My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Inferno Tower Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Fisherman Lumberjack Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Spear Goblins Royal Hogs Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Royal Hogs Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Hogs Fisherman
Giant Snowball
Spear Goblins Royal Hogs Fisherman Lumberjack Little Prince
Zap
Spear Goblins Inferno Tower Royal Hogs Fisherman Little Prince
Barbarian Barrel
Electro Spirit Spear Goblins Inferno Tower Royal Hogs Lumberjack Little Prince
The Log
Electro Spirit Spear Goblins Royal Hogs Fisherman Lumberjack Little Prince
Earthquake
Spear Goblins Inferno Tower Royal Hogs
Arrows
Electro Spirit Spear Goblins Royal Hogs Little Prince
Royal Delivery
Electro Spirit Spear Goblins Royal Hogs Fisherman Lumberjack Little Prince
Fireball
Inferno Tower Royal Hogs Fisherman Lumberjack Little Prince
Poison
Spear Goblins Inferno Tower Royal Hogs Fisherman Little Prince
Lightning
Inferno Tower Fisherman Lumberjack Little Prince
Rocket
Inferno Tower Royal Hogs Little Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Giant Snowball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Spear Goblins Inferno Tower

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Spear Goblins Giant Snowball Fisherman Little Prince Lumberjack Inferno Tower Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Spear Goblins Giant Snowball Fisherman

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Giant Snowball Lumberjack
Spear Goblins
Giant Snowball Royal Hogs Lumberjack
Giant Snowball
Royal Hogs Electro Spirit Spear Goblins Lumberjack Little Prince
Inferno Tower
Royal Hogs
Giant Snowball Spear Goblins Fisherman Lumberjack Little Prince
Fisherman
Royal Hogs
Lumberjack
Electro Spirit Spear Goblins Giant Snowball Royal Hogs
Little Prince
Giant Snowball Royal Hogs

Defense Synergies 0 15

Electro Spirit
Giant Snowball Fisherman Lumberjack Little Prince
Spear Goblins
Giant Snowball Inferno Tower Lumberjack Little Prince
Giant Snowball
Electro Spirit Spear Goblins Inferno Tower Fisherman Lumberjack Little Prince
Inferno Tower
Spear Goblins Giant Snowball Fisherman Lumberjack
Royal Hogs
Fisherman
Electro Spirit Giant Snowball Inferno Tower
Lumberjack
Electro Spirit Spear Goblins Giant Snowball Inferno Tower Little Prince
Little Prince
Electro Spirit Spear Goblins Giant Snowball Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Inferno Tower
Inferno Tower Lumberjack Fisherman
Inferno Tower Fisherman Lumberjack Giant Snowball
Inferno Tower Lumberjack Fisherman
Lumberjack
Electro Spirit Spear Goblins Giant Snowball Lumberjack
Giant Snowball Inferno Tower Electro Spirit Spear Goblins Little Prince
Electro Spirit Inferno Tower
Inferno Tower Fisherman Lumberjack
Spear Goblins Giant Snowball Inferno Tower Fisherman Lumberjack Little Prince
Electro Spirit Spear Goblins Giant Snowball Fisherman Lumberjack
Inferno Tower Spear Goblins Giant Snowball
Inferno Tower Lumberjack Giant Snowball
Electro Spirit Giant Snowball Lumberjack
Inferno Tower Lumberjack
Inferno Tower Giant Snowball Fisherman Lumberjack
Inferno Tower Fisherman Lumberjack
Electro Spirit Spear Goblins Giant Snowball Fisherman Lumberjack Little Prince
Giant Snowball Electro Spirit Spear Goblins Fisherman Lumberjack Little Prince
Inferno Tower Fisherman Lumberjack
Electro Spirit Spear Goblins Giant Snowball Fisherman Lumberjack Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Spear Goblins Giant Snowball Inferno Tower Fisherman
Giant Snowball Fisherman Lumberjack
Lumberjack Spear Goblins Inferno Tower Fisherman
Lumberjack Inferno Tower Fisherman
Inferno Tower Fisherman Lumberjack
Electro Spirit Giant Snowball
Spear Goblins Inferno Tower Lumberjack
Inferno Tower Fisherman Lumberjack
Electro Spirit Spear Goblins Giant Snowball Inferno Tower
Inferno Tower
Inferno Tower Lumberjack
Giant Snowball
Inferno Tower Lumberjack
Inferno Tower Electro Spirit Spear Goblins Fisherman Lumberjack Little Prince
Electro Spirit Giant Snowball Inferno Tower
Electro Spirit Giant Snowball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Snowball Fisherman
Giant Snowball
Electro Spirit Spear Goblins Giant Snowball
Giant Snowball
Giant Snowball Fisherman
Giant Snowball Fisherman Lumberjack
Fisherman
Giant Snowball
Giant Snowball Fisherman
Fisherman
Giant Snowball Fisherman
Spear Goblins Giant Snowball
Giant Snowball
Fisherman
Giant Snowball Fisherman
Giant Snowball Little Prince
Giant Snowball
Fisherman
Giant Snowball
Giant Snowball Electro Spirit Little Prince
Fisherman
Giant Snowball Fisherman
Giant Snowball Fisherman
Fisherman
Giant Snowball Little Prince
Electro Spirit Giant Snowball
Giant Snowball
Giant Snowball
Electro Spirit Giant Snowball
Giant Snowball
Electro Spirit Spear Goblins
Giant Snowball
Lumberjack
Giant Snowball
Giant Snowball
Electro Spirit Giant Snowball
Giant Snowball
Giant Snowball Little Prince

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