My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Magic Archer Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Recruits Bowler Electro Wizard Magic Archer Lumberjack Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Magic Archer Lumberjack Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Skeleton Army
Giant Snowball
Royal Recruits Skeleton Army Lumberjack
Zap
Firecracker Skeleton Army
Barbarian Barrel
Firecracker Royal Recruits Skeleton Army Electro Wizard Magic Archer Lumberjack
The Log
Firecracker Royal Recruits Skeleton Army Lumberjack
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Royal Recruits Skeleton Army
Royal Delivery
Firecracker Royal Recruits Skeleton Army Bowler Electro Wizard Magic Archer Lumberjack
Fireball
Firecracker Skeleton Army Bowler Electro Wizard Magic Archer Lumberjack
Poison
Firecracker Royal Recruits Skeleton Army Electro Wizard Magic Archer
Lightning
Bowler Electro Wizard Magic Archer Lumberjack Archer Queen
Rocket
Bowler Magic Archer Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Bowler Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Skeleton Army Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Skeleton Army Electro Wizard Magic Archer Lumberjack Bowler Archer Queen Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Skeleton Army Electro Wizard Magic Archer

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Recruits Bowler Lumberjack
Royal Recruits
Firecracker Electro Wizard Magic Archer Lumberjack
Skeleton Army
Bowler
Firecracker Electro Wizard Magic Archer Lumberjack
Electro Wizard
Royal Recruits Bowler Magic Archer Lumberjack
Magic Archer
Royal Recruits Bowler Electro Wizard Lumberjack
Lumberjack
Firecracker Royal Recruits Bowler Electro Wizard Magic Archer
Archer Queen

Defense Synergies 0 14

Firecracker
Royal Recruits Skeleton Army Electro Wizard Lumberjack
Royal Recruits
Firecracker Skeleton Army
Skeleton Army
Firecracker Royal Recruits Electro Wizard Magic Archer Lumberjack Archer Queen
Bowler
Electro Wizard Lumberjack
Electro Wizard
Firecracker Skeleton Army Bowler Magic Archer Lumberjack
Magic Archer
Skeleton Army Electro Wizard Lumberjack
Lumberjack
Firecracker Skeleton Army Bowler Electro Wizard Magic Archer
Archer Queen
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Royal Recruits Electro Wizard Magic Archer
Skeleton Army Lumberjack Firecracker Royal Recruits Electro Wizard
Skeleton Army Bowler Lumberjack Royal Recruits Electro Wizard
Royal Recruits Skeleton Army Lumberjack Firecracker Bowler Electro Wizard
Firecracker Royal Recruits Skeleton Army Bowler Lumberjack
Skeleton Army Bowler Firecracker Electro Wizard Magic Archer Lumberjack
Electro Wizard Firecracker Magic Archer
Bowler Royal Recruits Electro Wizard Magic Archer
Royal Recruits Skeleton Army Lumberjack Archer Queen
Skeleton Army Firecracker Royal Recruits Bowler Electro Wizard Lumberjack
Skeleton Army Electro Wizard Firecracker Royal Recruits Bowler Magic Archer Lumberjack
Firecracker Electro Wizard Magic Archer
Royal Recruits Skeleton Army Bowler Lumberjack Electro Wizard
Skeleton Army Bowler Firecracker Royal Recruits Electro Wizard Magic Archer Lumberjack
Royal Recruits Skeleton Army Electro Wizard Lumberjack
Skeleton Army Royal Recruits Bowler Electro Wizard Lumberjack
Firecracker Royal Recruits Skeleton Army Bowler Electro Wizard Lumberjack
Firecracker Royal Recruits Skeleton Army Bowler Electro Wizard Magic Archer Lumberjack
Firecracker Royal Recruits Bowler Electro Wizard Magic Archer Lumberjack
Royal Recruits Electro Wizard Lumberjack
Royal Recruits Skeleton Army Bowler Firecracker Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Skeleton Army Lumberjack Bowler Electro Wizard
Electro Wizard Firecracker Bowler Magic Archer Lumberjack
Royal Recruits Skeleton Army Lumberjack Bowler Electro Wizard
Royal Recruits Skeleton Army Bowler Lumberjack Electro Wizard
Royal Recruits Skeleton Army Bowler Lumberjack
Firecracker Electro Wizard Magic Archer
Royal Recruits Skeleton Army Bowler Electro Wizard Lumberjack
Royal Recruits Skeleton Army Lumberjack
Royal Recruits Electro Wizard Firecracker Skeleton Army Magic Archer
Royal Recruits Skeleton Army
Royal Recruits Bowler Lumberjack
Royal Recruits Skeleton Army Bowler Electro Wizard Archer Queen
Royal Recruits Skeleton Army Bowler Lumberjack
Royal Recruits Firecracker Skeleton Army Bowler Magic Archer
Royal Recruits Skeleton Army Electro Wizard Firecracker Bowler Magic Archer Lumberjack Archer Queen
Bowler Firecracker Royal Recruits Electro Wizard Magic Archer Archer Queen
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Royal Recruits
Firecracker Bowler Electro Wizard Magic Archer
Magic Archer
Firecracker Royal Recruits
Firecracker Bowler Magic Archer
Firecracker Magic Archer
Firecracker Bowler Magic Archer
Firecracker Bowler Magic Archer
Firecracker
Bowler Electro Wizard Lumberjack
Firecracker Royal Recruits Bowler Electro Wizard Magic Archer
Firecracker Magic Archer Archer Queen
Firecracker Bowler Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Bowler Magic Archer
Magic Archer Firecracker Royal Recruits Bowler
Firecracker Bowler Electro Wizard Magic Archer
Firecracker Bowler Magic Archer
Bowler Magic Archer
Bowler
Royal Recruits
Firecracker Bowler Magic Archer
Firecracker Bowler Electro Wizard Magic Archer
Bowler Magic Archer
Firecracker Magic Archer
Firecracker Electro Wizard Magic Archer
Electro Wizard Firecracker
Bowler
Magic Archer
Firecracker Electro Wizard Magic Archer
Firecracker Bowler Magic Archer
Electro Wizard Royal Recruits Skeleton Army Magic Archer
Firecracker Electro Wizard Magic Archer Archer Queen
Firecracker Bowler Electro Wizard Magic Archer Lumberjack
Firecracker Bowler Magic Archer
Archer Queen
Firecracker Royal Recruits Archer Queen
Firecracker Royal Recruits Bowler Electro Wizard Magic Archer Archer Queen
Firecracker Electro Wizard Magic Archer Archer Queen
Firecracker Royal Recruits Bowler Electro Wizard Magic Archer Archer Queen
Firecracker Bowler

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: