My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Recruits Flying Machine

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Recruits Flying Machine Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Recruits Hog Rider
Giant Snowball
Goblins Archers Royal Recruits Flying Machine Hog Rider
Zap
Goblins Archers Flying Machine
Barbarian Barrel
Goblins Archers Royal Recruits Bomb Tower
The Log
Goblins Archers Royal Recruits Hog Rider
Earthquake
Archers Bomb Tower Hog Rider
Arrows
Goblins Archers Royal Recruits Flying Machine
Royal Delivery
Goblins Archers Royal Recruits Flying Machine Hog Rider
Fireball
Archers Bomb Tower Flying Machine Hog Rider
Poison
Archers Royal Recruits Bomb Tower Flying Machine
Lightning
Bomb Tower
Rocket
Bomb Tower Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bomb Tower The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Archers Arrows Bomb Tower Flying Machine Hog Rider Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins The Log Archers Arrows

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Archers
Archers
Goblins Arrows Royal Recruits Hog Rider
Arrows
Hog Rider Archers
Royal Recruits
Archers Flying Machine Hog Rider
Bomb Tower
Flying Machine
Royal Recruits Hog Rider
Hog Rider
Goblins Arrows The Log Archers Royal Recruits Flying Machine
The Log
Hog Rider

Defense Synergies 1 9

Goblins
Archers Flying Machine The Log
Archers
Goblins Royal Recruits Bomb Tower The Log
Arrows
Bomb Tower
Royal Recruits
Archers The Log
Bomb Tower
The Log Archers Arrows
Flying Machine
Goblins The Log
Hog Rider
The Log
Bomb Tower Goblins Archers Royal Recruits Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Flying Machine The Log
Bomb Tower Goblins Royal Recruits Flying Machine The Log
Bomb Tower Goblins Archers Royal Recruits
Royal Recruits Bomb Tower Goblins
Arrows Royal Recruits Bomb Tower The Log
Arrows The Log Goblins Archers Bomb Tower Flying Machine
Archers Arrows Bomb Tower Flying Machine
Arrows Royal Recruits Bomb Tower Flying Machine The Log
Goblins Royal Recruits Bomb Tower
Goblins Archers Royal Recruits
Goblins Archers Arrows Royal Recruits Bomb Tower Flying Machine The Log
Arrows Archers Flying Machine
Royal Recruits Bomb Tower Flying Machine The Log
Bomb Tower Goblins Arrows Royal Recruits The Log
Royal Recruits Bomb Tower
Bomb Tower Royal Recruits The Log
Bomb Tower Goblins Arrows Royal Recruits
Arrows Bomb Tower Goblins Archers Royal Recruits Flying Machine The Log
Arrows Bomb Tower The Log Archers Royal Recruits Flying Machine
Royal Recruits Bomb Tower
Royal Recruits Goblins Archers Arrows Bomb Tower Flying Machine The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Goblins Archers
Archers Arrows Bomb Tower Flying Machine The Log
Royal Recruits Goblins Bomb Tower The Log
Royal Recruits The Log
Royal Recruits
Arrows Archers Bomb Tower Flying Machine
Royal Recruits Goblins Archers Bomb Tower Flying Machine
Royal Recruits Bomb Tower
Royal Recruits Goblins Bomb Tower Flying Machine The Log
Royal Recruits
Royal Recruits Bomb Tower Flying Machine
Royal Recruits Arrows The Log
Royal Recruits Bomb Tower
Royal Recruits Archers Bomb Tower Flying Machine
Royal Recruits Goblins Archers Bomb Tower Flying Machine The Log
Arrows Archers Royal Recruits Bomb Tower Flying Machine The Log
Arrows Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits Flying Machine The Log
Arrows Flying Machine The Log
Arrows Flying Machine The Log
Arrows Royal Recruits Flying Machine The Log
Arrows The Log
Arrows Flying Machine
Archers Arrows Flying Machine The Log
Arrows The Log Flying Machine
Arrows The Log Flying Machine
Goblins
Arrows Royal Recruits Flying Machine The Log
Archers Arrows Flying Machine
Flying Machine The Log
Arrows Flying Machine
Arrows Flying Machine The Log
Arrows Flying Machine The Log
Arrows Royal Recruits Flying Machine The Log
Arrows
Archers Arrows Flying Machine The Log
Arrows Flying Machine The Log
The Log
Arrows
The Log
Arrows Royal Recruits Flying Machine The Log
Arrows The Log
Arrows The Log Flying Machine
Arrows Flying Machine The Log
Arrows The Log
Archers Arrows Flying Machine
Flying Machine
Arrows The Log
Arrows
Arrows The Log
Archers Royal Recruits Flying Machine
Archers Arrows Flying Machine
Arrows The Log
Flying Machine
Arrows The Log Flying Machine
Arrows
Royal Recruits Flying Machine
Royal Recruits Flying Machine The Log
Flying Machine
Royal Recruits Flying Machine The Log

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