My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Dragon Golem Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Mini P.E.K.K.A Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Mini P.E.K.K.A Electro Dragon Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Night Witch
Giant Snowball
Electro Dragon Lumberjack Night Witch
Zap
Night Witch
Barbarian Barrel
Electro Spirit Lumberjack Night Witch
The Log
Electro Spirit Mini P.E.K.K.A Lumberjack
Earthquake
Arrows
Electro Spirit Night Witch
Royal Delivery
Electro Spirit Mini P.E.K.K.A Electro Dragon Lumberjack Night Witch
Fireball
Electro Dragon Lumberjack Night Witch
Poison
Electro Dragon Night Witch
Lightning
Mini P.E.K.K.A Electro Dragon Lumberjack Night Witch
Rocket
Electro Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Rocket Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Rocket Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Mini P.E.K.K.A Rocket Golem Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Arrows Mini P.E.K.K.A Lumberjack Night Witch Electro Dragon Rocket Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Electro Spirit Arrows Mini P.E.K.K.A Lumberjack

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Golem Lumberjack
Arrows
Golem Mini P.E.K.K.A Lumberjack Night Witch
Mini P.E.K.K.A
Arrows Golem Lumberjack
Rocket
Golem
Electro Dragon
Golem
Golem
Arrows Electro Dragon Night Witch Electro Spirit Mini P.E.K.K.A Rocket Lumberjack
Lumberjack
Electro Spirit Arrows Mini P.E.K.K.A Golem Night Witch
Night Witch
Golem Arrows Lumberjack

Defense Synergies 0 5

Electro Spirit
Lumberjack
Arrows
Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A
Arrows Electro Dragon
Rocket
Electro Dragon
Mini P.E.K.K.A Lumberjack
Golem
Lumberjack
Electro Spirit Arrows Electro Dragon
Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Electro Dragon
Mini P.E.K.K.A Lumberjack Electro Dragon Night Witch
Mini P.E.K.K.A Rocket Lumberjack Electro Dragon Night Witch
Mini P.E.K.K.A Lumberjack Night Witch Electro Dragon
Arrows Mini P.E.K.K.A Rocket Lumberjack
Arrows Electro Spirit Electro Dragon Lumberjack Night Witch
Rocket Electro Spirit Arrows Electro Dragon Night Witch
Rocket Electro Spirit Arrows Electro Dragon
Mini P.E.K.K.A Lumberjack Night Witch
Mini P.E.K.K.A Lumberjack Night Witch
Electro Spirit Arrows Electro Dragon Lumberjack Night Witch
Arrows Electro Dragon Night Witch
Mini P.E.K.K.A Lumberjack Night Witch Rocket Electro Dragon
Rocket Electro Spirit Arrows Mini P.E.K.K.A Electro Dragon Lumberjack Night Witch
Mini P.E.K.K.A Lumberjack
Rocket Mini P.E.K.K.A Lumberjack
Arrows Mini P.E.K.K.A Electro Dragon Lumberjack Night Witch
Arrows Electro Spirit Electro Dragon Lumberjack Night Witch
Arrows Electro Spirit Electro Dragon Lumberjack
Mini P.E.K.K.A Lumberjack
Electro Spirit Arrows Mini P.E.K.K.A Electro Dragon Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack
Arrows Mini P.E.K.K.A Rocket Electro Dragon Lumberjack
Lumberjack Mini P.E.K.K.A Rocket Electro Dragon
Mini P.E.K.K.A Rocket Lumberjack Night Witch
Mini P.E.K.K.A Lumberjack Night Witch
Arrows Rocket Electro Spirit Electro Dragon
Mini P.E.K.K.A Rocket Lumberjack Night Witch
Mini P.E.K.K.A Lumberjack
Rocket Electro Dragon Electro Spirit Mini P.E.K.K.A
Mini P.E.K.K.A Electro Dragon Lumberjack
Rocket Arrows
Mini P.E.K.K.A Rocket Lumberjack Night Witch
Electro Dragon
Electro Dragon Electro Spirit Mini P.E.K.K.A Rocket Lumberjack Night Witch
Arrows Electro Spirit Mini P.E.K.K.A Electro Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket Electro Dragon
Arrows Electro Dragon
Rocket Arrows Electro Dragon
Arrows Rocket
Rocket Arrows
Arrows Electro Spirit Rocket Electro Dragon
Arrows
Arrows Electro Dragon
Arrows Electro Dragon
Rocket Mini P.E.K.K.A Electro Dragon Lumberjack Night Witch
Rocket Arrows Electro Dragon
Arrows Rocket Electro Dragon
Rocket
Arrows Rocket Electro Dragon
Arrows
Rocket Arrows Electro Dragon
Arrows Rocket Electro Dragon
Arrows Rocket
Mini P.E.K.K.A Rocket Night Witch
Rocket Arrows Mini P.E.K.K.A Electro Dragon
Rocket Arrows Electro Dragon
Rocket Night Witch
Rocket Arrows
Rocket
Rocket Arrows Electro Dragon
Arrows Electro Spirit Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Rocket Arrows
Arrows Electro Dragon Night Witch
Rocket Electro Dragon Electro Spirit
Mini P.E.K.K.A Night Witch
Arrows Rocket Electro Dragon Night Witch
Rocket Electro Spirit Arrows Electro Dragon
Rocket Arrows
Electro Spirit Rocket Electro Dragon Night Witch
Rocket Arrows Electro Dragon
Arrows
Mini P.E.K.K.A Rocket Electro Dragon Lumberjack
Arrows Electro Dragon
Rocket Arrows
Electro Dragon
Electro Dragon Electro Spirit Rocket
Rocket Electro Dragon
Electro Dragon Rocket

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