My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems Why?

Missing cards in your collection

Little Prince

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Flying Machine P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Bandit Graveyard
Giant Snowball
Barbarians Flying Machine Guards Graveyard
Zap
Flying Machine Guards Bandit Graveyard
Barbarian Barrel
Barbarians Guards Bandit Graveyard
The Log
Barbarians Guards Bandit Graveyard
Earthquake
Barbarians Guards Graveyard
Arrows
Flying Machine Guards Graveyard
Royal Delivery
Barbarians Flying Machine Guards P.E.K.K.A Bandit Graveyard
Fireball
Barbarians Flying Machine Bandit
Poison
Barbarians Flying Machine Guards Graveyard
Lightning
Bandit
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Guards P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Guards Bandit Flying Machine Barbarians Graveyard Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Guards Bandit Flying Machine

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Graveyard Flying Machine Guards Bandit
Barbarians
Flying Machine
Zap P.E.K.K.A Graveyard
Rocket
Guards
Zap Bandit Graveyard
P.E.K.K.A
Zap Flying Machine Graveyard
Bandit
Zap Guards Graveyard
Graveyard
Zap Flying Machine Guards P.E.K.K.A Bandit

Defense Synergies 0 8

Zap
Barbarians Flying Machine Guards P.E.K.K.A Bandit
Barbarians
Zap
Flying Machine
Zap Guards P.E.K.K.A Bandit
Rocket
Guards
Zap Flying Machine
P.E.K.K.A
Zap Flying Machine
Bandit
Zap Flying Machine
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Flying Machine
Barbarians P.E.K.K.A Zap Flying Machine Bandit
Barbarians Rocket P.E.K.K.A Bandit
Barbarians P.E.K.K.A Guards Bandit
Barbarians Rocket P.E.K.K.A
Zap Flying Machine Guards Bandit
Rocket Zap Flying Machine
Rocket Zap Barbarians Flying Machine P.E.K.K.A Bandit
Barbarians P.E.K.K.A
Guards Barbarians Bandit
Barbarians Guards Zap Flying Machine Bandit
Zap Flying Machine
Barbarians P.E.K.K.A Zap Flying Machine Rocket Guards Bandit
Rocket Zap Barbarians Guards P.E.K.K.A
Barbarians P.E.K.K.A Bandit
Barbarians Rocket Zap P.E.K.K.A Bandit
Barbarians P.E.K.K.A
Zap Barbarians Flying Machine Guards Bandit
Zap Barbarians Flying Machine Guards Bandit
Barbarians P.E.K.K.A
Barbarians Flying Machine Guards P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Guards Zap P.E.K.K.A Bandit
Bandit Zap Flying Machine Rocket
Barbarians Guards P.E.K.K.A Bandit Zap Rocket
Rocket Guards P.E.K.K.A Zap Barbarians Bandit
Barbarians P.E.K.K.A Guards Bandit
Rocket Zap Flying Machine
Rocket Guards P.E.K.K.A Barbarians Flying Machine Bandit
P.E.K.K.A Barbarians
Zap Rocket P.E.K.K.A Barbarians Flying Machine Bandit
P.E.K.K.A Barbarians Guards
P.E.K.K.A Barbarians Flying Machine Guards
Rocket P.E.K.K.A Zap Barbarians Guards
Barbarians Rocket P.E.K.K.A Guards Bandit
Barbarians Flying Machine
Barbarians Guards Zap Flying Machine Rocket P.E.K.K.A
Zap Barbarians Flying Machine P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Rocket Guards Bandit
Zap Flying Machine Bandit
Rocket Flying Machine Bandit
Barbarians Flying Machine Rocket Guards
Rocket Zap
Zap Flying Machine Rocket
Flying Machine
Zap Flying Machine
Zap Flying Machine Bandit
Rocket Guards
Rocket Zap Flying Machine Bandit
Zap Flying Machine Rocket
Flying Machine Rocket Bandit
Flying Machine Rocket Bandit
Zap Flying Machine
Rocket Zap Flying Machine Bandit
Flying Machine Rocket Bandit
Rocket
Rocket
Rocket Zap Flying Machine Bandit
Rocket Zap Flying Machine
Rocket
Rocket
Rocket
Rocket Zap Barbarians Flying Machine
Zap
Zap Flying Machine Bandit
Zap Flying Machine Bandit
Rocket Zap Bandit
Zap Flying Machine
Zap Rocket Flying Machine Guards
Zap Rocket Bandit
Zap Rocket
P.E.K.K.A
Rocket
Zap Barbarians Flying Machine Rocket Guards Bandit
Rocket Zap Flying Machine
Flying Machine Rocket
Zap Flying Machine
Rocket Zap
Flying Machine P.E.K.K.A
Zap Flying Machine Rocket Guards
Zap Flying Machine Rocket
Zap Flying Machine Rocket Bandit

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