My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins P.E.K.K.A Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Royal Hogs P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Hogs
Giant Snowball
Spear Goblins Barbarians Royal Hogs
Zap
Spear Goblins Royal Hogs
Barbarian Barrel
Spear Goblins Barbarians Royal Hogs Royal Ghost
The Log
Spear Goblins Barbarians Royal Hogs
Earthquake
Spear Goblins Barbarians Royal Hogs
Arrows
Spear Goblins Royal Hogs
Royal Delivery
Spear Goblins Barbarians Royal Hogs P.E.K.K.A Royal Ghost
Fireball
Barbarians Royal Hogs
Poison
Spear Goblins Barbarians Royal Hogs
Lightning
Rocket
Barbarians Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Freeze The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Freeze P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap The Log Royal Ghost Freeze Barbarians Royal Hogs P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Zap The Log Royal Ghost

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Royal Hogs Royal Ghost
Zap
P.E.K.K.A Spear Goblins Royal Hogs Freeze The Log Royal Ghost
Barbarians
Royal Hogs
Spear Goblins Zap The Log
Freeze
Zap
P.E.K.K.A
Zap The Log
The Log
Zap Royal Hogs P.E.K.K.A
Royal Ghost
Spear Goblins Zap

Defense Synergies 1 10

Spear Goblins
Zap Barbarians P.E.K.K.A The Log Royal Ghost
Zap
Spear Goblins Barbarians P.E.K.K.A The Log Royal Ghost
Barbarians
Spear Goblins Zap
Royal Hogs
Freeze
P.E.K.K.A
The Log Spear Goblins Zap
The Log
P.E.K.K.A Spear Goblins Zap Royal Ghost
Royal Ghost
Spear Goblins Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap The Log
Barbarians P.E.K.K.A Zap The Log
Barbarians P.E.K.K.A Freeze
Barbarians P.E.K.K.A
Barbarians P.E.K.K.A The Log
Freeze The Log Spear Goblins Zap Royal Ghost
Spear Goblins Zap Freeze
Zap Barbarians P.E.K.K.A The Log
Barbarians P.E.K.K.A
Spear Goblins Barbarians Royal Ghost
Barbarians Spear Goblins Zap Freeze The Log Royal Ghost
Spear Goblins Zap
Barbarians P.E.K.K.A Zap Freeze The Log
Zap Barbarians Freeze P.E.K.K.A The Log Royal Ghost
Barbarians P.E.K.K.A
Barbarians Zap Freeze P.E.K.K.A The Log
Barbarians P.E.K.K.A
Spear Goblins Zap Barbarians The Log Royal Ghost
Zap Freeze The Log Spear Goblins Barbarians Royal Ghost
Barbarians P.E.K.K.A
Royal Ghost Spear Goblins Barbarians P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Spear Goblins Zap P.E.K.K.A Royal Ghost
Zap The Log Royal Ghost
Barbarians P.E.K.K.A Spear Goblins Zap The Log
P.E.K.K.A Zap Barbarians The Log
Barbarians P.E.K.K.A
Zap Freeze
P.E.K.K.A Spear Goblins Barbarians
P.E.K.K.A Barbarians
Zap Freeze P.E.K.K.A Spear Goblins Barbarians The Log
P.E.K.K.A Barbarians
P.E.K.K.A Barbarians
P.E.K.K.A Zap Barbarians The Log
Barbarians P.E.K.K.A
Barbarians
Barbarians Spear Goblins Zap Freeze P.E.K.K.A The Log
Zap Barbarians Freeze P.E.K.K.A The Log Royal Ghost
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze The Log Royal Ghost
Zap The Log Royal Ghost
The Log
Barbarians Freeze The Log
Zap The Log
Spear Goblins Zap Freeze
The Log
The Log Zap Freeze
The Log Zap
Zap The Log
Zap
The Log
Freeze
Zap The Log
Spear Goblins Zap The Log
The Log
Freeze
Zap The Log
Zap The Log
The Log
The Log
Zap Barbarians The Log
Zap Freeze The Log
The Log Zap Royal Ghost
Zap The Log
Zap The Log
Zap
Zap Freeze
Zap The Log
Zap Freeze
P.E.K.K.A
The Log
Zap Spear Goblins Barbarians Freeze
Zap
Freeze
The Log
The Log Zap
Zap
P.E.K.K.A
Zap Freeze The Log
Zap
Zap Freeze The Log Royal Ghost
P.E.K.K.A

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