My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Hunter Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Hunter Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Royal Hogs Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Hogs Dark Prince
Giant Snowball
Minion Horde Royal Hogs
Zap
Minion Horde Royal Hogs Dark Prince
Barbarian Barrel
Royal Hogs Dark Prince Hunter Electro Wizard
The Log
Royal Hogs Dark Prince Hunter
Earthquake
Royal Hogs
Arrows
Minion Horde Royal Hogs
Royal Delivery
Minion Horde Royal Hogs Dark Prince Hunter Electro Wizard
Fireball
Minion Horde Royal Hogs Hunter Electro Wizard
Poison
Minion Horde Royal Hogs Hunter Electro Wizard
Lightning
Dark Prince Hunter Electro Wizard
Rocket
Minion Horde Royal Hogs Hunter

Against air swarms

Spells and units that can counter air swarms.

Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Dark Prince Hunter The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Earthquake Dark Prince Hunter Electro Wizard Minion Horde Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage The Log Earthquake Dark Prince

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Rage Dark Prince
Earthquake
Royal Hogs Dark Prince Hunter The Log
Royal Hogs
Earthquake Dark Prince The Log Electro Wizard
Rage
Minion Horde Dark Prince Electro Wizard
Dark Prince
Minion Horde Earthquake Royal Hogs Rage Electro Wizard
Hunter
Earthquake
The Log
Earthquake Royal Hogs
Electro Wizard
Royal Hogs Rage Dark Prince

Defense Synergies 0 8

Minion Horde
The Log
Earthquake
The Log
Royal Hogs
Rage
Dark Prince
Hunter The Log Electro Wizard
Hunter
Dark Prince The Log Electro Wizard
The Log
Minion Horde Earthquake Dark Prince Hunter Electro Wizard
Electro Wizard
Dark Prince Hunter The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Minion Horde The Log Electro Wizard
Minion Horde Hunter Dark Prince The Log Electro Wizard
Minion Horde Hunter Dark Prince Electro Wizard
Minion Horde Hunter Dark Prince Electro Wizard
Earthquake Dark Prince The Log
The Log Earthquake Dark Prince Hunter Electro Wizard
Minion Horde Hunter Electro Wizard
Earthquake The Log Electro Wizard
Minion Horde Hunter
Minion Horde Dark Prince Hunter Electro Wizard
Minion Horde Electro Wizard Earthquake Dark Prince Hunter The Log
Minion Horde Hunter Electro Wizard
Minion Horde Hunter Earthquake Dark Prince The Log Electro Wizard
Minion Horde Earthquake Dark Prince Hunter The Log Electro Wizard
Minion Horde Hunter Electro Wizard
Minion Horde Hunter The Log Electro Wizard
Minion Horde Dark Prince Hunter Electro Wizard
Minion Horde Dark Prince Hunter The Log Electro Wizard
Earthquake Hunter The Log Dark Prince Electro Wizard
Hunter Electro Wizard
Dark Prince Minion Horde Earthquake Hunter The Log Electro Wizard
Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince Electro Wizard
Electro Wizard Hunter The Log
Minion Horde Dark Prince Hunter The Log Electro Wizard
Dark Prince Hunter Minion Horde The Log Electro Wizard
Minion Horde Dark Prince Hunter
Minion Horde Hunter Electro Wizard
Dark Prince Minion Horde Hunter Electro Wizard
Minion Horde Dark Prince Hunter
Minion Horde Electro Wizard Dark Prince The Log
Minion Horde
Minion Horde Dark Prince Hunter
Dark Prince The Log Electro Wizard
Dark Prince Minion Horde Hunter
Minion Horde
Electro Wizard Minion Horde Dark Prince Hunter The Log
Minion Horde Earthquake Dark Prince Hunter The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Minion Horde The Log
The Log Electro Wizard
Earthquake Minion Horde The Log
Earthquake Dark Prince The Log
Minion Horde Earthquake Dark Prince The Log
Minion Horde Hunter
Minion Horde Earthquake The Log
Earthquake The Log Hunter
The Log
Minion Horde Electro Wizard
Minion Horde Earthquake Dark Prince The Log Electro Wizard
Earthquake Hunter The Log
Earthquake Minion Horde
Earthquake The Log
Earthquake Minion Horde Hunter The Log
Earthquake Minion Horde The Log
Earthquake
Minion Horde
Earthquake Dark Prince Hunter The Log Electro Wizard
Earthquake The Log
Minion Horde Earthquake The Log
The Log
Earthquake Minion Horde The Log
Earthquake The Log Dark Prince Hunter
Minion Horde
The Log Earthquake Hunter Electro Wizard
The Log
The Log
Minion Horde Hunter Electro Wizard
Electro Wizard Minion Horde
Minion Horde
Minion Horde Earthquake Hunter The Log
Minion Horde Electro Wizard
Minion Horde
Earthquake The Log
Minion Horde Earthquake Electro Wizard Dark Prince
Hunter Electro Wizard
The Log
Minion Horde Dark Prince Hunter Electro Wizard
The Log Earthquake
Minion Horde Dark Prince
Minion Horde The Log Electro Wizard
Electro Wizard
Dark Prince The Log Electro Wizard

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