My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Furnace Bowler Royal Ghost Lava Hound Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Royal Hogs Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Royal Hogs Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Royal Hogs Royal Ghost Lava Hound Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Royal Hogs Royal Ghost Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Royal Hogs Lava Hound Mighty Miner
Giant Snowball
Skeleton Barrel Furnace Royal Hogs Lava Hound Mighty Miner
Zap
Skeleton Barrel Furnace Royal Hogs Lava Hound Mighty Miner
Barbarian Barrel
Skeleton Barrel Furnace Royal Hogs Royal Ghost
The Log
Skeleton Barrel Furnace Royal Hogs
Earthquake
Furnace Royal Hogs
Arrows
Skeleton Barrel Furnace Royal Hogs Lava Hound
Royal Delivery
Skeleton Barrel Royal Hogs Bowler Royal Ghost Lava Hound
Fireball
Skeleton Barrel Furnace Royal Hogs Bowler Lava Hound Mighty Miner
Poison
Skeleton Barrel Furnace Royal Hogs Lava Hound
Lightning
Furnace Bowler Mighty Miner
Rocket
Furnace Royal Hogs Bowler Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Furnace Bowler Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Bowler Royal Ghost Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Barrel Earthquake Royal Ghost Furnace Mighty Miner Royal Hogs Bowler Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Skeleton Barrel Earthquake Royal Ghost Furnace

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Furnace Royal Hogs Bowler Royal Ghost Lava Hound
Earthquake
Royal Hogs Furnace Lava Hound
Furnace
Skeleton Barrel Earthquake Royal Hogs Bowler Royal Ghost Lava Hound
Royal Hogs
Earthquake Skeleton Barrel Furnace Bowler
Bowler
Skeleton Barrel Furnace Royal Hogs
Royal Ghost
Skeleton Barrel Furnace
Lava Hound
Skeleton Barrel Earthquake Furnace
Mighty Miner

Defense Synergies 0 3

Skeleton Barrel
Earthquake
Furnace
Furnace
Earthquake Bowler Royal Ghost
Royal Hogs
Bowler
Furnace
Royal Ghost
Furnace
Lava Hound
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Bowler Skeleton Barrel
Furnace
Furnace Bowler
Furnace Bowler
Earthquake Bowler
Bowler Earthquake Furnace Royal Ghost
Furnace
Earthquake Bowler Skeleton Barrel
Mighty Miner Furnace
Bowler Royal Ghost
Earthquake Furnace Bowler Royal Ghost
Furnace
Furnace Bowler Earthquake
Bowler Earthquake Furnace Royal Ghost
Furnace
Furnace Bowler
Furnace Bowler
Furnace Bowler Royal Ghost
Earthquake Furnace Bowler Royal Ghost
Bowler Royal Ghost Earthquake Furnace
Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Furnace Bowler Royal Ghost
Skeleton Barrel Bowler Royal Ghost
Furnace Bowler
Bowler
Bowler Mighty Miner
Furnace Skeleton Barrel
Furnace Bowler
Mighty Miner
Bowler
Bowler
Bowler
Furnace Bowler
Furnace Bowler Mighty Miner
Bowler Earthquake Royal Ghost Mighty Miner
Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Earthquake Royal Ghost
Skeleton Barrel Bowler Royal Ghost
Earthquake Skeleton Barrel
Earthquake Skeleton Barrel
Earthquake Furnace Bowler
Skeleton Barrel Furnace
Earthquake Furnace Bowler
Earthquake Skeleton Barrel Bowler
Skeleton Barrel
Bowler
Skeleton Barrel Earthquake Bowler
Earthquake Skeleton Barrel Bowler
Earthquake Skeleton Barrel
Earthquake Skeleton Barrel Furnace
Earthquake Skeleton Barrel Furnace Bowler
Earthquake Skeleton Barrel Furnace Bowler
Earthquake
Skeleton Barrel Earthquake Bowler
Skeleton Barrel Earthquake Bowler
Earthquake Bowler
Bowler
Earthquake Skeleton Barrel
Earthquake Furnace Bowler
Skeleton Barrel Earthquake Bowler Royal Ghost
Skeleton Barrel Bowler
Skeleton Barrel
Furnace
Skeleton Barrel
Bowler
Earthquake
Mighty Miner
Earthquake Bowler
Skeleton Barrel Earthquake
Bowler
Skeleton Barrel Earthquake Bowler
Bowler
Skeleton Barrel Bowler Royal Ghost
Bowler

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