My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Royal Recruits Goblin Giant Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Goblin Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Goblin Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Royal Recruits Guards
Giant Snowball
Bats Archers Royal Recruits Guards Lumberjack
Zap
Bats Archers Guards Goblin Giant
Barbarian Barrel
Archers Royal Recruits Guards Lumberjack
The Log
Archers Royal Recruits Guards Lumberjack
Earthquake
Archers Guards
Arrows
Bats Archers Royal Recruits Guards
Royal Delivery
Bats Archers Royal Recruits Guards Lumberjack
Fireball
Archers Lumberjack
Poison
Bats Archers Royal Recruits Guards
Lightning
Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Royal Recruits Guards

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Giant Snowball Archers Arrows Guards Lumberjack Goblin Giant Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Giant Snowball Archers Arrows

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Recruits Goblin Giant Lumberjack
Giant Snowball
Archers Goblin Giant Lumberjack
Archers
Giant Snowball Arrows Royal Recruits Goblin Giant Lumberjack
Arrows
Archers Goblin Giant Lumberjack
Royal Recruits
Bats Archers Lumberjack
Guards
Lumberjack
Goblin Giant
Bats Giant Snowball Archers Arrows Lumberjack
Lumberjack
Bats Giant Snowball Archers Arrows Royal Recruits Guards Goblin Giant

Defense Synergies 0 15

Bats
Giant Snowball Royal Recruits Goblin Giant Lumberjack
Giant Snowball
Bats Archers Royal Recruits Guards Goblin Giant Lumberjack
Archers
Giant Snowball Royal Recruits Guards Goblin Giant Lumberjack
Arrows
Lumberjack
Royal Recruits
Bats Giant Snowball Archers
Guards
Giant Snowball Archers Lumberjack
Goblin Giant
Bats Giant Snowball Archers
Lumberjack
Bats Giant Snowball Archers Arrows Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Goblin Giant
Lumberjack Bats Royal Recruits
Lumberjack Bats Giant Snowball Archers Royal Recruits
Royal Recruits Lumberjack Bats Guards
Arrows Royal Recruits Lumberjack
Arrows Bats Giant Snowball Archers Guards Lumberjack
Bats Giant Snowball Archers Arrows
Arrows Royal Recruits Goblin Giant
Royal Recruits Lumberjack
Guards Giant Snowball Archers Royal Recruits Lumberjack
Bats Archers Guards Giant Snowball Arrows Royal Recruits Goblin Giant Lumberjack
Arrows Bats Giant Snowball Archers
Royal Recruits Lumberjack Bats Giant Snowball Guards
Bats Giant Snowball Arrows Royal Recruits Guards Lumberjack
Royal Recruits Lumberjack
Giant Snowball Royal Recruits Lumberjack
Bats Arrows Royal Recruits Lumberjack
Arrows Bats Giant Snowball Archers Royal Recruits Guards Lumberjack
Giant Snowball Arrows Bats Archers Royal Recruits Guards Lumberjack
Royal Recruits Lumberjack
Royal Recruits Bats Giant Snowball Archers Arrows Guards Goblin Giant Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Guards Lumberjack Giant Snowball Archers
Giant Snowball Archers Arrows Lumberjack
Royal Recruits Guards Lumberjack Bats Goblin Giant
Royal Recruits Guards Lumberjack Bats Goblin Giant
Royal Recruits Guards Goblin Giant Lumberjack
Arrows Bats Giant Snowball Archers Goblin Giant
Royal Recruits Guards Bats Archers Goblin Giant Lumberjack
Royal Recruits Goblin Giant Lumberjack
Royal Recruits Bats Giant Snowball
Royal Recruits Guards Goblin Giant
Bats Royal Recruits Guards Lumberjack
Royal Recruits Giant Snowball Arrows Guards Goblin Giant
Royal Recruits Guards Goblin Giant Lumberjack
Royal Recruits Archers
Royal Recruits Guards Bats Archers Goblin Giant Lumberjack
Bats Arrows Giant Snowball Archers Royal Recruits
Giant Snowball Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits Guards
Arrows Giant Snowball
Arrows Goblin Giant
Arrows Royal Recruits Guards
Giant Snowball Arrows
Arrows Bats Giant Snowball Goblin Giant
Archers Arrows
Arrows Giant Snowball
Arrows Giant Snowball
Bats Giant Snowball Guards Lumberjack
Arrows Royal Recruits
Giant Snowball Archers Arrows
Giant Snowball
Arrows
Giant Snowball Arrows
Giant Snowball Arrows
Arrows Royal Recruits
Giant Snowball Arrows
Bats
Giant Snowball Archers Arrows
Giant Snowball Arrows
Giant Snowball Arrows
Giant Snowball Arrows Royal Recruits
Giant Snowball Arrows
Arrows Giant Snowball
Giant Snowball Arrows
Arrows
Bats Giant Snowball Archers Arrows
Bats Giant Snowball Guards
Giant Snowball
Giant Snowball Arrows
Giant Snowball Arrows
Giant Snowball Arrows
Bats Archers Royal Recruits Guards
Giant Snowball Archers Arrows
Arrows
Lumberjack
Arrows Giant Snowball
Giant Snowball Arrows
Royal Recruits
Bats Giant Snowball Royal Recruits Guards
Bats Giant Snowball
Giant Snowball Royal Recruits Goblin Giant

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