My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Fisherman Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Fisherman
Giant Snowball
Fisherman
Zap
Mortar Fisherman
Barbarian Barrel
Mortar Bomb Tower Wizard Magic Archer
The Log
Fisherman
Earthquake
Mortar Bomb Tower
Arrows
Royal Delivery
Wizard P.E.K.K.A Fisherman Magic Archer
Fireball
Mortar Bomb Tower Wizard Fisherman Magic Archer
Poison
Mortar Bomb Tower Wizard Fisherman Magic Archer
Lightning
Mortar Bomb Tower Wizard Fisherman Magic Archer
Rocket
Mortar Bomb Tower Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Fireball Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Mortar Fireball Bomb Tower Wizard Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Royal Delivery Fisherman Mortar Fireball Bomb Tower Magic Archer Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Royal Delivery Fisherman Mortar Fireball

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Delivery
Mortar
Fireball
Fireball
Mortar Magic Archer
Bomb Tower
Wizard
P.E.K.K.A
P.E.K.K.A
Magic Archer Wizard Fisherman
Fisherman
P.E.K.K.A
Magic Archer
P.E.K.K.A Fireball

Defense Synergies 1 12

Royal Delivery
Bomb Tower Mortar Fireball Wizard P.E.K.K.A Magic Archer
Mortar
Royal Delivery Fireball Wizard
Fireball
Royal Delivery Mortar Bomb Tower
Bomb Tower
Royal Delivery Fireball Magic Archer
Wizard
Royal Delivery Mortar P.E.K.K.A
P.E.K.K.A
Royal Delivery Wizard Fisherman
Fisherman
P.E.K.K.A Magic Archer
Magic Archer
Royal Delivery Bomb Tower Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Fireball Wizard Magic Archer
Bomb Tower P.E.K.K.A Royal Delivery Mortar Fisherman
Mortar Bomb Tower P.E.K.K.A Fisherman Royal Delivery
Bomb Tower P.E.K.K.A Mortar Fisherman
Royal Delivery Fireball Bomb Tower P.E.K.K.A
Royal Delivery Fireball Bomb Tower Magic Archer
Royal Delivery Mortar Fireball Bomb Tower Wizard Magic Archer
Fireball Bomb Tower P.E.K.K.A Magic Archer
P.E.K.K.A Mortar Bomb Tower Fisherman
Royal Delivery Fisherman
Royal Delivery Fireball Bomb Tower Wizard Fisherman Magic Archer
Royal Delivery Fireball Wizard Magic Archer
Mortar Bomb Tower P.E.K.K.A Royal Delivery Fireball Wizard
Fireball Bomb Tower Wizard Royal Delivery Mortar P.E.K.K.A Magic Archer
P.E.K.K.A Mortar Bomb Tower
Bomb Tower Royal Delivery Mortar Fireball P.E.K.K.A Fisherman
Bomb Tower Wizard Royal Delivery Mortar Fireball P.E.K.K.A Fisherman
Royal Delivery Mortar Fireball Bomb Tower Wizard Fisherman Magic Archer
Royal Delivery Mortar Bomb Tower Wizard Fireball Fisherman Magic Archer
P.E.K.K.A Mortar Bomb Tower Fisherman
Wizard Royal Delivery Fireball Bomb Tower P.E.K.K.A Fisherman
P.E.K.K.A Mortar Bomb Tower Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Delivery Fireball P.E.K.K.A Fisherman
Royal Delivery Fireball Mortar Bomb Tower Wizard Fisherman Magic Archer
Royal Delivery P.E.K.K.A Bomb Tower Fisherman
P.E.K.K.A Royal Delivery Fireball Fisherman
P.E.K.K.A Royal Delivery Fisherman
Royal Delivery Fireball Wizard Bomb Tower Magic Archer
Royal Delivery P.E.K.K.A Fireball Bomb Tower
P.E.K.K.A Royal Delivery Bomb Tower Fisherman
Royal Delivery P.E.K.K.A Mortar Fireball Bomb Tower Magic Archer
P.E.K.K.A Royal Delivery
P.E.K.K.A Bomb Tower
P.E.K.K.A Royal Delivery Fireball
Royal Delivery P.E.K.K.A Fireball Bomb Tower Wizard
Wizard Fireball Bomb Tower Magic Archer
Royal Delivery Mortar Fireball Bomb Tower P.E.K.K.A Fisherman Magic Archer
Royal Delivery Fireball Bomb Tower Wizard P.E.K.K.A Magic Archer
Royal Delivery Mortar Fireball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Mortar
Mortar Fireball Fisherman Magic Archer
Fireball Magic Archer
Fireball
Fireball Wizard Mortar Magic Archer
Fireball Wizard Magic Archer
Mortar Wizard Magic Archer
Fireball Wizard Magic Archer
Fireball Mortar Wizard Fisherman
Fireball Fisherman
Mortar Fireball Wizard Fisherman Magic Archer
Fireball Wizard Magic Archer
Mortar Fireball Fisherman Magic Archer
Mortar Fireball Fisherman Magic Archer
Mortar Fireball Fisherman Magic Archer
Mortar Fireball Wizard Magic Archer
Magic Archer Mortar Fireball Wizard
Mortar Fireball
Fisherman
Mortar Fireball Wizard Fisherman Magic Archer
Mortar Fireball Wizard Magic Archer
Fireball Magic Archer
Fireball Wizard
Fisherman
Mortar Fireball
Mortar Fireball Wizard Magic Archer
Fisherman
Mortar Fireball Wizard Fisherman Magic Archer
Fireball Mortar Wizard Fisherman Magic Archer
Fireball Mortar Fisherman Magic Archer
Fireball Wizard Magic Archer
Fireball Wizard
Fireball
Mortar Fireball Wizard Magic Archer
Fireball Magic Archer
P.E.K.K.A
Fireball Wizard Magic Archer
Fireball Magic Archer
Fireball Wizard Magic Archer
Fireball
Fireball Wizard Magic Archer
Mortar Fireball Wizard Magic Archer
Fireball
P.E.K.K.A
Fireball Magic Archer
Fireball Magic Archer
Mortar Fireball Magic Archer
P.E.K.K.A
Fireball Mortar Wizard
Fisherman

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