My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Ghost Inferno Dragon Lumberjack Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Royal Ghost Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Royal Ghost Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Royal Ghost Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Skeleton Army Inferno Dragon
Giant Snowball
Royal Hogs Skeleton Army Inferno Dragon Lumberjack
Zap
Royal Hogs Skeleton Army Inferno Dragon
Barbarian Barrel
Royal Hogs Skeleton Army Royal Ghost Lumberjack
The Log
Royal Hogs Skeleton Army Lumberjack
Earthquake
Royal Hogs Skeleton Army
Arrows
Royal Hogs Skeleton Army
Royal Delivery
Royal Hogs Skeleton Army Royal Ghost Inferno Dragon Lumberjack Mother Witch
Fireball
Royal Hogs Skeleton Army Inferno Dragon Lumberjack Mother Witch
Poison
Royal Hogs Skeleton Army Mother Witch
Lightning
Inferno Dragon Lumberjack Mother Witch
Rocket
Royal Hogs Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Royal Ghost Inferno Dragon Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Void Royal Ghost Inferno Dragon Lumberjack Mother Witch Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Skeleton Army Void Royal Ghost

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Hogs Void Lumberjack Mother Witch
Royal Hogs
Arrows Mother Witch Lumberjack
Skeleton Army
Void
Arrows
Royal Ghost
Lumberjack Mother Witch
Inferno Dragon
Lumberjack
Arrows Royal Hogs Royal Ghost
Mother Witch
Royal Hogs Arrows Royal Ghost

Defense Synergies 1 6

Arrows
Void Lumberjack Mother Witch
Royal Hogs
Skeleton Army
Inferno Dragon Lumberjack
Void
Arrows
Royal Ghost
Mother Witch
Inferno Dragon
Skeleton Army
Lumberjack
Arrows Skeleton Army Mother Witch
Mother Witch
Arrows Royal Ghost Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Void
Skeleton Army Inferno Dragon Lumberjack
Skeleton Army Lumberjack Void Inferno Dragon
Skeleton Army Inferno Dragon Lumberjack
Arrows Skeleton Army Lumberjack
Arrows Skeleton Army Royal Ghost Lumberjack Mother Witch
Inferno Dragon Arrows Void
Arrows Void
Inferno Dragon Skeleton Army Lumberjack
Skeleton Army Royal Ghost Lumberjack
Skeleton Army Mother Witch Arrows Royal Ghost Lumberjack
Arrows Inferno Dragon
Skeleton Army Lumberjack
Skeleton Army Arrows Royal Ghost Lumberjack
Skeleton Army Inferno Dragon Lumberjack
Skeleton Army Inferno Dragon Lumberjack
Arrows Skeleton Army Lumberjack
Arrows Skeleton Army Royal Ghost Lumberjack
Arrows Royal Ghost Inferno Dragon Lumberjack Mother Witch
Inferno Dragon Lumberjack
Skeleton Army Royal Ghost Arrows Lumberjack Mother Witch
Skeleton Army Inferno Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Void Royal Ghost
Void Arrows Royal Ghost Inferno Dragon Lumberjack
Skeleton Army Lumberjack
Skeleton Army Lumberjack
Skeleton Army Inferno Dragon Lumberjack
Arrows Mother Witch
Skeleton Army Void Lumberjack
Skeleton Army Inferno Dragon Lumberjack
Void Skeleton Army Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Lumberjack
Skeleton Army Arrows Void
Skeleton Army Lumberjack
Skeleton Army
Skeleton Army Inferno Dragon Lumberjack
Arrows Royal Ghost Inferno Dragon Mother Witch
Arrows Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Royal Ghost
Arrows Void Royal Ghost
Arrows Void
Arrows Void
Arrows
Arrows Mother Witch
Arrows
Arrows
Arrows Void
Void Lumberjack
Void Arrows
Void Arrows
Void
Arrows Void
Arrows
Arrows
Arrows
Arrows
Void Arrows
Arrows Void Mother Witch
Void
Arrows Void
Void
Arrows Void
Arrows Mother Witch
Inferno Dragon
Arrows Void Royal Ghost
Void Arrows
Void Arrows
Arrows Void Mother Witch
Void
Void
Void Arrows
Void Arrows
Arrows
Skeleton Army Void
Arrows
Arrows
Void Lumberjack
Arrows
Void Arrows
Void
Void Royal Ghost
Inferno Dragon
Void
Void

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: