My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Recruits Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Recruits Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Royal Recruits

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Dragon Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians Royal Recruits Miner
Giant Snowball
Archers Royal Recruits Electro Dragon Miner
Zap
Archers
Barbarian Barrel
Archers Elite Barbarians Royal Recruits Bomb Tower
The Log
Archers Elite Barbarians Royal Recruits
Earthquake
Archers Bomb Tower
Arrows
Archers Royal Recruits
Royal Delivery
Archers Elite Barbarians Royal Recruits Electro Dragon Miner
Fireball
Archers Elite Barbarians Bomb Tower Electro Dragon
Poison
Archers Royal Recruits Bomb Tower Electro Dragon
Lightning
Elite Barbarians Bomb Tower Electro Dragon
Rocket
Elite Barbarians Bomb Tower Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Bomb Tower Electro Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Archers Miner Bomb Tower Electro Dragon Elite Barbarians Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Archers Miner

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Miner Archers Royal Recruits Electro Dragon The Log
Archers
Zap Elite Barbarians Royal Recruits Electro Dragon Miner
Elite Barbarians
Zap Archers The Log
Royal Recruits
Zap Archers Electro Dragon
Bomb Tower
Electro Dragon
Zap Archers Royal Recruits Miner
The Log
Zap Elite Barbarians Miner
Miner
Zap Archers Electro Dragon The Log

Defense Synergies 2 12

Zap
Bomb Tower Archers Elite Barbarians Electro Dragon The Log Miner
Archers
Zap Royal Recruits Bomb Tower The Log
Elite Barbarians
Zap The Log
Royal Recruits
Archers The Log
Bomb Tower
Zap The Log Archers
Electro Dragon
Zap The Log
The Log
Bomb Tower Zap Archers Elite Barbarians Royal Recruits Electro Dragon Miner
Miner
Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Royal Recruits Electro Dragon The Log
Elite Barbarians Bomb Tower Zap Royal Recruits Electro Dragon The Log
Bomb Tower Archers Elite Barbarians Royal Recruits Electro Dragon
Elite Barbarians Royal Recruits Bomb Tower Electro Dragon
Elite Barbarians Royal Recruits Bomb Tower The Log
The Log Zap Archers Bomb Tower Electro Dragon
Zap Archers Bomb Tower Electro Dragon
Zap Royal Recruits Bomb Tower Electro Dragon The Log
Elite Barbarians Royal Recruits Bomb Tower
Elite Barbarians Archers Royal Recruits Miner
Archers Zap Royal Recruits Bomb Tower Electro Dragon The Log
Zap Archers Electro Dragon
Royal Recruits Bomb Tower Zap Elite Barbarians Electro Dragon The Log
Bomb Tower Zap Royal Recruits Electro Dragon The Log
Elite Barbarians Royal Recruits Bomb Tower
Bomb Tower Zap Elite Barbarians Royal Recruits The Log
Bomb Tower Elite Barbarians Royal Recruits Electro Dragon
Bomb Tower Zap Archers Elite Barbarians Royal Recruits Electro Dragon The Log
Zap Bomb Tower The Log Archers Royal Recruits Electro Dragon
Elite Barbarians Royal Recruits Bomb Tower
Royal Recruits Archers Elite Barbarians Bomb Tower Electro Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Zap Archers Elite Barbarians
Zap Archers Elite Barbarians Bomb Tower Electro Dragon The Log Miner
Royal Recruits Zap Elite Barbarians Bomb Tower Electro Dragon The Log
Royal Recruits Zap Elite Barbarians The Log
Royal Recruits Elite Barbarians
Zap Archers Bomb Tower Electro Dragon
Royal Recruits Archers Elite Barbarians Bomb Tower
Elite Barbarians Royal Recruits Bomb Tower
Zap Royal Recruits Electro Dragon Elite Barbarians Bomb Tower The Log
Royal Recruits
Elite Barbarians Royal Recruits Bomb Tower Electro Dragon
Royal Recruits Zap Elite Barbarians The Log
Elite Barbarians Royal Recruits Bomb Tower
Royal Recruits Archers Bomb Tower Electro Dragon
Elite Barbarians Royal Recruits Electro Dragon Zap Archers Bomb Tower The Log
Zap Archers Elite Barbarians Royal Recruits Bomb Tower Electro Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Electro Dragon The Log
Zap Electro Dragon The Log Miner
Electro Dragon The Log Miner
Royal Recruits The Log
Zap The Log
Zap Electro Dragon
Archers The Log
The Log Zap Electro Dragon
The Log Miner Zap Electro Dragon
Elite Barbarians Electro Dragon
Miner Zap Royal Recruits Electro Dragon The Log
Zap Archers Electro Dragon
Elite Barbarians The Log Miner
Electro Dragon
Zap Elite Barbarians The Log
Zap Electro Dragon The Log
Royal Recruits Electro Dragon The Log
Zap Archers Electro Dragon The Log
Zap Electro Dragon The Log Miner
The Log
The Log
Zap Royal Recruits Electro Dragon The Log
Zap The Log Electro Dragon
The Log Miner Zap Electro Dragon
Zap Electro Dragon The Log Miner
Miner Zap The Log
Elite Barbarians Zap Archers Electro Dragon
Zap Electro Dragon
Elite Barbarians
Zap Electro Dragon The Log Miner
Zap Electro Dragon
The Log
Zap Archers Royal Recruits Electro Dragon
Zap Archers Electro Dragon
The Log
Miner Electro Dragon
The Log Zap Electro Dragon
Zap
Elite Barbarians Royal Recruits Electro Dragon
Zap Electro Dragon Elite Barbarians Royal Recruits The Log
Zap Electro Dragon
Electro Dragon Zap Royal Recruits The Log Miner

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