My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 4 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Electro Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Goblin Hut Dark Prince Electro Dragon Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Royal Hogs Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Elite Barbarians Royal Hogs Dark Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Elite Barbarians Royal Hogs Dark Prince Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Elite Barbarians Royal Hogs Dark Prince Electro Dragon Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Elite Barbarians Royal Hogs Dark Prince Ram Rider
Giant Snowball
Skeleton Barrel Goblin Hut Royal Hogs Electro Dragon Ram Rider
Zap
Skeleton Barrel Goblin Hut Royal Hogs Dark Prince Ram Rider
Barbarian Barrel
Skeleton Barrel Elite Barbarians Goblin Hut Royal Hogs Dark Prince
The Log
Skeleton Barrel Elite Barbarians Goblin Hut Royal Hogs Dark Prince Ram Rider
Earthquake
Goblin Hut Royal Hogs
Arrows
Skeleton Barrel Goblin Hut Royal Hogs
Royal Delivery
Skeleton Barrel Elite Barbarians Goblin Hut Royal Hogs Dark Prince Electro Dragon Ram Rider
Fireball
Skeleton Barrel Elite Barbarians Goblin Hut Royal Hogs Electro Dragon Ram Rider
Poison
Skeleton Barrel Goblin Hut Royal Hogs Electro Dragon
Lightning
Elite Barbarians Goblin Hut Dark Prince Electro Dragon Ram Rider
Rocket
Elite Barbarians Goblin Hut Royal Hogs Electro Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Dark Prince Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Barrel Dark Prince Goblin Hut Royal Hogs Electro Dragon Ram Rider Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Skeleton Barrel Dark Prince Goblin Hut

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Royal Hogs Skeleton Barrel Dark Prince Ram Rider
Skeleton Barrel
Goblin Hut Arrows Royal Hogs Dark Prince Ram Rider
Elite Barbarians
Arrows
Goblin Hut
Skeleton Barrel Royal Hogs Dark Prince Ram Rider
Royal Hogs
Arrows Skeleton Barrel Goblin Hut Dark Prince
Dark Prince
Arrows Skeleton Barrel Goblin Hut Royal Hogs Ram Rider
Electro Dragon
Ram Rider
Arrows Skeleton Barrel Goblin Hut Dark Prince

Defense Synergies 1 4

Arrows
Goblin Hut Dark Prince
Skeleton Barrel
Elite Barbarians
Dark Prince
Goblin Hut
Arrows Dark Prince
Royal Hogs
Dark Prince
Elite Barbarians Arrows Goblin Hut Electro Dragon
Electro Dragon
Dark Prince
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Goblin Hut Electro Dragon Ram Rider
Elite Barbarians Goblin Hut Dark Prince Electro Dragon Ram Rider
Goblin Hut Ram Rider Elite Barbarians Dark Prince Electro Dragon
Elite Barbarians Goblin Hut Dark Prince Electro Dragon Ram Rider
Arrows Elite Barbarians Dark Prince
Arrows Dark Prince Electro Dragon
Ram Rider Arrows Goblin Hut Electro Dragon
Arrows Skeleton Barrel Electro Dragon Ram Rider
Elite Barbarians Goblin Hut
Elite Barbarians Dark Prince
Arrows Goblin Hut Dark Prince Electro Dragon Ram Rider
Arrows Goblin Hut Electro Dragon Ram Rider
Goblin Hut Elite Barbarians Dark Prince Electro Dragon Ram Rider
Arrows Goblin Hut Dark Prince Electro Dragon
Elite Barbarians Goblin Hut Ram Rider
Elite Barbarians Goblin Hut Ram Rider
Arrows Elite Barbarians Goblin Hut Dark Prince Electro Dragon
Arrows Elite Barbarians Goblin Hut Dark Prince Electro Dragon Ram Rider
Arrows Goblin Hut Dark Prince Electro Dragon Ram Rider
Elite Barbarians Goblin Hut Ram Rider
Dark Prince Arrows Elite Barbarians Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Goblin Hut Dark Prince
Arrows Skeleton Barrel Elite Barbarians Electro Dragon
Elite Barbarians Goblin Hut Dark Prince Electro Dragon Ram Rider
Dark Prince Elite Barbarians Ram Rider
Elite Barbarians Goblin Hut Dark Prince Ram Rider
Arrows Skeleton Barrel Goblin Hut Electro Dragon Ram Rider
Dark Prince Elite Barbarians Goblin Hut Ram Rider
Elite Barbarians Dark Prince
Electro Dragon Elite Barbarians Goblin Hut Dark Prince
Goblin Hut
Elite Barbarians Goblin Hut Dark Prince Electro Dragon
Arrows Elite Barbarians Dark Prince
Elite Barbarians Dark Prince Ram Rider
Electro Dragon
Elite Barbarians Goblin Hut Electro Dragon Dark Prince
Arrows Elite Barbarians Goblin Hut Dark Prince Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Electro Dragon
Arrows Skeleton Barrel Electro Dragon Ram Rider
Arrows Skeleton Barrel Goblin Hut Electro Dragon
Arrows Skeleton Barrel Dark Prince
Arrows Dark Prince
Arrows Skeleton Barrel Electro Dragon Ram Rider
Arrows
Arrows Skeleton Barrel Electro Dragon Ram Rider
Arrows Skeleton Barrel Electro Dragon Ram Rider
Elite Barbarians Electro Dragon
Arrows Skeleton Barrel Dark Prince Electro Dragon Ram Rider
Arrows Electro Dragon
Skeleton Barrel Elite Barbarians Goblin Hut
Arrows Skeleton Barrel Electro Dragon
Arrows Skeleton Barrel Elite Barbarians Goblin Hut
Arrows Skeleton Barrel Goblin Hut Electro Dragon
Arrows Skeleton Barrel Goblin Hut Electro Dragon
Arrows
Arrows Skeleton Barrel Dark Prince Electro Dragon
Arrows Skeleton Barrel Electro Dragon
Arrows
Arrows Skeleton Barrel Electro Dragon
Arrows Dark Prince Electro Dragon
Arrows Skeleton Barrel Electro Dragon Ram Rider
Arrows Skeleton Barrel Electro Dragon Ram Rider
Arrows Skeleton Barrel
Elite Barbarians Arrows Electro Dragon
Electro Dragon Skeleton Barrel Goblin Hut
Elite Barbarians
Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Skeleton Barrel Goblin Hut Dark Prince Electro Dragon
Arrows Electro Dragon Ram Rider
Arrows
Dark Prince Electro Dragon
Arrows Skeleton Barrel Electro Dragon
Arrows
Elite Barbarians Dark Prince Electro Dragon
Electro Dragon Elite Barbarians
Electro Dragon
Electro Dragon Skeleton Barrel Dark Prince

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