My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Royal Recruits Bowler Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Mini P.E.K.K.A Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Mini P.E.K.K.A Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Royal Recruits
Giant Snowball
Bats Archers Royal Recruits
Zap
Bats Archers Goblin Giant
Barbarian Barrel
Archers Royal Recruits
The Log
Archers Royal Recruits Mini P.E.K.K.A
Earthquake
Archers
Arrows
Bats Archers Royal Recruits
Royal Delivery
Bats Archers Royal Recruits Mini P.E.K.K.A Bowler
Fireball
Archers Bowler
Poison
Bats Archers Royal Recruits
Lightning
Mini P.E.K.K.A Bowler
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Royal Recruits Mini P.E.K.K.A Rage Bowler

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Archers Arrows Mini P.E.K.K.A Bowler Goblin Giant Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Archers Arrows

Attack Synergies 0 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Recruits Mini P.E.K.K.A Rage Bowler Goblin Giant
Archers
Arrows Royal Recruits Mini P.E.K.K.A Bowler Goblin Giant
Arrows
Archers Mini P.E.K.K.A Bowler Goblin Giant
Royal Recruits
Bats Archers
Mini P.E.K.K.A
Bats Archers Arrows Rage Bowler Goblin Giant
Rage
Bats Mini P.E.K.K.A Goblin Giant
Bowler
Bats Archers Arrows Mini P.E.K.K.A
Goblin Giant
Bats Archers Arrows Mini P.E.K.K.A Rage

Defense Synergies 0 11

Bats
Royal Recruits Mini P.E.K.K.A Bowler Goblin Giant
Archers
Royal Recruits Mini P.E.K.K.A Bowler Goblin Giant
Arrows
Mini P.E.K.K.A Bowler
Royal Recruits
Bats Archers
Mini P.E.K.K.A
Bats Archers Arrows Bowler
Rage
Bowler
Bats Archers Arrows Mini P.E.K.K.A
Goblin Giant
Bats Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Royal Recruits Goblin Giant
Mini P.E.K.K.A Bats Royal Recruits
Mini P.E.K.K.A Bowler Bats Archers Royal Recruits
Royal Recruits Mini P.E.K.K.A Bats Bowler
Arrows Royal Recruits Mini P.E.K.K.A Bowler
Arrows Bowler Bats Archers
Bats Archers Arrows
Bowler Arrows Royal Recruits Goblin Giant
Mini P.E.K.K.A Royal Recruits
Archers Royal Recruits Mini P.E.K.K.A Bowler
Bats Archers Arrows Royal Recruits Bowler Goblin Giant
Arrows Bats Archers
Royal Recruits Mini P.E.K.K.A Bowler Bats
Bowler Bats Arrows Royal Recruits Mini P.E.K.K.A
Royal Recruits Mini P.E.K.K.A
Royal Recruits Mini P.E.K.K.A Bowler
Bats Arrows Royal Recruits Mini P.E.K.K.A Bowler
Arrows Bats Archers Royal Recruits Bowler
Arrows Bats Archers Royal Recruits Bowler
Mini P.E.K.K.A Royal Recruits
Royal Recruits Bowler Bats Archers Arrows Mini P.E.K.K.A Goblin Giant
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mini P.E.K.K.A Archers Bowler
Archers Arrows Mini P.E.K.K.A Bowler
Royal Recruits Bats Mini P.E.K.K.A Bowler Goblin Giant
Royal Recruits Mini P.E.K.K.A Bowler Bats Goblin Giant
Royal Recruits Mini P.E.K.K.A Bowler Goblin Giant
Arrows Bats Archers Goblin Giant
Royal Recruits Mini P.E.K.K.A Bats Archers Bowler Goblin Giant
Mini P.E.K.K.A Royal Recruits Goblin Giant
Royal Recruits Bats Mini P.E.K.K.A
Royal Recruits Goblin Giant
Bats Royal Recruits Mini P.E.K.K.A Bowler
Royal Recruits Arrows Bowler Goblin Giant
Royal Recruits Mini P.E.K.K.A Bowler Goblin Giant
Royal Recruits Archers Bowler
Royal Recruits Bats Archers Mini P.E.K.K.A Bowler Goblin Giant
Bats Arrows Bowler Archers Royal Recruits Mini P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits
Arrows Bowler
Arrows Goblin Giant
Arrows Royal Recruits
Arrows Bowler
Arrows Bats Goblin Giant
Archers Arrows Bowler
Arrows Bowler
Arrows
Bats Mini P.E.K.K.A Bowler
Arrows Royal Recruits Bowler
Archers Arrows
Bowler
Arrows
Arrows
Arrows Bowler
Arrows Royal Recruits Bowler
Arrows
Bats Mini P.E.K.K.A
Archers Arrows Mini P.E.K.K.A Bowler
Arrows Bowler
Bowler
Arrows
Bowler
Arrows Royal Recruits
Arrows Bowler
Arrows Bowler
Arrows Bowler
Arrows
Bats Archers Arrows
Bats
Mini P.E.K.K.A Bowler
Arrows
Arrows
Arrows Bowler
Bats Archers Royal Recruits
Archers Arrows
Arrows
Mini P.E.K.K.A Bowler
Arrows Bowler
Arrows
Royal Recruits
Bats Royal Recruits Bowler
Bats
Royal Recruits Bowler Goblin Giant
Bowler

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