My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Three Musketeers Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Three Musketeers Electro Dragon Giant Skeleton Electro Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant Skeleton Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Dragon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Three Musketeers Giant Skeleton Sparky
Giant Snowball
Three Musketeers Electro Dragon
Zap
Inferno Tower Three Musketeers Sparky
Barbarian Barrel
Elite Barbarians Inferno Tower Three Musketeers Giant Skeleton Sparky
The Log
Elite Barbarians Three Musketeers Giant Skeleton Sparky
Earthquake
Inferno Tower
Arrows
Royal Delivery
Elite Barbarians Three Musketeers Electro Dragon Giant Skeleton Sparky
Fireball
Elite Barbarians Inferno Tower Three Musketeers Electro Dragon Sparky
Poison
Inferno Tower Three Musketeers Electro Dragon Sparky
Lightning
Elite Barbarians Inferno Tower Three Musketeers Electro Dragon Sparky
Rocket
Elite Barbarians Inferno Tower Three Musketeers Electro Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Rocket Electro Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Electro Dragon Electro Giant Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Rocket Giant Skeleton Electro Giant Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Inferno Tower Electro Dragon Elite Barbarians Rocket Giant Skeleton Sparky Electro Giant Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

22 Inferno Tower Electro Dragon Elite Barbarians Rocket

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Three Musketeers Sparky
Inferno Tower
Rocket
Electro Giant
Three Musketeers
Elite Barbarians
Electro Dragon
Giant Skeleton Sparky
Giant Skeleton
Electro Dragon Sparky
Electro Giant
Rocket Sparky
Sparky
Elite Barbarians Electro Dragon Giant Skeleton Electro Giant

Defense Synergies 0 2

Elite Barbarians
Inferno Tower
Electro Dragon
Rocket
Three Musketeers
Electro Dragon
Inferno Tower Giant Skeleton
Giant Skeleton
Electro Dragon
Electro Giant
Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Inferno Tower Electro Dragon Sparky
Elite Barbarians Inferno Tower Sparky Three Musketeers Electro Dragon
Inferno Tower Rocket Three Musketeers Sparky Elite Barbarians Electro Dragon Giant Skeleton
Elite Barbarians Inferno Tower Three Musketeers Sparky Electro Dragon
Elite Barbarians Rocket Giant Skeleton Sparky
Electro Dragon
Inferno Tower Rocket Three Musketeers Electro Dragon
Rocket Inferno Tower Electro Dragon Giant Skeleton Electro Giant Sparky
Inferno Tower Three Musketeers Sparky Elite Barbarians
Elite Barbarians Inferno Tower Giant Skeleton Sparky
Electro Dragon Giant Skeleton Electro Giant
Inferno Tower Three Musketeers Electro Dragon
Inferno Tower Sparky Elite Barbarians Rocket Three Musketeers Electro Dragon Giant Skeleton
Rocket Three Musketeers Sparky Electro Dragon
Elite Barbarians Inferno Tower Sparky Three Musketeers
Inferno Tower Rocket Elite Barbarians Three Musketeers Electro Giant Sparky
Three Musketeers Sparky Elite Barbarians Inferno Tower Electro Dragon
Elite Barbarians Three Musketeers Electro Dragon
Electro Dragon Giant Skeleton
Sparky Elite Barbarians Inferno Tower Three Musketeers
Elite Barbarians Electro Dragon Giant Skeleton Electro Giant Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Inferno Tower Giant Skeleton Electro Giant Sparky
Elite Barbarians Rocket Electro Dragon
Giant Skeleton Elite Barbarians Inferno Tower Rocket Electro Dragon Sparky
Rocket Giant Skeleton Elite Barbarians Inferno Tower Sparky
Inferno Tower Giant Skeleton Elite Barbarians Three Musketeers Sparky
Rocket Electro Giant Three Musketeers Electro Dragon
Rocket Sparky Elite Barbarians Inferno Tower Giant Skeleton
Inferno Tower Giant Skeleton Elite Barbarians Sparky
Rocket Electro Dragon Giant Skeleton Elite Barbarians Inferno Tower Sparky
Inferno Tower Three Musketeers Sparky
Elite Barbarians Inferno Tower Electro Dragon Giant Skeleton Sparky
Rocket Elite Barbarians Giant Skeleton Electro Giant
Elite Barbarians Rocket Giant Skeleton Inferno Tower Three Musketeers Sparky
Three Musketeers Electro Dragon Electro Giant Sparky
Elite Barbarians Inferno Tower Electro Dragon Electro Giant Sparky Rocket Three Musketeers Giant Skeleton
Elite Barbarians Inferno Tower Electro Dragon Giant Skeleton Electro Giant Sparky
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Electro Dragon Giant Skeleton Sparky
Electro Dragon
Rocket Electro Dragon Giant Skeleton Sparky
Rocket Giant Skeleton Sparky
Rocket Sparky
Electro Giant Rocket Electro Dragon
Sparky
Electro Dragon
Electro Dragon
Rocket Elite Barbarians Three Musketeers Electro Dragon Sparky
Rocket Electro Dragon Sparky
Rocket Electro Dragon
Rocket Elite Barbarians Three Musketeers Sparky
Rocket Electro Dragon
Elite Barbarians Sparky
Rocket Three Musketeers Electro Dragon Sparky
Rocket Three Musketeers Electro Dragon Sparky
Rocket Three Musketeers Sparky
Rocket Sparky
Rocket Three Musketeers Electro Dragon Sparky
Rocket Electro Dragon Electro Giant
Rocket Giant Skeleton Sparky
Rocket
Rocket Sparky
Rocket Electro Dragon
Electro Giant Electro Dragon Sparky
Electro Dragon Sparky
Electro Dragon Sparky
Rocket Sparky
Elite Barbarians Electro Dragon Electro Giant Sparky
Rocket Electro Dragon Electro Giant
Elite Barbarians Sparky
Rocket Electro Dragon Sparky
Rocket Electro Dragon Sparky
Giant Skeleton Sparky
Rocket Sparky
Rocket Electro Dragon
Rocket Three Musketeers Electro Dragon
Rocket Three Musketeers Electro Dragon Sparky
Electro Dragon
Rocket Giant Skeleton Electro Giant Sparky
Elite Barbarians Three Musketeers Electro Dragon Sparky
Electro Dragon Electro Giant Elite Barbarians Rocket Giant Skeleton Sparky
Rocket Electro Dragon
Electro Dragon Rocket Giant Skeleton Electro Giant Sparky
Sparky
Rocket Electro Dragon Sparky

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