My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Mini P.E.K.K.A Giant Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant Royal Hogs Sparky
Giant Snowball
Minion Horde Royal Hogs
Zap
Minion Horde Royal Hogs Sparky
Barbarian Barrel
Royal Hogs Sparky
The Log
Mini P.E.K.K.A Royal Hogs Sparky
Earthquake
Royal Hogs
Arrows
Minion Horde Royal Hogs
Royal Delivery
Minion Horde Mini P.E.K.K.A Royal Hogs Sparky
Fireball
Minion Horde Royal Hogs Sparky
Poison
Minion Horde Royal Hogs Sparky
Lightning
Mini P.E.K.K.A Sparky
Rocket
Minion Horde Royal Hogs Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Rocket Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rocket Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Fireball Mini P.E.K.K.A Minion Horde Giant Royal Hogs Rocket Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Zap Fireball Mini P.E.K.K.A Minion Horde

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Giant Sparky Minion Horde Mini P.E.K.K.A Royal Hogs
Minion Horde
Zap Giant Sparky
Fireball
Zap Giant Royal Hogs Sparky
Mini P.E.K.K.A
Giant Sparky Zap Royal Hogs
Giant
Zap Mini P.E.K.K.A Sparky Minion Horde Fireball Rocket
Royal Hogs
Zap Fireball Mini P.E.K.K.A
Rocket
Giant
Sparky
Zap Mini P.E.K.K.A Giant Minion Horde Fireball

Defense Synergies 2 4

Zap
Fireball Mini P.E.K.K.A Minion Horde Sparky
Minion Horde
Zap Sparky
Fireball
Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Fireball
Giant
Royal Hogs
Rocket
Sparky
Zap Minion Horde

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Minion Horde Fireball Sparky
Minion Horde Mini P.E.K.K.A Sparky Zap
Minion Horde Mini P.E.K.K.A Rocket Sparky
Minion Horde Mini P.E.K.K.A Sparky
Fireball Mini P.E.K.K.A Rocket Sparky
Fireball Zap
Minion Horde Rocket Zap Fireball
Rocket Zap Fireball Sparky
Minion Horde Mini P.E.K.K.A Sparky
Minion Horde Mini P.E.K.K.A Sparky
Minion Horde Zap Fireball
Minion Horde Zap Fireball
Minion Horde Mini P.E.K.K.A Sparky Zap Fireball Rocket
Fireball Rocket Sparky Zap Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A Sparky Minion Horde
Minion Horde Rocket Zap Fireball Mini P.E.K.K.A Sparky
Minion Horde Sparky Fireball Mini P.E.K.K.A
Fireball Zap Minion Horde
Zap Fireball
Mini P.E.K.K.A Sparky
Minion Horde Fireball Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Fireball Sparky
Fireball Zap Mini P.E.K.K.A Rocket
Zap Minion Horde Mini P.E.K.K.A Rocket Sparky
Mini P.E.K.K.A Rocket Zap Minion Horde Fireball Sparky
Minion Horde Mini P.E.K.K.A Sparky
Fireball Rocket Zap Minion Horde
Mini P.E.K.K.A Rocket Sparky Minion Horde Fireball
Mini P.E.K.K.A Minion Horde Sparky
Zap Minion Horde Rocket Fireball Mini P.E.K.K.A Sparky
Minion Horde Sparky
Minion Horde Mini P.E.K.K.A Sparky
Rocket Zap Fireball
Mini P.E.K.K.A Rocket Minion Horde Fireball Sparky
Minion Horde Fireball Sparky
Sparky Zap Minion Horde Fireball Mini P.E.K.K.A Rocket
Zap Minion Horde Fireball Mini P.E.K.K.A Sparky
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Rocket Sparky
Fireball Zap
Rocket Minion Horde Fireball Sparky
Fireball Rocket Sparky
Fireball Rocket Zap Minion Horde Sparky
Fireball Zap Minion Horde Rocket
Minion Horde Sparky
Fireball Zap
Fireball Zap
Rocket Minion Horde Fireball Mini P.E.K.K.A Sparky
Rocket Zap Minion Horde Fireball Sparky
Fireball Zap Rocket
Rocket Fireball Sparky
Minion Horde Fireball Rocket
Zap Fireball Sparky
Rocket Zap Minion Horde Fireball Sparky
Minion Horde Fireball Rocket Sparky
Fireball Rocket Sparky
Minion Horde Mini P.E.K.K.A Rocket Sparky
Rocket Zap Fireball Mini P.E.K.K.A Sparky
Rocket Zap Fireball
Rocket Minion Horde Fireball Sparky
Rocket Fireball
Rocket Sparky
Rocket Zap Minion Horde Fireball
Zap Fireball Sparky
Minion Horde
Fireball Zap Sparky
Fireball Zap Sparky
Fireball Rocket Zap Sparky
Zap Minion Horde Fireball Sparky
Zap Rocket Minion Horde Fireball
Minion Horde Fireball Mini P.E.K.K.A Sparky
Zap Minion Horde Fireball Rocket Sparky
Zap Rocket Minion Horde Fireball Sparky
Minion Horde Sparky
Rocket Fireball Sparky
Zap Minion Horde Fireball Rocket
Fireball Rocket Zap
Fireball
Fireball Minion Horde Mini P.E.K.K.A Rocket Sparky
Zap Fireball
Rocket Zap Fireball Sparky
Minion Horde Sparky
Zap Minion Horde Fireball Rocket Sparky
Zap Fireball Rocket
Zap Fireball Rocket Sparky
Sparky
Fireball Rocket Sparky

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