My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Hunter Electro Wizard Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Hunter Balloon Royal Ghost Electro Wizard Magic Archer Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Royal Ghost Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Balloon Royal Ghost Magic Archer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Royal Ghost Electro Wizard Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon Ram Rider
Giant Snowball
Goblin Gang Mega Minion Balloon Ram Rider
Zap
Goblin Gang Balloon Ram Rider
Barbarian Barrel
Goblin Gang Hunter Royal Ghost Electro Wizard Magic Archer
The Log
Goblin Gang Hunter Ram Rider
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Mega Minion Hunter Balloon Royal Ghost Electro Wizard Magic Archer Ram Rider
Fireball
Goblin Gang Mega Minion Hunter Balloon Electro Wizard Magic Archer Ram Rider
Poison
Goblin Gang Mega Minion Hunter Balloon Electro Wizard Magic Archer
Lightning
Mega Minion Hunter Balloon Electro Wizard Magic Archer Ram Rider
Rocket
Hunter Balloon Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Hunter Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Hunter Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Mega Minion Royal Ghost Hunter Electro Wizard Magic Archer Balloon Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Mega Minion Royal Ghost Hunter

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Balloon Royal Ghost
Mega Minion
Balloon
Hunter
Balloon Ram Rider
Balloon
Goblin Gang Mega Minion Hunter Royal Ghost Electro Wizard Magic Archer
Royal Ghost
Goblin Gang Balloon Electro Wizard Magic Archer Ram Rider
Electro Wizard
Balloon Royal Ghost Magic Archer Ram Rider
Magic Archer
Ram Rider Balloon Royal Ghost Electro Wizard
Ram Rider
Magic Archer Hunter Royal Ghost Electro Wizard

Defense Synergies 0 10

Goblin Gang
Electro Wizard Magic Archer
Mega Minion
Hunter Electro Wizard
Hunter
Mega Minion Electro Wizard Ram Rider
Balloon
Royal Ghost
Electro Wizard
Electro Wizard
Goblin Gang Mega Minion Hunter Royal Ghost Magic Archer Ram Rider
Magic Archer
Goblin Gang Electro Wizard Ram Rider
Ram Rider
Hunter Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Electro Wizard Magic Archer Ram Rider
Hunter Goblin Gang Mega Minion Electro Wizard Ram Rider
Goblin Gang Hunter Ram Rider Mega Minion Electro Wizard
Hunter Goblin Gang Mega Minion Electro Wizard Ram Rider
Goblin Gang Mega Minion Hunter Royal Ghost Electro Wizard Magic Archer
Mega Minion Hunter Electro Wizard Ram Rider Goblin Gang Magic Archer
Electro Wizard Magic Archer Ram Rider
Hunter Goblin Gang
Goblin Gang Hunter Royal Ghost Electro Wizard
Goblin Gang Electro Wizard Mega Minion Hunter Royal Ghost Magic Archer Ram Rider
Mega Minion Hunter Goblin Gang Electro Wizard Magic Archer Ram Rider
Hunter Goblin Gang Electro Wizard Ram Rider
Goblin Gang Mega Minion Hunter Royal Ghost Electro Wizard Magic Archer
Goblin Gang Hunter Electro Wizard Ram Rider
Goblin Gang Hunter Electro Wizard Ram Rider
Goblin Gang Hunter Electro Wizard
Goblin Gang Mega Minion Hunter Royal Ghost Electro Wizard Magic Archer Ram Rider
Hunter Mega Minion Royal Ghost Electro Wizard Magic Archer Ram Rider
Hunter Electro Wizard Ram Rider
Goblin Gang Royal Ghost Hunter Electro Wizard
Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Ghost Electro Wizard
Electro Wizard Goblin Gang Mega Minion Hunter Royal Ghost Magic Archer
Goblin Gang Hunter Electro Wizard Ram Rider
Goblin Gang Hunter Electro Wizard Ram Rider
Goblin Gang Hunter Ram Rider
Goblin Gang Hunter Electro Wizard Magic Archer Ram Rider
Goblin Gang Mega Minion Hunter Electro Wizard Ram Rider
Hunter
Electro Wizard Mega Minion Magic Archer
Goblin Gang Mega Minion
Mega Minion Hunter
Electro Wizard
Goblin Gang Hunter Ram Rider
Magic Archer
Goblin Gang Electro Wizard Mega Minion Hunter Magic Archer
Mega Minion Hunter Royal Ghost Electro Wizard Magic Archer
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Royal Ghost
Royal Ghost Electro Wizard Magic Archer Ram Rider
Magic Archer
Magic Archer
Mega Minion Hunter Magic Archer Ram Rider
Magic Archer
Hunter Magic Archer Ram Rider
Ram Rider
Goblin Gang Electro Wizard
Electro Wizard Magic Archer Ram Rider
Magic Archer
Hunter Magic Archer
Magic Archer
Magic Archer
Hunter Magic Archer
Magic Archer
Mega Minion Hunter Electro Wizard Magic Archer
Magic Archer
Magic Archer
Hunter Magic Archer
Mega Minion
Hunter Royal Ghost Electro Wizard Magic Archer Ram Rider
Magic Archer Ram Rider
Magic Archer
Hunter Electro Wizard Magic Archer
Electro Wizard Mega Minion
Mega Minion
Hunter Magic Archer
Electro Wizard Magic Archer
Magic Archer
Electro Wizard Goblin Gang Magic Archer
Mega Minion Hunter Electro Wizard Magic Archer Ram Rider
Goblin Gang Mega Minion Hunter Electro Wizard Magic Archer
Magic Archer
Mega Minion
Goblin Gang Electro Wizard Magic Archer
Electro Wizard Magic Archer
Royal Ghost Electro Wizard Magic Archer

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