My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Recruits Suspicious Bush Goblin Demolisher Ram Rider Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Recruits Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Royal Recruits Goblin Demolisher Ram Rider
Giant Snowball
Archers Goblin Gang Royal Recruits Ram Rider
Zap
Archers Goblin Gang Ram Rider
Barbarian Barrel
Archers Goblin Gang Royal Recruits
The Log
Archers Goblin Gang Royal Recruits Suspicious Bush Goblin Demolisher Ram Rider
Earthquake
Archers Goblin Gang
Arrows
Archers Goblin Gang Royal Recruits Suspicious Bush
Royal Delivery
Archers Goblin Gang Royal Recruits Goblin Demolisher Ram Rider
Fireball
Archers Goblin Gang Suspicious Bush Ram Rider
Poison
Archers Goblin Gang Royal Recruits Suspicious Bush
Lightning
Ram Rider Goblinstein
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Goblin Demolisher

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Suspicious Bush Goblin Demolisher

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Suspicious Bush Archers Arrows Goblin Gang Goblin Demolisher Ram Rider Goblinstein Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Suspicious Bush Archers Arrows Goblin Gang

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Royal Recruits Ram Rider
Arrows
Archers Ram Rider
Goblin Gang
Royal Recruits
Royal Recruits
Archers Goblin Gang Goblin Demolisher Ram Rider
Suspicious Bush
Goblin Demolisher
Goblin Demolisher
Royal Recruits Suspicious Bush Ram Rider
Ram Rider
Archers Arrows Royal Recruits Goblin Demolisher
Goblinstein

Defense Synergies 0 4

Archers
Goblin Gang Royal Recruits
Arrows
Goblin Gang
Archers Royal Recruits
Royal Recruits
Archers Goblin Gang Goblin Demolisher
Suspicious Bush
Goblin Demolisher
Royal Recruits
Ram Rider
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Goblin Demolisher Ram Rider
Goblin Gang Royal Recruits Ram Rider
Goblin Gang Ram Rider Archers Royal Recruits
Royal Recruits Goblin Gang Ram Rider
Arrows Royal Recruits Goblin Demolisher
Arrows Goblin Gang Archers Goblin Demolisher
Ram Rider Archers Arrows Goblin Gang
Arrows Royal Recruits Ram Rider
Goblin Gang Royal Recruits
Goblin Gang Archers Royal Recruits
Archers Goblin Gang Arrows Royal Recruits Goblin Demolisher Ram Rider
Arrows Archers Goblin Gang Ram Rider
Royal Recruits Goblin Gang Ram Rider
Arrows Goblin Gang Royal Recruits Goblin Demolisher
Royal Recruits Goblin Gang Ram Rider
Goblin Gang Royal Recruits Ram Rider
Arrows Goblin Gang Royal Recruits
Arrows Archers Goblin Gang Royal Recruits Goblin Demolisher Ram Rider
Arrows Archers Royal Recruits Goblin Demolisher Ram Rider
Royal Recruits Ram Rider
Goblin Gang Royal Recruits Goblin Demolisher Archers Arrows

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits Archers
Archers Arrows Goblin Gang
Goblin Gang Royal Recruits Ram Rider
Goblin Gang Royal Recruits Ram Rider
Royal Recruits Goblin Gang Ram Rider
Arrows Archers Goblin Gang Goblin Demolisher Ram Rider
Goblin Gang Royal Recruits Archers Ram Rider
Royal Recruits
Royal Recruits
Royal Recruits Goblin Gang
Royal Recruits
Royal Recruits Arrows
Royal Recruits Goblin Gang Ram Rider
Royal Recruits Archers Goblin Demolisher
Goblin Gang Royal Recruits Archers
Arrows Archers Royal Recruits
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits
Arrows Ram Rider
Arrows
Arrows Royal Recruits
Arrows Goblin Demolisher
Arrows Ram Rider
Archers Arrows Goblin Demolisher
Arrows Goblin Demolisher Ram Rider
Arrows Ram Rider
Goblin Gang
Arrows Royal Recruits Ram Rider
Archers Arrows
Arrows
Arrows
Arrows Goblin Demolisher
Arrows Royal Recruits Goblin Demolisher
Arrows
Archers Arrows Goblin Demolisher
Arrows Goblin Demolisher
Arrows
Arrows Royal Recruits
Arrows Goblin Demolisher
Arrows Ram Rider
Arrows Ram Rider
Arrows
Archers Arrows
Arrows
Arrows
Arrows
Archers Goblin Gang Royal Recruits
Archers Arrows Ram Rider
Arrows
Goblin Gang
Arrows
Arrows
Royal Recruits
Goblin Gang Royal Recruits
Royal Recruits

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