My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Royal Recruits P.E.K.K.A Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Wall Breakers P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Royal Recruits Wall Breakers
Giant Snowball
Bomber Archers Royal Recruits Wall Breakers Little Prince
Zap
Bomber Archers Wall Breakers Little Prince
Barbarian Barrel
Bomber Archers Royal Recruits Wall Breakers Little Prince
The Log
Bomber Archers Royal Recruits Wall Breakers Little Prince
Earthquake
Bomber Archers
Arrows
Bomber Archers Royal Recruits Wall Breakers Little Prince
Royal Delivery
Bomber Archers Royal Recruits Wall Breakers P.E.K.K.A Little Prince
Fireball
Bomber Archers Wall Breakers Little Prince
Poison
Bomber Archers Royal Recruits Little Prince
Lightning
Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Wall Breakers The Log Archers Arrows Little Prince Royal Recruits P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Wall Breakers The Log Archers

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Recruits P.E.K.K.A
Archers
Arrows Royal Recruits Wall Breakers P.E.K.K.A
Arrows
P.E.K.K.A Archers Wall Breakers
Royal Recruits
Bomber Archers Wall Breakers
Wall Breakers
Archers Arrows Royal Recruits The Log
P.E.K.K.A
Arrows Bomber Archers The Log
The Log
Wall Breakers P.E.K.K.A Little Prince
Little Prince
The Log

Defense Synergies 1 10

Bomber
Royal Recruits P.E.K.K.A The Log
Archers
Royal Recruits P.E.K.K.A The Log
Arrows
P.E.K.K.A Little Prince
Royal Recruits
Bomber Archers The Log
Wall Breakers
P.E.K.K.A
The Log Bomber Archers Arrows
The Log
P.E.K.K.A Bomber Archers Royal Recruits Little Prince
Little Prince
Arrows The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Royal Recruits The Log
P.E.K.K.A Royal Recruits The Log
P.E.K.K.A Bomber Archers Royal Recruits
Royal Recruits P.E.K.K.A
Bomber Arrows Royal Recruits P.E.K.K.A The Log
Arrows The Log Bomber Archers
Archers Arrows Little Prince
Arrows Royal Recruits P.E.K.K.A The Log
P.E.K.K.A Royal Recruits
Bomber Archers Royal Recruits Little Prince
Archers Bomber Arrows Royal Recruits The Log
Arrows Archers
Royal Recruits P.E.K.K.A Bomber The Log
Bomber Arrows Royal Recruits P.E.K.K.A The Log
Royal Recruits P.E.K.K.A
Royal Recruits P.E.K.K.A The Log
Bomber Arrows Royal Recruits P.E.K.K.A
Arrows Bomber Archers Royal Recruits The Log Little Prince
Arrows The Log Bomber Archers Royal Recruits Little Prince
P.E.K.K.A Royal Recruits
Bomber Royal Recruits Archers Arrows P.E.K.K.A The Log Little Prince
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Archers P.E.K.K.A
Bomber Archers Arrows The Log
Royal Recruits P.E.K.K.A The Log
Royal Recruits P.E.K.K.A The Log
Royal Recruits P.E.K.K.A
Arrows Archers
Royal Recruits P.E.K.K.A Archers
P.E.K.K.A Royal Recruits
Royal Recruits P.E.K.K.A The Log
Royal Recruits P.E.K.K.A
P.E.K.K.A Royal Recruits
Royal Recruits P.E.K.K.A Arrows The Log
Royal Recruits P.E.K.K.A
Royal Recruits Bomber Archers
Royal Recruits Bomber Archers P.E.K.K.A The Log Little Prince
Arrows Bomber Archers Royal Recruits P.E.K.K.A The Log
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits The Log
Arrows The Log
Arrows The Log
Arrows Royal Recruits The Log
Bomber Arrows The Log
Arrows
Bomber Archers Arrows The Log
Arrows The Log
Arrows The Log
Arrows Royal Recruits The Log
Archers Arrows
The Log
Arrows
Arrows The Log
Bomber Arrows The Log
Arrows Royal Recruits The Log
Arrows
Bomber
Bomber Archers Arrows The Log
Bomber Arrows The Log Little Prince
The Log
Arrows
The Log
Arrows Royal Recruits The Log
Arrows The Log Bomber Little Prince
Arrows The Log
Arrows The Log
Arrows The Log
Archers Arrows Little Prince
Bomber Arrows The Log
Arrows
P.E.K.K.A
Arrows The Log
Archers Royal Recruits
Archers Arrows
Arrows The Log
Arrows The Log Bomber
Arrows
Royal Recruits P.E.K.K.A
Royal Recruits The Log
Royal Recruits The Log Little Prince
P.E.K.K.A

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