My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Rascals Flying Machine Wizard Baby Dragon Executioner Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Flying Machine Wizard Baby Dragon Executioner Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Rascals Flying Machine Baby Dragon Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Fire Spirit Flying Machine Baby Dragon
Zap
Fire Spirit Flying Machine Goblin Giant
Barbarian Barrel
Fire Spirit Rascals Wizard Executioner
The Log
Fire Spirit Rascals
Earthquake
Arrows
Fire Spirit Rascals Flying Machine
Royal Delivery
Fire Spirit Rascals Flying Machine Wizard Baby Dragon Executioner
Fireball
Rascals Flying Machine Wizard Baby Dragon Executioner
Poison
Rascals Flying Machine Wizard Executioner
Lightning
Wizard Baby Dragon Executioner
Rocket
Rascals Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Baby Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard Baby Dragon Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Baby Dragon Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Void Flying Machine Baby Dragon Rascals Wizard Executioner Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirit Void Flying Machine Baby Dragon

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Baby Dragon Goblin Giant
Rascals
Flying Machine Baby Dragon
Flying Machine
Rascals Baby Dragon Goblin Giant
Wizard
Goblin Giant
Void
Goblin Giant
Baby Dragon
Fire Spirit Rascals Flying Machine Goblin Giant
Executioner
Goblin Giant
Fire Spirit Flying Machine Wizard Void Baby Dragon

Defense Synergies 0 2

Fire Spirit
Rascals
Baby Dragon
Flying Machine
Baby Dragon
Wizard
Void
Baby Dragon
Rascals Flying Machine
Executioner
Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Wizard Void Baby Dragon Executioner Goblin Giant
Rascals Flying Machine Executioner
Fire Spirit Rascals Void Executioner
Rascals
Fire Spirit Rascals Flying Machine Baby Dragon Executioner
Fire Spirit Rascals Flying Machine Wizard Void Baby Dragon Executioner
Rascals Flying Machine Void Baby Dragon Goblin Giant
Rascals
Fire Spirit Rascals
Executioner Rascals Flying Machine Wizard Baby Dragon Goblin Giant
Executioner Rascals Flying Machine Wizard Baby Dragon
Fire Spirit Rascals Flying Machine Wizard
Fire Spirit Wizard Executioner Rascals Baby Dragon
Rascals
Rascals
Wizard Rascals Executioner
Fire Spirit Rascals Flying Machine Wizard Baby Dragon Executioner
Wizard Baby Dragon Executioner Fire Spirit Rascals Flying Machine
Rascals Wizard Fire Spirit Flying Machine Baby Dragon Executioner Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Void
Void Flying Machine Wizard Baby Dragon Executioner
Rascals Goblin Giant
Rascals Goblin Giant
Rascals Executioner Goblin Giant
Fire Spirit Wizard Executioner Rascals Flying Machine Baby Dragon Goblin Giant
Rascals Flying Machine Void Goblin Giant
Rascals Goblin Giant
Void Flying Machine Baby Dragon
Goblin Giant
Rascals Flying Machine
Void Goblin Giant
Rascals Wizard Executioner Goblin Giant
Wizard Rascals Flying Machine Baby Dragon Executioner
Rascals Flying Machine Baby Dragon Executioner Goblin Giant
Executioner Rascals Flying Machine Wizard Baby Dragon
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Rascals Flying Machine Baby Dragon
Void Flying Machine Baby Dragon Executioner
Flying Machine Void Baby Dragon Goblin Giant
Rascals Flying Machine Void
Wizard Executioner Fire Spirit Baby Dragon
Wizard Executioner Fire Spirit Flying Machine Baby Dragon Goblin Giant
Fire Spirit Flying Machine Wizard Baby Dragon Executioner
Fire Spirit Flying Machine Wizard Baby Dragon Executioner
Void Flying Machine Wizard
Fire Spirit Void
Void Flying Machine Wizard
Void Fire Spirit Flying Machine Wizard Baby Dragon Executioner
Flying Machine Fire Spirit Void Baby Dragon Executioner
Flying Machine Void Baby Dragon
Flying Machine Baby Dragon
Flying Machine Wizard Baby Dragon Executioner
Flying Machine Wizard Baby Dragon Executioner
Void Fire Spirit Flying Machine Wizard Baby Dragon Executioner
Fire Spirit Flying Machine Wizard Baby Dragon
Void Baby Dragon
Wizard Void
Void
Flying Machine Void Baby Dragon
Fire Spirit Wizard Baby Dragon Executioner
Void Flying Machine Wizard Baby Dragon Executioner
Void Flying Machine Wizard Baby Dragon
Void Baby Dragon
Fire Spirit Flying Machine Wizard Baby Dragon Executioner
Flying Machine Wizard Void
Void
Void Wizard
Void
Wizard
Fire Spirit Flying Machine Void
Fire Spirit Flying Machine Wizard Baby Dragon Executioner
Void Rascals Flying Machine Wizard Baby Dragon Executioner
Flying Machine Wizard Baby Dragon Executioner
Void
Flying Machine Executioner
Rascals Flying Machine Baby Dragon
Flying Machine Void Executioner
Void Flying Machine Baby Dragon Executioner Goblin Giant

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