My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Rascals Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Rascals Royal Giant Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Hogs Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Royal Giant Heal Spirit Royal Hogs Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant Royal Hogs
Giant Snowball
Archers Royal Hogs Lumberjack
Zap
Archers Royal Giant Royal Hogs
Barbarian Barrel
Archers Rascals Heal Spirit Royal Hogs Magic Archer Lumberjack
The Log
Archers Rascals Royal Giant Heal Spirit Royal Hogs Lumberjack
Earthquake
Archers Royal Hogs
Arrows
Archers Rascals Heal Spirit Royal Hogs
Royal Delivery
Archers Rascals Heal Spirit Royal Hogs Magic Archer Lumberjack
Fireball
Archers Rascals Royal Hogs Magic Archer Lumberjack
Poison
Archers Rascals Royal Hogs Magic Archer
Lightning
Magic Archer Lumberjack
Rocket
Rascals Royal Hogs Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Zap Archers Magic Archer Lumberjack Rascals Royal Hogs Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Heal Spirit Zap Archers Magic Archer

Attack Synergies 2 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Archers Royal Giant Heal Spirit Royal Hogs Magic Archer Lumberjack
Archers
Zap Royal Giant Heal Spirit Royal Hogs Lumberjack
Rascals
Magic Archer Lumberjack
Royal Giant
Heal Spirit Zap Archers Magic Archer Lumberjack
Heal Spirit
Royal Giant Royal Hogs Zap Archers Lumberjack
Royal Hogs
Heal Spirit Zap Archers Magic Archer Lumberjack
Magic Archer
Zap Rascals Royal Giant Royal Hogs Lumberjack
Lumberjack
Zap Archers Rascals Royal Giant Heal Spirit Royal Hogs Magic Archer

Defense Synergies 0 7

Zap
Archers Rascals Magic Archer Lumberjack
Archers
Zap Rascals Lumberjack
Rascals
Zap Archers
Royal Giant
Heal Spirit
Royal Hogs
Magic Archer
Zap Lumberjack
Lumberjack
Zap Archers Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Magic Archer
Lumberjack Zap Rascals
Lumberjack Archers Rascals
Lumberjack Rascals
Lumberjack
Zap Archers Rascals Magic Archer Lumberjack
Zap Archers Rascals Magic Archer
Zap Rascals Magic Archer
Rascals Lumberjack
Archers Rascals Lumberjack
Archers Zap Rascals Magic Archer Lumberjack
Zap Archers Rascals Magic Archer
Lumberjack Zap Rascals
Zap Rascals Magic Archer Lumberjack
Rascals Lumberjack
Zap Rascals Lumberjack
Rascals Lumberjack
Zap Archers Rascals Magic Archer Lumberjack
Zap Archers Rascals Magic Archer Lumberjack
Lumberjack
Rascals Archers Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Lumberjack Zap Archers
Zap Archers Magic Archer Lumberjack
Lumberjack Zap Rascals
Lumberjack Zap Rascals
Rascals Lumberjack
Zap Archers Rascals Magic Archer
Rascals Archers Lumberjack
Rascals Lumberjack
Zap Magic Archer
Rascals Lumberjack
Zap
Rascals Lumberjack
Archers Rascals Magic Archer
Rascals Zap Archers Magic Archer Lumberjack
Zap Archers Rascals Magic Archer
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Rascals
Zap Magic Archer
Magic Archer
Rascals
Zap Magic Archer
Zap Magic Archer
Archers Magic Archer
Zap Magic Archer
Zap
Lumberjack
Zap Magic Archer
Zap Archers Magic Archer
Magic Archer
Magic Archer
Zap Magic Archer
Zap Magic Archer
Magic Archer
Zap Archers Magic Archer
Zap Magic Archer
Magic Archer
Zap
Zap Magic Archer
Zap Magic Archer
Zap Magic Archer
Zap Magic Archer
Zap Archers Magic Archer
Zap
Zap Magic Archer
Zap Magic Archer
Magic Archer
Zap Archers Magic Archer
Zap Archers Magic Archer
Rascals Magic Archer Lumberjack
Zap Magic Archer
Zap
Zap Rascals Magic Archer
Zap Magic Archer
Zap Magic Archer

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