My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Bad
Versatility
Mediocre
F2P score
Bad

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Suspicious Bush Valkyrie Giant Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Valkyrie Giant Royal Hogs Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Royal Hogs Guards Skeleton King
Giant Snowball
Dart Goblin Royal Hogs Guards Skeleton King
Zap
Dart Goblin Royal Hogs Guards Skeleton King
Barbarian Barrel
Dart Goblin Valkyrie Bomb Tower Royal Hogs Guards Skeleton King
The Log
Suspicious Bush Dart Goblin Royal Hogs Guards Skeleton King
Earthquake
Bomb Tower Royal Hogs Guards Skeleton King
Arrows
Suspicious Bush Dart Goblin Royal Hogs Guards Skeleton King
Royal Delivery
Dart Goblin Valkyrie Royal Hogs Guards Skeleton King
Fireball
Suspicious Bush Dart Goblin Bomb Tower Royal Hogs Skeleton King
Poison
Suspicious Bush Dart Goblin Bomb Tower Royal Hogs Guards Skeleton King
Lightning
Valkyrie Bomb Tower Skeleton King
Rocket
Valkyrie Bomb Tower Royal Hogs Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Bomb Tower Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Suspicious Bush Valkyrie Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Suspicious Bush Dart Goblin Guards Valkyrie Bomb Tower Skeleton King Giant Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Suspicious Bush Dart Goblin Guards Valkyrie

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Suspicious Bush
Dart Goblin
Valkyrie Giant Royal Hogs Skeleton King
Valkyrie
Dart Goblin Giant Royal Hogs
Bomb Tower
Giant
Dart Goblin Valkyrie Guards
Royal Hogs
Dart Goblin Valkyrie Guards
Guards
Giant Royal Hogs
Skeleton King
Dart Goblin

Defense Synergies 0 4

Suspicious Bush
Dart Goblin
Valkyrie Bomb Tower Guards
Valkyrie
Dart Goblin Bomb Tower
Bomb Tower
Dart Goblin Valkyrie
Giant
Royal Hogs
Guards
Dart Goblin
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Valkyrie
Bomb Tower Dart Goblin Valkyrie
Bomb Tower Dart Goblin Valkyrie
Bomb Tower Dart Goblin Valkyrie Guards Skeleton King
Valkyrie Bomb Tower
Dart Goblin Valkyrie Bomb Tower Guards
Dart Goblin Bomb Tower
Dart Goblin Valkyrie Bomb Tower
Bomb Tower Skeleton King
Guards Dart Goblin Valkyrie
Dart Goblin Valkyrie Guards Bomb Tower Skeleton King
Dart Goblin
Bomb Tower Valkyrie Guards
Valkyrie Bomb Tower Dart Goblin Guards Skeleton King
Bomb Tower Skeleton King
Bomb Tower
Bomb Tower Valkyrie
Valkyrie Bomb Tower Dart Goblin Guards
Valkyrie Bomb Tower Dart Goblin Guards
Dart Goblin Bomb Tower
Valkyrie Dart Goblin Bomb Tower Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards
Valkyrie Bomb Tower
Guards Valkyrie Bomb Tower
Valkyrie Guards
Valkyrie Guards
Dart Goblin Bomb Tower
Guards Dart Goblin Valkyrie Bomb Tower
Valkyrie Bomb Tower
Valkyrie Bomb Tower
Dart Goblin Guards
Dart Goblin Valkyrie Bomb Tower Guards
Valkyrie Guards
Valkyrie Bomb Tower Guards Skeleton King
Dart Goblin Valkyrie Bomb Tower
Guards Dart Goblin Valkyrie Bomb Tower Skeleton King
Valkyrie Dart Goblin Bomb Tower Skeleton King
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Valkyrie Guards
Dart Goblin
Dart Goblin
Dart Goblin Valkyrie Guards
Valkyrie
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Guards
Dart Goblin Valkyrie
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin Valkyrie
Valkyrie
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin Guards
Dart Goblin
Dart Goblin Guards
Dart Goblin
Dart Goblin Valkyrie
Dart Goblin Skeleton King
Dart Goblin
Dart Goblin Guards Skeleton King
Dart Goblin
Dart Goblin
Dart Goblin

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