My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Goblin Curse Royal Ghost Fisherman Mother Witch Lava Hound Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Royal Hogs Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Hogs Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Hogs Giant Skeleton
Giant Snowball
Bats Royal Hogs Witch
Zap
Bats Royal Hogs Witch
Barbarian Barrel
Wizard Royal Hogs Witch Giant Skeleton
The Log
Mini P.E.K.K.A Royal Hogs Witch Giant Skeleton
Earthquake
Royal Hogs Witch
Arrows
Bats Royal Hogs Witch
Royal Delivery
Bats Mini P.E.K.K.A Wizard Royal Hogs Witch Giant Skeleton
Fireball
Wizard Royal Hogs Witch
Poison
Bats Wizard Royal Hogs Witch
Lightning
Mini P.E.K.K.A Wizard Witch
Rocket
Wizard Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Fireball Mini P.E.K.K.A Wizard Royal Hogs Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats The Log Fireball Mini P.E.K.K.A

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Mini P.E.K.K.A Royal Hogs
Fireball
Royal Hogs The Log
Mini P.E.K.K.A
Bats Wizard Royal Hogs Giant Skeleton The Log
Wizard
Mini P.E.K.K.A Royal Hogs Giant Skeleton
Royal Hogs
Bats Fireball Mini P.E.K.K.A Wizard The Log
Witch
Giant Skeleton
Giant Skeleton
Bats Mini P.E.K.K.A Wizard Witch The Log
The Log
Fireball Mini P.E.K.K.A Royal Hogs Giant Skeleton

Defense Synergies 2 11

Bats
Mini P.E.K.K.A Giant Skeleton The Log
Fireball
The Log Mini P.E.K.K.A
Mini P.E.K.K.A
The Log Bats Fireball Wizard Witch
Wizard
Mini P.E.K.K.A Giant Skeleton The Log
Royal Hogs
Witch
Mini P.E.K.K.A Giant Skeleton The Log
Giant Skeleton
Bats Wizard Witch The Log
The Log
Fireball Mini P.E.K.K.A Bats Wizard Witch Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard The Log
Mini P.E.K.K.A Bats Witch The Log
Mini P.E.K.K.A Witch Bats Giant Skeleton
Mini P.E.K.K.A Witch Bats
Fireball Mini P.E.K.K.A Giant Skeleton The Log
Fireball The Log Bats
Bats Fireball Wizard Witch
Fireball Giant Skeleton The Log
Mini P.E.K.K.A Witch
Mini P.E.K.K.A Giant Skeleton
Bats Witch Fireball Wizard Giant Skeleton The Log
Bats Fireball Wizard Witch
Mini P.E.K.K.A Bats Fireball Wizard Witch Giant Skeleton The Log
Fireball Wizard Bats Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A The Log
Wizard Bats Fireball Mini P.E.K.K.A Witch
Fireball Bats Wizard Witch The Log
Wizard Witch The Log Bats Fireball Giant Skeleton
Mini P.E.K.K.A
Wizard Bats Fireball Mini P.E.K.K.A Witch Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Fireball Witch Giant Skeleton
Fireball Mini P.E.K.K.A Wizard The Log
Giant Skeleton Bats Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A Giant Skeleton Bats Fireball The Log
Giant Skeleton Mini P.E.K.K.A Witch
Fireball Wizard Bats Witch
Mini P.E.K.K.A Bats Fireball Witch Giant Skeleton
Mini P.E.K.K.A Giant Skeleton
Giant Skeleton Bats Fireball Mini P.E.K.K.A Witch The Log
Witch
Bats Mini P.E.K.K.A Witch Giant Skeleton
Fireball Giant Skeleton The Log
Mini P.E.K.K.A Giant Skeleton Fireball Wizard Witch
Wizard Fireball Witch
Witch Bats Fireball Mini P.E.K.K.A Giant Skeleton The Log
Bats Fireball Mini P.E.K.K.A Wizard Witch Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Giant Skeleton The Log
Fireball The Log
Fireball Giant Skeleton The Log
Fireball Giant Skeleton The Log
Fireball Wizard The Log
Fireball Wizard Bats Witch
Wizard Witch The Log
Fireball The Log Wizard
Fireball The Log Wizard
Bats Fireball Mini P.E.K.K.A
Fireball Wizard The Log
Fireball Wizard
Fireball The Log
Fireball
Fireball The Log
Fireball Wizard Witch The Log
Fireball Wizard The Log
Fireball
Bats Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard The Log
Fireball Wizard Witch The Log
Fireball Giant Skeleton The Log
Fireball Wizard
The Log
Fireball The Log
The Log Fireball Wizard Witch
Witch
Fireball The Log Wizard Witch
Fireball Wizard Witch The Log
Fireball The Log
Bats Fireball Wizard Witch
Bats Fireball Wizard Witch
Fireball Mini P.E.K.K.A
Fireball Wizard The Log
Fireball
Giant Skeleton
Fireball Wizard The Log
Bats Fireball Witch
Fireball Wizard Witch
The Log Fireball
Fireball Mini P.E.K.K.A Wizard
The Log Fireball Wizard
Fireball Giant Skeleton
Bats Fireball Witch Giant Skeleton The Log
Bats Fireball Witch
Fireball Witch Giant Skeleton The Log

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