My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Recruits Zappies Goblin Demolisher Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Recruits Goblin Demolisher Goblin Curse Goblin Drill Fisherman
Giant Snowball
Archers Royal Recruits Zappies Goblin Curse Goblin Drill Fisherman
Zap
Archers Zappies Goblin Curse Goblin Drill Fisherman
Barbarian Barrel
Archers Royal Recruits Zappies Goblin Curse Goblin Drill
The Log
Archers Royal Recruits Zappies Goblin Demolisher Goblin Curse Goblin Drill Fisherman
Earthquake
Archers Zappies Goblin Drill
Arrows
Archers Royal Recruits Zappies Goblin Curse Goblin Drill
Royal Delivery
Archers Royal Recruits Zappies Goblin Demolisher Goblin Drill Fisherman
Fireball
Archers Zappies Goblin Drill Fisherman
Poison
Archers Royal Recruits Zappies Goblin Curse Goblin Drill Fisherman
Lightning
Fisherman
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Goblin Demolisher

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Goblin Demolisher Goblin Curse Goblin Drill

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse Archers Arrows Fisherman Zappies Goblin Demolisher Goblin Drill Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblin Curse Archers Arrows Fisherman

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Royal Recruits Fisherman
Arrows
Goblin Curse Archers Goblin Drill
Royal Recruits
Archers Zappies
Zappies
Royal Recruits
Goblin Demolisher
Goblin Curse
Arrows
Goblin Drill
Arrows
Fisherman
Archers

Defense Synergies 0 5

Archers
Royal Recruits Goblin Drill Fisherman
Arrows
Royal Recruits
Archers
Zappies
Goblin Drill Fisherman
Goblin Demolisher
Goblin Curse
Goblin Drill
Archers Zappies
Fisherman
Archers Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Zappies
Royal Recruits Zappies Goblin Curse Goblin Drill Fisherman
Fisherman Archers Royal Recruits Zappies Goblin Curse Goblin Drill
Royal Recruits Zappies Goblin Curse Goblin Drill Fisherman
Arrows Royal Recruits
Arrows Archers Zappies
Archers Arrows Zappies Goblin Curse
Arrows Royal Recruits
Zappies Royal Recruits Goblin Curse Goblin Drill Fisherman
Archers Royal Recruits Zappies Fisherman
Archers Goblin Curse Arrows Royal Recruits Zappies Goblin Drill Fisherman
Arrows Archers Zappies Goblin Curse
Royal Recruits Goblin Drill Zappies Goblin Curse
Arrows Royal Recruits Zappies Goblin Curse Goblin Drill
Royal Recruits Zappies Goblin Curse Goblin Drill
Royal Recruits Zappies Goblin Curse Goblin Drill Fisherman
Arrows Royal Recruits Zappies Goblin Drill Fisherman
Arrows Archers Royal Recruits Zappies Goblin Drill Fisherman
Arrows Goblin Drill Archers Royal Recruits Zappies Goblin Curse Fisherman
Royal Recruits Zappies Goblin Curse Goblin Drill Fisherman
Royal Recruits Archers Arrows Zappies Goblin Curse Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Archers Zappies Fisherman
Archers Arrows Fisherman
Royal Recruits Zappies Fisherman
Royal Recruits Zappies Fisherman
Royal Recruits Zappies Goblin Curse Goblin Drill Fisherman
Arrows Archers Zappies Goblin Curse
Royal Recruits Archers Zappies
Royal Recruits Zappies Goblin Curse Fisherman
Royal Recruits Zappies
Royal Recruits Zappies Goblin Curse Goblin Drill
Royal Recruits Zappies
Royal Recruits Arrows
Royal Recruits Zappies Goblin Curse
Royal Recruits Archers Zappies Goblin Curse
Royal Recruits Zappies Archers Goblin Drill Fisherman
Arrows Archers Royal Recruits Zappies Goblin Curse
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits Goblin Drill
Arrows Goblin Curse Fisherman
Arrows Goblin Drill
Arrows Royal Recruits
Arrows Goblin Curse
Arrows Goblin Curse
Archers Arrows
Arrows Goblin Curse
Arrows Fisherman
Fisherman
Arrows Royal Recruits Fisherman
Archers Arrows Goblin Curse
Fisherman
Arrows Fisherman
Arrows Fisherman
Arrows Goblin Drill
Arrows Royal Recruits
Arrows
Fisherman
Archers Arrows Fisherman
Arrows Goblin Curse
Arrows
Fisherman
Arrows Royal Recruits Goblin Drill
Arrows Goblin Curse
Fisherman
Arrows Fisherman
Arrows Fisherman
Arrows Goblin Curse Fisherman
Archers Arrows Goblin Curse
Zappies
Arrows
Arrows Zappies
Arrows Goblin Curse
Archers Royal Recruits Zappies
Archers Arrows Zappies Goblin Curse
Arrows
Arrows
Arrows
Royal Recruits
Royal Recruits Zappies
Zappies
Royal Recruits

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: