My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Goblin Cage Goblin Demolisher Fisherman Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Goblin Demolisher Goblin Barrel Fisherman Inferno Dragon
Giant Snowball
Goblin Barrel Fisherman Inferno Dragon
Zap
Goblin Barrel Fisherman Inferno Dragon
Barbarian Barrel
Elixir Golem Goblin Cage Goblin Barrel
The Log
Elixir Golem Goblin Cage Goblin Demolisher Goblin Barrel Fisherman
Earthquake
Elixir Golem Goblin Cage Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Elixir Golem Goblin Cage Goblin Demolisher Goblin Barrel Fisherman Inferno Dragon
Fireball
Elixir Golem Goblin Cage Goblin Barrel Fisherman Inferno Dragon
Poison
Elixir Golem Goblin Cage Fisherman
Lightning
Goblin Cage Fisherman Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Goblin Demolisher Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Goblin Demolisher Rocket Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Elixir Golem Goblin Barrel Fisherman Goblin Cage Goblin Demolisher Inferno Dragon Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Elixir Golem Goblin Barrel Fisherman

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elixir Golem Goblin Barrel
Elixir Golem
Arrows Goblin Demolisher Goblin Barrel Inferno Dragon
Goblin Cage
Goblin Barrel
Goblin Demolisher
Elixir Golem
Rocket
Goblin Barrel
Arrows Elixir Golem Goblin Cage
Fisherman
Inferno Dragon
Elixir Golem

Defense Synergies 1 1

Arrows
Elixir Golem
Goblin Cage
Goblin Demolisher Inferno Dragon
Goblin Demolisher
Goblin Cage
Rocket
Goblin Barrel
Fisherman
Inferno Dragon
Goblin Cage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Goblin Cage Goblin Demolisher
Inferno Dragon Goblin Cage Fisherman
Goblin Cage Rocket Fisherman Inferno Dragon
Goblin Cage Inferno Dragon Fisherman
Arrows Goblin Cage Goblin Demolisher Rocket
Arrows Goblin Demolisher
Rocket Inferno Dragon Arrows Goblin Cage
Rocket Arrows Goblin Cage
Inferno Dragon Goblin Cage Fisherman
Fisherman
Arrows Goblin Demolisher Fisherman
Arrows Inferno Dragon
Goblin Cage Rocket
Rocket Arrows Goblin Cage Goblin Demolisher
Inferno Dragon Goblin Cage
Rocket Goblin Cage Fisherman Inferno Dragon
Arrows Goblin Cage Fisherman
Arrows Goblin Cage Goblin Demolisher Fisherman
Arrows Goblin Cage Goblin Demolisher Fisherman Inferno Dragon
Goblin Cage Fisherman Inferno Dragon
Goblin Demolisher Arrows Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Cage Fisherman
Arrows Rocket Fisherman Inferno Dragon
Goblin Cage Rocket Fisherman
Rocket Goblin Cage Fisherman
Goblin Cage Fisherman Inferno Dragon
Arrows Rocket Goblin Demolisher
Rocket Goblin Cage
Goblin Cage Fisherman Inferno Dragon
Goblin Cage Rocket Inferno Dragon
Goblin Cage Inferno Dragon
Inferno Dragon Goblin Cage
Rocket Arrows Goblin Cage
Rocket Goblin Cage
Goblin Cage Goblin Demolisher
Goblin Cage Rocket Fisherman Inferno Dragon
Arrows Goblin Cage Inferno Dragon
Arrows Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket
Arrows Fisherman
Rocket Arrows
Arrows Rocket
Rocket Arrows Goblin Demolisher
Arrows Rocket
Arrows Goblin Demolisher
Arrows Goblin Demolisher
Arrows Fisherman
Rocket Fisherman
Rocket Arrows Fisherman
Arrows Rocket
Rocket Fisherman
Arrows Rocket Fisherman
Arrows Fisherman
Rocket Arrows Goblin Demolisher
Arrows Goblin Demolisher Rocket
Arrows Rocket
Rocket Fisherman
Rocket Arrows Goblin Demolisher Fisherman
Rocket Arrows Goblin Demolisher
Rocket
Rocket Arrows
Rocket Fisherman
Rocket Arrows
Arrows Goblin Demolisher
Fisherman Inferno Dragon
Arrows Fisherman
Arrows Fisherman
Rocket Arrows Fisherman
Arrows
Rocket
Arrows Rocket
Rocket Arrows
Rocket Arrows
Rocket
Rocket Arrows
Arrows
Rocket
Arrows
Rocket Arrows
Rocket
Rocket
Rocket
Inferno Dragon
Rocket

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