My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Great!

2 problems Why?

Missing cards in your collection

Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Cannon Hog Rider Witch
Zap
Cannon Witch
Barbarian Barrel
Knight Cannon Witch
The Log
Cannon Hog Rider Witch
Earthquake
Cannon Hog Rider Witch
Arrows
Witch
Royal Delivery
Knight Hog Rider Witch
Fireball
Cannon Hog Rider Witch
Poison
Cannon Witch
Lightning
Knight Cannon Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Rocket Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Rocket Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Cannon Hog Rider Witch Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Knight Cannon

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Hog Rider Knight Witch Mega Knight
Arrows
Zap Hog Rider Knight Mega Knight
Knight
Hog Rider Zap Arrows Witch
Cannon
Hog Rider
Zap Arrows Knight Rocket Witch Mega Knight
Rocket
Hog Rider
Witch
Zap Knight Hog Rider Mega Knight
Mega Knight
Zap Arrows Hog Rider Witch

Defense Synergies 4 9

Zap
Cannon Mega Knight Arrows Knight Witch
Arrows
Mega Knight Zap Knight Cannon
Knight
Cannon Zap Arrows Witch
Cannon
Zap Knight Arrows Rocket Witch
Hog Rider
Rocket
Cannon
Witch
Zap Knight Cannon Mega Knight
Mega Knight
Zap Arrows Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Knight Cannon
Zap Knight Cannon Witch Mega Knight
Cannon Rocket Witch Mega Knight Knight
Cannon Witch Knight Mega Knight
Arrows Rocket Mega Knight
Arrows Zap Cannon Mega Knight
Rocket Zap Arrows Cannon Witch
Rocket Zap Arrows Cannon Mega Knight
Cannon Witch
Knight Cannon Mega Knight
Witch Zap Arrows Knight Cannon Mega Knight
Arrows Zap Witch
Cannon Mega Knight Zap Knight Rocket Witch
Rocket Mega Knight Zap Arrows Cannon Witch
Knight Cannon Mega Knight
Rocket Zap Cannon Mega Knight
Mega Knight Arrows Knight Cannon Witch
Arrows Cannon Mega Knight Zap Knight Witch
Zap Arrows Witch Knight Cannon Mega Knight
Cannon
Mega Knight Arrows Knight Cannon Witch
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Zap Witch
Zap Arrows Knight Rocket Mega Knight
Mega Knight Zap Knight Rocket Witch
Rocket Mega Knight Zap Knight
Knight Cannon Witch Mega Knight
Arrows Rocket Zap Witch
Rocket Knight Witch
Mega Knight Knight
Zap Rocket Mega Knight Knight Witch
Witch Cannon
Mega Knight Knight Witch
Rocket Mega Knight Zap Arrows
Rocket Mega Knight Knight Cannon Witch
Cannon Witch Mega Knight
Witch Zap Knight Rocket
Arrows Mega Knight Zap Cannon Witch
Zap Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Rocket
Arrows Zap
Rocket Arrows
Arrows Knight Rocket
Rocket Zap Arrows Mega Knight
Arrows Zap Rocket Witch
Arrows Witch
Arrows Zap
Arrows Zap
Rocket
Rocket Zap Arrows Knight
Zap Arrows Rocket
Rocket Knight
Arrows Rocket
Zap Arrows
Rocket Zap Arrows Witch
Arrows Rocket Mega Knight
Arrows Rocket
Rocket
Rocket Zap Arrows Mega Knight
Rocket Zap Arrows Witch Mega Knight
Rocket Mega Knight
Rocket Arrows
Rocket
Rocket Zap Arrows
Zap Arrows Witch Mega Knight
Witch
Arrows Zap Witch
Zap Arrows Witch Mega Knight
Rocket Zap Arrows
Zap Arrows Witch
Zap Rocket Witch
Zap Arrows Rocket Mega Knight
Zap Rocket Arrows
Mega Knight
Rocket Arrows
Zap Rocket Witch
Rocket Zap Arrows Witch
Arrows
Knight Rocket Mega Knight
Arrows Zap
Rocket Zap Arrows
Mega Knight
Zap Rocket Witch
Zap Rocket Witch
Zap Rocket Witch Mega Knight
Rocket Mega Knight

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