My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Great!

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Giant Musketeer P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Giant P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant Guards
Giant Snowball
Skeletons Goblins Musketeer Guards
Zap
Skeletons Goblins Royal Giant Guards
Barbarian Barrel
Skeletons Goblins Musketeer Guards
The Log
Skeletons Goblins Royal Giant Musketeer Guards
Earthquake
Skeletons Guards
Arrows
Skeletons Goblins Guards
Royal Delivery
Skeletons Goblins Musketeer Guards P.E.K.K.A
Fireball
Musketeer
Poison
Musketeer Guards
Lightning
Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Rocket Guards P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblins Royal Delivery Guards Musketeer Royal Giant Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Goblins Royal Delivery Guards

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblins
Royal Giant
Royal Delivery
Royal Giant
Goblins Musketeer Rocket Guards
Musketeer
Royal Giant P.E.K.K.A
Rocket
Royal Giant
Guards
Royal Giant
P.E.K.K.A
Musketeer

Defense Synergies 3 6

Skeletons
Musketeer Royal Delivery P.E.K.K.A
Goblins
Musketeer
Royal Delivery
Musketeer Skeletons Guards P.E.K.K.A
Royal Giant
Musketeer
Skeletons Royal Delivery Guards Goblins P.E.K.K.A
Rocket
Guards
Musketeer Royal Delivery
P.E.K.K.A
Skeletons Royal Delivery Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Musketeer
P.E.K.K.A Skeletons Goblins Royal Delivery Musketeer
Rocket P.E.K.K.A Skeletons Goblins Royal Delivery Musketeer
P.E.K.K.A Skeletons Goblins Musketeer Guards
Royal Delivery Rocket P.E.K.K.A
Royal Delivery Skeletons Goblins Musketeer Guards
Musketeer Rocket Royal Delivery
Rocket Musketeer P.E.K.K.A
P.E.K.K.A Skeletons Goblins Musketeer
Guards Skeletons Goblins Royal Delivery Musketeer
Goblins Guards Skeletons Royal Delivery Musketeer
Musketeer Royal Delivery
P.E.K.K.A Skeletons Royal Delivery Musketeer Rocket Guards
Rocket Goblins Royal Delivery Guards P.E.K.K.A
P.E.K.K.A
Rocket Royal Delivery P.E.K.K.A
Skeletons Goblins Royal Delivery Musketeer P.E.K.K.A
Royal Delivery Goblins Musketeer Guards
Royal Delivery Musketeer Guards
P.E.K.K.A Musketeer
Goblins Royal Delivery Musketeer Guards P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeletons Goblins Royal Delivery P.E.K.K.A
Royal Delivery Musketeer Rocket
Royal Delivery Guards P.E.K.K.A Skeletons Goblins Musketeer Rocket
Rocket Guards P.E.K.K.A Royal Delivery Musketeer
P.E.K.K.A Skeletons Royal Delivery Musketeer Guards
Royal Delivery Rocket Skeletons Musketeer
Royal Delivery Rocket Guards P.E.K.K.A Skeletons Goblins Musketeer
P.E.K.K.A Royal Delivery
Royal Delivery Rocket P.E.K.K.A Skeletons Goblins
P.E.K.K.A Skeletons Royal Delivery Musketeer Guards
P.E.K.K.A Musketeer Guards
Rocket P.E.K.K.A Royal Delivery Guards
Royal Delivery Rocket P.E.K.K.A Skeletons Guards
Musketeer
Guards Skeletons Goblins Royal Delivery Musketeer Rocket P.E.K.K.A
Royal Delivery Musketeer P.E.K.K.A
Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Rocket Guards
Musketeer
Rocket
Musketeer Rocket Guards
Rocket
Musketeer Rocket
Musketeer
Rocket Goblins Musketeer Guards
Rocket Musketeer
Musketeer Rocket
Rocket Musketeer
Musketeer Rocket
Musketeer
Rocket Musketeer
Musketeer Rocket
Rocket
Rocket
Rocket Musketeer
Rocket
Rocket Musketeer
Rocket
Rocket Musketeer
Rocket Musketeer
Musketeer
Musketeer
Rocket Musketeer
Musketeer
Rocket Musketeer Guards
Musketeer Rocket
Rocket
P.E.K.K.A
Rocket
Musketeer Rocket Guards
Rocket Musketeer
Musketeer Rocket
Musketeer
Rocket
Musketeer P.E.K.K.A
Musketeer Rocket Guards
Musketeer Rocket
Musketeer Rocket
P.E.K.K.A
Rocket

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