cannon Fireball Guards The Log
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball
Fireball Lightning The Log
Guards Ice Spirit Lightning The Log Ram Rider
Guards Lightning Fireball The Log Ram Rider
Cannon Guards Ram Rider
Fireball Ice Spirit Ram Rider
Guards Fireball Lightning Ram Rider
Lightning Ice Spirit Fireball The Log
Cannon Guards
Guards
Lightning Fireball Guards The Log
Lightning Cannon Fireball Guards Ram Rider Skeleton King
Cannon Fireball
Guards Ice Spirit Fireball Lightning The Log Skeleton King
Cannon Fireball The Log Skeleton King
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning Guards The Log
Fireball The Log Ram Rider
Lightning Fireball The Log
Lightning Fireball Guards The Log
Fireball The Log
Fireball Ice Spirit Ram Rider
The Log
Fireball The Log Ice Spirit Lightning Ram Rider
Fireball The Log Lightning Ram Rider
Lightning Fireball Guards
Lightning Fireball The Log Ram Rider
Fireball Lightning
Lightning Fireball The Log
Lightning Fireball
Lightning Fireball The Log
Lightning Fireball The Log
Lightning Fireball The Log
Lightning Fireball
Lightning
Lightning Fireball The Log
Lightning Fireball The Log
Lightning Fireball The Log
Lightning Fireball
Lightning The Log
Lightning Fireball The Log
The Log Ice Spirit Fireball
Fireball The Log Lightning Ram Rider
Fireball Lightning The Log Ram Rider
Fireball Lightning The Log
Lightning Fireball
Lightning Ice Spirit Fireball Guards
Lightning Fireball
Lightning Fireball The Log
Lightning Ice Spirit Fireball
Fireball Lightning The Log
Lightning Ice Spirit Fireball Guards
Fireball Lightning Ram Rider
The Log Fireball
Fireball Lightning
The Log Fireball Lightning Skeleton King
Lightning Fireball
Ice Spirit Fireball Guards Lightning The Log Skeleton King
Fireball Lightning
Lightning Fireball The Log
Fireball Lightning

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