My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Recruits Inferno Dragon Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Recruits Wall Breakers Skeleton King

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Royal Recruits Wall Breakers Inferno Dragon Skeleton King
Giant Snowball
Archers Goblin Gang Royal Recruits Wall Breakers Inferno Dragon Skeleton King
Zap
Archers Goblin Gang Wall Breakers Inferno Dragon Skeleton King
Barbarian Barrel
Archers Goblin Gang Royal Recruits Wall Breakers Skeleton King
The Log
Archers Goblin Gang Royal Recruits Wall Breakers Skeleton King
Earthquake
Archers Goblin Gang Skeleton King
Arrows
Archers Goblin Gang Royal Recruits Wall Breakers Skeleton King
Royal Delivery
Archers Goblin Gang Royal Recruits Wall Breakers Inferno Dragon Skeleton King
Fireball
Archers Goblin Gang Wall Breakers Inferno Dragon Skeleton King
Poison
Archers Goblin Gang Royal Recruits Skeleton King
Lightning
Inferno Dragon Skeleton King
Rocket
Inferno Dragon Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Archers Arrows Goblin Gang Fireball Inferno Dragon Skeleton King Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Archers Arrows Goblin Gang

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Royal Recruits Wall Breakers Inferno Dragon
Arrows
Fireball Archers Wall Breakers
Goblin Gang
Royal Recruits Skeleton King
Royal Recruits
Archers Goblin Gang Wall Breakers
Fireball
Arrows Wall Breakers Skeleton King
Wall Breakers
Archers Arrows Royal Recruits Fireball Skeleton King
Inferno Dragon
Archers
Skeleton King
Goblin Gang Fireball Wall Breakers

Defense Synergies 0 7

Archers
Goblin Gang Royal Recruits Skeleton King
Arrows
Fireball
Goblin Gang
Archers Royal Recruits Inferno Dragon
Royal Recruits
Archers Goblin Gang
Fireball
Arrows
Wall Breakers
Inferno Dragon
Goblin Gang Skeleton King
Skeleton King
Archers Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Fireball
Inferno Dragon Goblin Gang Royal Recruits
Goblin Gang Archers Royal Recruits Inferno Dragon
Royal Recruits Inferno Dragon Goblin Gang Skeleton King
Arrows Royal Recruits Fireball
Arrows Goblin Gang Fireball Archers
Inferno Dragon Archers Arrows Goblin Gang Fireball
Arrows Royal Recruits Fireball
Inferno Dragon Goblin Gang Royal Recruits Skeleton King
Goblin Gang Archers Royal Recruits
Archers Goblin Gang Arrows Royal Recruits Fireball Skeleton King
Arrows Inferno Dragon Archers Goblin Gang Fireball
Royal Recruits Goblin Gang Fireball
Fireball Arrows Goblin Gang Royal Recruits Skeleton King
Royal Recruits Inferno Dragon Goblin Gang Skeleton King
Goblin Gang Royal Recruits Fireball Inferno Dragon
Arrows Goblin Gang Royal Recruits Fireball
Arrows Fireball Archers Goblin Gang Royal Recruits
Arrows Archers Royal Recruits Fireball Inferno Dragon
Royal Recruits Inferno Dragon
Goblin Gang Royal Recruits Archers Arrows Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits Archers Fireball
Fireball Archers Arrows Goblin Gang Inferno Dragon
Goblin Gang Royal Recruits
Goblin Gang Royal Recruits Fireball
Royal Recruits Goblin Gang Inferno Dragon
Arrows Fireball Archers Goblin Gang
Goblin Gang Royal Recruits Archers Fireball
Royal Recruits Inferno Dragon
Royal Recruits Fireball Inferno Dragon
Royal Recruits Goblin Gang Inferno Dragon
Inferno Dragon Royal Recruits
Royal Recruits Arrows Fireball
Royal Recruits Goblin Gang Fireball Skeleton King
Royal Recruits Archers Fireball
Goblin Gang Royal Recruits Archers Fireball Inferno Dragon Skeleton King
Arrows Archers Royal Recruits Fireball Inferno Dragon Skeleton King
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Royal Recruits
Arrows Fireball
Arrows Fireball
Arrows Royal Recruits Fireball
Fireball Arrows
Arrows Fireball
Archers Arrows
Arrows Fireball
Arrows Fireball
Goblin Gang Fireball
Arrows Royal Recruits Fireball
Fireball Archers Arrows
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Royal Recruits Fireball
Arrows Fireball
Archers Arrows Fireball
Arrows Fireball
Fireball
Arrows Fireball
Arrows Royal Recruits Fireball
Arrows Fireball
Inferno Dragon
Arrows Fireball
Fireball Arrows
Fireball Arrows
Archers Arrows Fireball
Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Archers Goblin Gang Royal Recruits Fireball
Fireball Archers Arrows
Arrows Fireball
Fireball Goblin Gang
Arrows Fireball Skeleton King
Arrows Fireball
Royal Recruits
Goblin Gang Royal Recruits Fireball Skeleton King
Fireball
Royal Recruits Fireball
Inferno Dragon
Fireball

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