My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Golem Royal Ghost Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Golem Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Barbarians Mega Minion
Zap
Barbarian Barrel
Barbarians Royal Ghost
The Log
Barbarians
Earthquake
Barbarians
Arrows
Royal Delivery
Barbarians Mega Minion Royal Ghost
Fireball
Barbarians Mega Minion
Poison
Barbarians Mega Minion
Lightning
Mega Minion
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Arrows Rocket Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Rocket Golem Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Arrows Mega Minion Royal Ghost Barbarians Rocket Mega Knight Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Giant Snowball Arrows Mega Minion Royal Ghost

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Barbarians Mega Minion Golem Royal Ghost Mega Knight
Arrows
Golem Mega Minion Mega Knight
Barbarians
Giant Snowball
Mega Minion
Golem Giant Snowball Arrows Mega Knight
Rocket
Golem
Golem
Arrows Mega Minion Giant Snowball Rocket
Royal Ghost
Giant Snowball Mega Knight
Mega Knight
Giant Snowball Arrows Mega Minion Royal Ghost

Defense Synergies 2 7

Giant Snowball
Mega Knight Barbarians Mega Minion Royal Ghost
Arrows
Mega Knight Barbarians Mega Minion
Barbarians
Giant Snowball Arrows
Mega Minion
Giant Snowball Arrows Mega Knight
Rocket
Golem
Royal Ghost
Giant Snowball Mega Knight
Mega Knight
Giant Snowball Arrows Mega Minion Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Mega Minion
Barbarians Mega Minion Mega Knight
Barbarians Rocket Mega Knight Giant Snowball Mega Minion
Barbarians Mega Minion Mega Knight
Arrows Barbarians Rocket Mega Knight
Arrows Giant Snowball Mega Minion Royal Ghost Mega Knight
Giant Snowball Mega Minion Rocket Arrows
Rocket Arrows Barbarians Mega Knight
Barbarians
Giant Snowball Barbarians Royal Ghost Mega Knight
Barbarians Giant Snowball Arrows Mega Minion Royal Ghost Mega Knight
Arrows Mega Minion Giant Snowball
Barbarians Mega Knight Giant Snowball Rocket
Rocket Mega Knight Giant Snowball Arrows Barbarians Mega Minion Royal Ghost
Barbarians Mega Knight
Barbarians Rocket Giant Snowball Mega Knight
Barbarians Mega Knight Arrows
Arrows Mega Knight Giant Snowball Barbarians Mega Minion Royal Ghost
Giant Snowball Arrows Barbarians Mega Minion Royal Ghost Mega Knight
Barbarians
Royal Ghost Mega Knight Giant Snowball Arrows Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Giant Snowball Royal Ghost
Giant Snowball Arrows Mega Minion Rocket Royal Ghost Mega Knight
Barbarians Mega Knight Rocket
Rocket Mega Knight Barbarians
Barbarians Mega Knight
Arrows Rocket Giant Snowball
Rocket Barbarians Mega Minion
Mega Knight Barbarians
Rocket Mega Knight Giant Snowball Barbarians Mega Minion
Barbarians Mega Minion
Mega Knight Barbarians Mega Minion
Rocket Mega Knight Giant Snowball Arrows Barbarians
Barbarians Rocket Mega Knight
Barbarians Mega Knight
Barbarians Mega Minion Rocket
Arrows Mega Knight Giant Snowball Barbarians Mega Minion Royal Ghost
Giant Snowball Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket Royal Ghost
Arrows Giant Snowball Royal Ghost
Rocket Arrows
Arrows Barbarians Rocket
Rocket Giant Snowball Arrows Mega Knight
Arrows Giant Snowball Mega Minion Rocket
Arrows
Arrows Giant Snowball
Arrows Giant Snowball
Rocket Giant Snowball
Rocket Arrows
Giant Snowball Arrows Rocket
Rocket Giant Snowball
Arrows Rocket
Giant Snowball Arrows
Rocket Giant Snowball Arrows
Arrows Rocket Mega Knight
Giant Snowball Arrows Rocket
Rocket
Rocket Giant Snowball Arrows Mega Minion Mega Knight
Rocket Giant Snowball Arrows Mega Knight
Rocket Mega Knight
Rocket Giant Snowball Arrows
Rocket
Rocket Giant Snowball Arrows Barbarians
Giant Snowball Arrows Mega Knight
Mega Minion
Arrows Giant Snowball Royal Ghost
Giant Snowball Arrows Mega Knight
Rocket Arrows
Giant Snowball Arrows
Rocket Giant Snowball Mega Minion
Giant Snowball Mega Minion
Giant Snowball Arrows Rocket Mega Knight
Rocket Giant Snowball Arrows
Mega Knight
Rocket Giant Snowball Arrows
Barbarians Rocket
Rocket Giant Snowball Arrows Mega Minion
Arrows
Mega Minion Rocket Mega Knight
Arrows Giant Snowball
Rocket Giant Snowball Arrows
Mega Minion Mega Knight
Giant Snowball Rocket
Giant Snowball Rocket
Giant Snowball Rocket Royal Ghost Mega Knight
Rocket Mega Knight

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