My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Electro Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Electro Dragon Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Goblin Curse Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Rascals Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Goblin Curse
Giant Snowball
Barbarians Wall Breakers Goblin Curse Electro Dragon Little Prince
Zap
Wall Breakers Goblin Curse Little Prince
Barbarian Barrel
Barbarians Rascals Wall Breakers Goblin Curse Little Prince
The Log
Barbarians Rascals Wall Breakers Goblin Curse Little Prince
Earthquake
Barbarians
Arrows
Rascals Wall Breakers Goblin Curse Little Prince
Royal Delivery
Barbarians Rascals Wall Breakers Electro Dragon Little Prince
Fireball
Barbarians Rascals Wall Breakers Electro Dragon Little Prince
Poison
Barbarians Rascals Goblin Curse Electro Dragon Little Prince
Lightning
Electro Dragon Little Prince
Rocket
Barbarians Rascals Electro Dragon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Curse

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Wall Breakers Goblin Curse Void Little Prince Barbarians Rascals Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Giant Snowball Wall Breakers Goblin Curse Void

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Goblin Curse Barbarians Wall Breakers Electro Dragon Little Prince
Barbarians
Giant Snowball
Rascals
Wall Breakers Electro Dragon
Wall Breakers
Giant Snowball Rascals
Goblin Curse
Giant Snowball
Void
Electro Dragon
Giant Snowball Rascals Little Prince
Little Prince
Giant Snowball Electro Dragon

Defense Synergies 0 4

Giant Snowball
Barbarians Rascals Electro Dragon Little Prince
Barbarians
Giant Snowball
Rascals
Giant Snowball
Wall Breakers
Goblin Curse
Void
Electro Dragon
Giant Snowball
Little Prince
Giant Snowball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Void Electro Dragon
Barbarians Rascals Goblin Curse Electro Dragon
Barbarians Giant Snowball Rascals Goblin Curse Void Electro Dragon
Barbarians Rascals Goblin Curse Electro Dragon
Barbarians
Giant Snowball Rascals Electro Dragon
Giant Snowball Rascals Goblin Curse Void Electro Dragon Little Prince
Barbarians Rascals Void Electro Dragon
Barbarians Rascals Goblin Curse
Giant Snowball Barbarians Rascals Little Prince
Barbarians Goblin Curse Giant Snowball Rascals Electro Dragon
Giant Snowball Rascals Goblin Curse Electro Dragon
Barbarians Giant Snowball Rascals Goblin Curse Electro Dragon
Giant Snowball Barbarians Rascals Goblin Curse Electro Dragon
Barbarians Rascals Goblin Curse
Barbarians Giant Snowball Rascals Goblin Curse
Barbarians Rascals Electro Dragon
Giant Snowball Barbarians Rascals Electro Dragon Little Prince
Giant Snowball Barbarians Rascals Goblin Curse Electro Dragon Little Prince
Barbarians Goblin Curse
Rascals Giant Snowball Barbarians Goblin Curse Electro Dragon Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Rascals Giant Snowball Void
Void Giant Snowball Electro Dragon
Barbarians Rascals Electro Dragon
Barbarians Rascals
Barbarians Rascals Goblin Curse
Giant Snowball Rascals Goblin Curse Electro Dragon
Rascals Barbarians Void
Barbarians Rascals Goblin Curse
Void Electro Dragon Giant Snowball Barbarians
Barbarians Goblin Curse
Barbarians Rascals Electro Dragon
Giant Snowball Barbarians Void
Barbarians Rascals Goblin Curse
Barbarians Rascals Goblin Curse Electro Dragon
Barbarians Rascals Electro Dragon Little Prince
Giant Snowball Barbarians Rascals Goblin Curse Electro Dragon
Giant Snowball Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Rascals Electro Dragon
Void Giant Snowball Goblin Curse Electro Dragon
Void Electro Dragon
Barbarians Rascals Void
Giant Snowball Goblin Curse
Giant Snowball Goblin Curse Electro Dragon
Giant Snowball Goblin Curse Electro Dragon
Void Giant Snowball Electro Dragon
Giant Snowball Void Electro Dragon
Void Electro Dragon
Void Giant Snowball Goblin Curse Electro Dragon
Giant Snowball Void
Void Electro Dragon
Giant Snowball
Giant Snowball Electro Dragon
Electro Dragon
Giant Snowball
Void Giant Snowball Electro Dragon
Giant Snowball Goblin Curse Void Electro Dragon Little Prince
Void
Giant Snowball Void
Void
Giant Snowball Barbarians Void Electro Dragon
Giant Snowball Goblin Curse Electro Dragon Little Prince
Void Giant Snowball Electro Dragon
Void Giant Snowball Electro Dragon
Void Goblin Curse
Giant Snowball Goblin Curse Void Electro Dragon Little Prince
Electro Dragon Giant Snowball Void
Giant Snowball Void
Void Giant Snowball Electro Dragon
Void Giant Snowball Electro Dragon
Giant Snowball Goblin Curse
Barbarians Void Electro Dragon
Giant Snowball Goblin Curse Electro Dragon
Void Rascals Electro Dragon
Giant Snowball Electro Dragon
Void Giant Snowball
Electro Dragon
Electro Dragon Giant Snowball Rascals
Giant Snowball Void Electro Dragon
Void Electro Dragon Giant Snowball Little Prince
Void Electro Dragon
Void

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