My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Ice Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Spear Goblins Ice Wizard Lumberjack Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Spear Goblins Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Ram Rider
Giant Snowball
Skeletons Spear Goblins Lumberjack Ram Rider
Zap
Skeletons Spear Goblins Ram Rider
Barbarian Barrel
Skeletons Ice Spirit Spear Goblins Ice Wizard Lumberjack
The Log
Skeletons Ice Spirit Spear Goblins Lumberjack Ram Rider
Earthquake
Skeletons Spear Goblins
Arrows
Skeletons Ice Spirit Spear Goblins
Royal Delivery
Skeletons Ice Spirit Spear Goblins Ice Wizard Lumberjack Ram Rider
Fireball
Ice Wizard Lumberjack Ram Rider
Poison
Spear Goblins Ice Wizard
Lightning
Ice Wizard Lumberjack Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Spear Goblins Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Spear Goblins The Log Void Ice Wizard Lumberjack Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Spear Goblins The Log

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Spear Goblins Lumberjack Ram Rider
Spear Goblins
Ice Spirit Lumberjack Ram Rider
Void
The Log
Lumberjack Ram Rider
Ice Wizard
Lumberjack Ram Rider
Lumberjack
Ice Spirit Spear Goblins The Log Ice Wizard Ram Rider
Ram Rider
Ice Spirit Spear Goblins The Log Ice Wizard Lumberjack

Defense Synergies 0 19

Skeletons
Ice Spirit Spear Goblins The Log Ice Wizard Lumberjack Ram Rider
Ice Spirit
Skeletons Spear Goblins The Log Ice Wizard Lumberjack Ram Rider
Spear Goblins
Skeletons Ice Spirit The Log Ice Wizard Lumberjack
Void
The Log
Skeletons Ice Spirit Spear Goblins Ice Wizard Lumberjack Ram Rider
Ice Wizard
Skeletons Ice Spirit Spear Goblins The Log Lumberjack
Lumberjack
Skeletons Ice Spirit Spear Goblins The Log Ice Wizard Ram Rider
Ram Rider
Skeletons Ice Spirit The Log Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Void The Log Ram Rider
Lumberjack Skeletons Ice Spirit The Log Ice Wizard Ram Rider
Lumberjack Ram Rider Skeletons Void Ice Wizard
Lumberjack Skeletons Ice Wizard Ram Rider
The Log Lumberjack
The Log Skeletons Spear Goblins Ice Wizard Lumberjack
Ram Rider Ice Spirit Spear Goblins Void Ice Wizard
Void The Log Ram Rider
Skeletons Ice Wizard Lumberjack
Skeletons Ice Spirit Spear Goblins Ice Wizard Lumberjack
Ice Wizard Skeletons Spear Goblins The Log Lumberjack Ram Rider
Spear Goblins Ice Wizard Ram Rider
Lumberjack Skeletons Ice Spirit The Log Ice Wizard Ram Rider
Ice Spirit The Log Lumberjack
Lumberjack Ram Rider
Ice Spirit The Log Lumberjack Ram Rider
Skeletons Lumberjack
Ice Spirit Spear Goblins The Log Ice Wizard Lumberjack Ram Rider
The Log Ice Spirit Spear Goblins Ice Wizard Lumberjack Ram Rider
Lumberjack Ram Rider
Spear Goblins The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons Spear Goblins Void
Void The Log Lumberjack
Lumberjack Skeletons Ice Spirit Spear Goblins The Log Ram Rider
Lumberjack The Log Ram Rider
Skeletons Lumberjack Ram Rider
Skeletons Ice Spirit Ice Wizard Ram Rider
Skeletons Spear Goblins Void Ice Wizard Lumberjack Ram Rider
Lumberjack
Void Skeletons Ice Spirit Spear Goblins The Log
Skeletons
Lumberjack
Void The Log
Skeletons Lumberjack Ram Rider
Skeletons Ice Spirit Spear Goblins The Log Lumberjack
The Log Ice Wizard
Void Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void The Log
Void The Log Ice Wizard Ram Rider
Void The Log
Void The Log
The Log
Ice Spirit Spear Goblins Ice Wizard Ram Rider
The Log
The Log Ice Spirit Ice Wizard Ram Rider
Void The Log Ram Rider
Void Lumberjack
Void The Log Ram Rider
Void
Void The Log
Void
The Log
Spear Goblins The Log
The Log
Void The Log
Void The Log
Void The Log
Void
Void The Log
Void The Log
The Log Ice Spirit Ice Wizard
Void The Log Ice Wizard Ram Rider
Void The Log Ram Rider
Void The Log
Void Ice Wizard
Ice Spirit Void
Void
Void The Log
Void Ice Spirit
The Log
Ice Spirit Spear Goblins Void
Ice Wizard Ram Rider
The Log
Void Lumberjack
The Log
Void
Ice Spirit The Log
Void
Void The Log
Void
Void

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