My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Witch Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Ram Rider
Giant Snowball
Hog Rider Goblin Barrel Witch Ram Rider
Zap
Inferno Tower Goblin Barrel Witch Ram Rider
Barbarian Barrel
Inferno Tower Goblin Barrel Witch Electro Wizard
The Log
Hog Rider Goblin Barrel Witch Ram Rider
Earthquake
Hog Rider Inferno Tower Goblin Barrel Witch
Arrows
Goblin Barrel Witch
Royal Delivery
Hog Rider Goblin Barrel Witch Electro Wizard Ram Rider
Fireball
Hog Rider Inferno Tower Goblin Barrel Witch Electro Wizard Ram Rider
Poison
Inferno Tower Witch Electro Wizard
Lightning
Inferno Tower Witch Electro Wizard Ram Rider
Rocket
Hog Rider Inferno Tower Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Barrel Fireball Hog Rider Electro Wizard Inferno Tower Witch Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Goblin Barrel Fireball Hog Rider

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Hog Rider Goblin Barrel Ram Rider
Fireball
Arrows Hog Rider Electro Wizard Ram Rider
Hog Rider
Arrows Fireball Goblin Barrel Witch Electro Wizard
Inferno Tower
Goblin Barrel
Arrows Hog Rider Ram Rider
Witch
Hog Rider Ram Rider
Electro Wizard
Fireball Hog Rider Ram Rider
Ram Rider
Arrows Fireball Goblin Barrel Witch Electro Wizard

Defense Synergies 1 7

Arrows
Fireball Inferno Tower
Fireball
Arrows Inferno Tower Electro Wizard Ram Rider
Hog Rider
Inferno Tower
Electro Wizard Arrows Fireball
Goblin Barrel
Witch
Electro Wizard
Electro Wizard
Inferno Tower Fireball Witch Ram Rider
Ram Rider
Fireball Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Inferno Tower Electro Wizard Ram Rider
Inferno Tower Witch Electro Wizard Ram Rider
Inferno Tower Witch Ram Rider Electro Wizard
Inferno Tower Witch Electro Wizard Ram Rider
Arrows Fireball
Arrows Fireball Electro Wizard
Inferno Tower Electro Wizard Ram Rider Arrows Fireball Witch
Arrows Fireball Inferno Tower Electro Wizard Ram Rider
Inferno Tower Witch
Inferno Tower Electro Wizard
Witch Electro Wizard Arrows Fireball Ram Rider
Arrows Inferno Tower Fireball Witch Electro Wizard Ram Rider
Inferno Tower Fireball Witch Electro Wizard Ram Rider
Fireball Arrows Witch Electro Wizard
Inferno Tower Electro Wizard Ram Rider
Inferno Tower Fireball Electro Wizard Ram Rider
Arrows Fireball Inferno Tower Witch Electro Wizard
Arrows Fireball Witch Electro Wizard Ram Rider
Arrows Witch Fireball Electro Wizard Ram Rider
Inferno Tower Electro Wizard Ram Rider
Arrows Fireball Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Inferno Tower Witch Electro Wizard
Fireball Electro Wizard Arrows
Inferno Tower Witch Electro Wizard Ram Rider
Fireball Inferno Tower Electro Wizard Ram Rider
Inferno Tower Witch Ram Rider
Arrows Fireball Witch Electro Wizard Ram Rider
Fireball Inferno Tower Witch Electro Wizard Ram Rider
Inferno Tower
Electro Wizard Fireball Inferno Tower Witch
Inferno Tower Witch
Inferno Tower Witch
Arrows Fireball Electro Wizard
Fireball Inferno Tower Witch Ram Rider
Fireball Witch
Inferno Tower Witch Electro Wizard Fireball
Arrows Fireball Inferno Tower Witch Electro Wizard
Arrows Fireball Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball Electro Wizard Ram Rider
Arrows Fireball
Arrows Fireball
Fireball Arrows
Arrows Fireball Witch Ram Rider
Arrows Witch
Arrows Fireball Ram Rider
Arrows Fireball Ram Rider
Fireball Electro Wizard
Arrows Fireball Electro Wizard Ram Rider
Fireball Arrows
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Witch
Arrows Fireball
Arrows Fireball
Arrows Fireball Electro Wizard
Arrows Fireball Witch
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Witch
Witch
Arrows Fireball Witch Electro Wizard Ram Rider
Fireball Arrows Witch Ram Rider
Fireball Arrows
Arrows Fireball Witch Electro Wizard
Electro Wizard Fireball Witch
Fireball
Arrows Fireball
Arrows Fireball Electro Wizard
Arrows Fireball
Electro Wizard Fireball Witch
Fireball Arrows Witch Electro Wizard Ram Rider
Arrows Fireball
Fireball Electro Wizard
Arrows Fireball
Arrows Fireball
Fireball Witch Electro Wizard
Fireball Witch Electro Wizard
Fireball Witch Electro Wizard
Fireball

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