My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Battle Ram Zappies Fisherman Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Rascals Battle Ram Barbarian Barrel Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Fisherman
Giant Snowball
Battle Ram Zappies Fisherman
Zap
Mortar Battle Ram Zappies Fisherman
Barbarian Barrel
Mortar Rascals Battle Ram Zappies
The Log
Rascals Battle Ram Zappies Fisherman
Earthquake
Mortar Zappies
Arrows
Rascals Zappies
Royal Delivery
Rascals Battle Ram Zappies Fisherman
Fireball
Mortar Rascals Battle Ram Zappies Fisherman
Poison
Mortar Rascals Zappies Fisherman
Lightning
Mortar Battle Ram Fisherman
Rocket
Mortar Rascals

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Barbarian Barrel Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Arrows Fisherman Mortar Battle Ram Zappies Rascals Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Barbarian Barrel Arrows Fisherman Mortar

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mortar Battle Ram Mega Knight
Mortar
Arrows Zappies Barbarian Barrel
Rascals
Battle Ram Zappies
Battle Ram
Arrows Rascals Zappies Barbarian Barrel
Zappies
Mortar Rascals Battle Ram Barbarian Barrel Mega Knight
Barbarian Barrel
Mortar Battle Ram Zappies Mega Knight
Fisherman
Mega Knight
Mega Knight
Arrows Zappies Barbarian Barrel Fisherman

Defense Synergies 1 10

Arrows
Mega Knight Mortar Barbarian Barrel
Mortar
Arrows Zappies Barbarian Barrel
Rascals
Barbarian Barrel
Battle Ram
Zappies
Mortar Barbarian Barrel Fisherman Mega Knight
Barbarian Barrel
Arrows Mortar Rascals Zappies Mega Knight
Fisherman
Zappies Mega Knight
Mega Knight
Arrows Zappies Barbarian Barrel Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Zappies Barbarian Barrel
Mortar Rascals Zappies Fisherman Mega Knight
Mortar Fisherman Mega Knight Rascals Zappies
Mortar Rascals Zappies Fisherman Mega Knight
Arrows Barbarian Barrel Mega Knight
Arrows Barbarian Barrel Rascals Zappies Mega Knight
Arrows Mortar Rascals Zappies
Arrows Rascals Barbarian Barrel Mega Knight
Zappies Mortar Rascals Fisherman
Rascals Zappies Barbarian Barrel Fisherman Mega Knight
Arrows Rascals Zappies Barbarian Barrel Fisherman Mega Knight
Arrows Rascals Zappies
Mortar Mega Knight Rascals Zappies
Mega Knight Arrows Mortar Rascals Zappies Barbarian Barrel
Mortar Rascals Zappies Mega Knight
Mortar Rascals Zappies Fisherman Mega Knight
Mega Knight Arrows Mortar Rascals Zappies Fisherman
Arrows Mortar Mega Knight Rascals Zappies Barbarian Barrel Fisherman
Arrows Mortar Barbarian Barrel Rascals Zappies Fisherman Mega Knight
Mortar Zappies Fisherman
Rascals Mega Knight Arrows Zappies Barbarian Barrel Fisherman
Mortar Zappies Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Mega Knight Zappies Barbarian Barrel Fisherman
Arrows Mortar Barbarian Barrel Fisherman Mega Knight
Zappies Mega Knight Rascals Fisherman
Mega Knight Rascals Zappies Barbarian Barrel Fisherman
Rascals Zappies Fisherman Mega Knight
Arrows Rascals Zappies
Rascals Zappies
Mega Knight Rascals Zappies Fisherman
Mega Knight Mortar Zappies Barbarian Barrel
Zappies
Mega Knight Rascals Zappies
Mega Knight Arrows
Rascals Mega Knight Zappies
Rascals Zappies Mega Knight
Rascals Zappies Mortar Barbarian Barrel Fisherman
Arrows Mega Knight Rascals Zappies Barbarian Barrel
Arrows Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar Rascals Barbarian Barrel
Arrows Mortar Barbarian Barrel Fisherman
Arrows Barbarian Barrel
Arrows Rascals Barbarian Barrel
Arrows Mortar Barbarian Barrel Mega Knight
Arrows
Arrows Mortar
Arrows Barbarian Barrel
Arrows Mortar Fisherman
Fisherman
Arrows Mortar Barbarian Barrel Fisherman
Arrows
Mortar Barbarian Barrel Fisherman
Arrows Mortar Barbarian Barrel Fisherman
Arrows Mortar Barbarian Barrel Fisherman
Arrows Mortar Barbarian Barrel
Arrows Mortar Barbarian Barrel Mega Knight
Arrows Mortar Barbarian Barrel
Fisherman
Arrows Mortar Barbarian Barrel Fisherman Mega Knight
Arrows Mortar Barbarian Barrel Mega Knight
Mega Knight
Arrows
Fisherman
Arrows Mortar Barbarian Barrel
Arrows Mortar Barbarian Barrel Mega Knight
Fisherman
Arrows Mortar Barbarian Barrel Fisherman
Arrows Mortar Fisherman Mega Knight
Arrows Mortar Barbarian Barrel Fisherman
Arrows
Zappies
Arrows Mortar Mega Knight
Arrows Zappies
Mega Knight
Arrows
Zappies Barbarian Barrel
Arrows Zappies
Arrows Barbarian Barrel
Rascals Mega Knight
Arrows Mortar
Arrows
Mega Knight
Rascals Zappies
Zappies
Mortar Barbarian Barrel Mega Knight
Mortar Mega Knight
Fisherman

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