My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Mother Witch Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Recruits Fisherman Mother Witch Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Royal Hogs Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Recruits Royal Hogs Fisherman
Giant Snowball
Archers Royal Recruits Royal Hogs Fisherman
Zap
Archers Royal Hogs Fisherman
Barbarian Barrel
Archers Royal Recruits Royal Hogs
The Log
Archers Royal Recruits Royal Hogs Fisherman
Earthquake
Archers Royal Hogs
Arrows
Archers Royal Recruits Royal Hogs
Royal Delivery
Archers Royal Recruits Royal Hogs Fisherman Mother Witch
Fireball
Archers Royal Hogs Fisherman Mother Witch
Poison
Archers Royal Recruits Royal Hogs Fisherman Mother Witch
Lightning
Fisherman Mother Witch Archer Queen
Rocket
Royal Hogs Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Void Fisherman Mother Witch Royal Hogs Archer Queen Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Void Fisherman

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Royal Recruits Royal Hogs Fisherman
Arrows
Royal Hogs Void Archers Mother Witch
Royal Recruits
Archers Royal Hogs
Royal Hogs
Arrows Mother Witch Archers Royal Recruits Fisherman Archer Queen
Void
Arrows
Fisherman
Archers Royal Hogs
Mother Witch
Royal Hogs Arrows
Archer Queen
Royal Hogs

Defense Synergies 1 5

Archers
Royal Recruits Fisherman Archer Queen
Arrows
Void Mother Witch
Royal Recruits
Archers
Royal Hogs
Void
Arrows
Fisherman
Archers Mother Witch
Mother Witch
Arrows Fisherman
Archer Queen
Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Void
Royal Recruits Fisherman
Fisherman Archers Royal Recruits Void
Royal Recruits Fisherman
Arrows Royal Recruits
Arrows Archers Mother Witch
Archers Arrows Void
Arrows Royal Recruits Void
Royal Recruits Fisherman Archer Queen
Archers Royal Recruits Fisherman
Archers Mother Witch Arrows Royal Recruits Fisherman
Arrows Archers
Royal Recruits
Arrows Royal Recruits
Royal Recruits
Royal Recruits Fisherman
Arrows Royal Recruits Fisherman
Arrows Archers Royal Recruits Fisherman
Arrows Archers Royal Recruits Fisherman Mother Witch
Royal Recruits Fisherman
Royal Recruits Archers Arrows Fisherman Mother Witch
Fisherman Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Archers Void Fisherman
Void Archers Arrows Fisherman
Royal Recruits Fisherman
Royal Recruits Fisherman
Royal Recruits Fisherman
Arrows Mother Witch Archers
Royal Recruits Archers Void
Royal Recruits Fisherman
Royal Recruits Void
Royal Recruits
Royal Recruits
Royal Recruits Arrows Void Archer Queen
Royal Recruits
Royal Recruits Archers
Royal Recruits Archers Fisherman Archer Queen
Arrows Archers Royal Recruits Mother Witch Archer Queen
Arrows Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Royal Recruits
Arrows Void Fisherman
Arrows Void
Arrows Royal Recruits Void
Arrows
Arrows Mother Witch
Archers Arrows
Arrows
Arrows Void Fisherman
Void Fisherman
Void Arrows Royal Recruits Fisherman
Void Archers Arrows Archer Queen
Void Fisherman
Arrows Void Fisherman
Arrows Fisherman
Arrows
Arrows Royal Recruits
Arrows
Fisherman
Void Archers Arrows Fisherman
Arrows Void Mother Witch
Void
Arrows Void
Void Fisherman
Arrows Royal Recruits Void
Arrows Mother Witch
Fisherman
Arrows Void Fisherman
Void Arrows Fisherman
Void Arrows Fisherman
Archers Arrows Void Mother Witch
Void
Void
Void Arrows
Void Arrows
Arrows
Archers Royal Recruits Void
Archers Arrows Archer Queen
Arrows
Void
Arrows
Void Arrows Archer Queen
Royal Recruits Archer Queen
Royal Recruits Archer Queen
Void Archer Queen
Void Royal Recruits Archer Queen
Void
Void Fisherman

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