My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Zappies Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Zappies Witch Cannon Cart Bandit Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Cannon Cart Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Dart Goblin Cannon Cart Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Cannon Cart Bandit
Giant Snowball
Royal Recruits Dart Goblin Zappies Witch
Zap
Dart Goblin Zappies Witch Cannon Cart Bandit
Barbarian Barrel
Royal Recruits Dart Goblin Zappies Witch Cannon Cart Bandit Magic Archer
The Log
Royal Recruits Dart Goblin Zappies Witch Cannon Cart Bandit
Earthquake
Zappies Witch
Arrows
Royal Recruits Dart Goblin Zappies Witch
Royal Delivery
Royal Recruits Dart Goblin Zappies Witch Cannon Cart Bandit Magic Archer
Fireball
Dart Goblin Zappies Witch Cannon Cart Bandit Magic Archer
Poison
Royal Recruits Dart Goblin Zappies Witch Magic Archer
Lightning
Witch Cannon Cart Bandit Magic Archer
Rocket
Witch Cannon Cart Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Dart Goblin Bandit Zappies Magic Archer Witch Cannon Cart Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Dart Goblin Bandit Zappies

Attack Synergies 0 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Cannon Cart Bandit
Royal Recruits
Dart Goblin Zappies Cannon Cart Bandit Magic Archer
Dart Goblin
Royal Recruits Cannon Cart Bandit
Zappies
Royal Recruits Cannon Cart Bandit
Witch
Cannon Cart Bandit
Cannon Cart
Arrows Royal Recruits Dart Goblin Zappies Witch Bandit Magic Archer
Bandit
Arrows Royal Recruits Dart Goblin Zappies Witch Cannon Cart Magic Archer
Magic Archer
Royal Recruits Cannon Cart Bandit

Defense Synergies 0 14

Arrows
Cannon Cart Bandit
Royal Recruits
Dart Goblin
Dart Goblin
Royal Recruits Zappies Cannon Cart Bandit Magic Archer
Zappies
Dart Goblin Cannon Cart Bandit
Witch
Cannon Cart Bandit
Cannon Cart
Arrows Dart Goblin Zappies Witch Bandit Magic Archer
Bandit
Arrows Dart Goblin Zappies Witch Cannon Cart Magic Archer
Magic Archer
Dart Goblin Cannon Cart Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Royal Recruits Dart Goblin Zappies Magic Archer
Royal Recruits Dart Goblin Zappies Witch Cannon Cart Bandit
Witch Royal Recruits Dart Goblin Zappies Cannon Cart Bandit
Royal Recruits Witch Dart Goblin Zappies Cannon Cart Bandit
Arrows Royal Recruits
Arrows Dart Goblin Zappies Cannon Cart Bandit Magic Archer
Dart Goblin Arrows Zappies Witch Magic Archer
Arrows Royal Recruits Dart Goblin Cannon Cart Bandit Magic Archer
Zappies Witch Royal Recruits
Royal Recruits Dart Goblin Zappies Cannon Cart Bandit
Dart Goblin Witch Arrows Royal Recruits Zappies Cannon Cart Bandit Magic Archer
Arrows Dart Goblin Zappies Witch Magic Archer
Royal Recruits Zappies Witch Cannon Cart Bandit
Arrows Royal Recruits Dart Goblin Zappies Witch Cannon Cart Magic Archer
Royal Recruits Zappies Cannon Cart Bandit
Royal Recruits Zappies Bandit
Arrows Royal Recruits Zappies Witch Cannon Cart
Arrows Royal Recruits Dart Goblin Zappies Witch Cannon Cart Bandit Magic Archer
Arrows Witch Royal Recruits Dart Goblin Zappies Cannon Cart Bandit Magic Archer
Royal Recruits Dart Goblin Zappies Cannon Cart
Royal Recruits Arrows Dart Goblin Zappies Witch Cannon Cart Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Zappies Witch Cannon Cart Bandit
Bandit Arrows Cannon Cart Magic Archer
Royal Recruits Zappies Bandit Witch Cannon Cart
Royal Recruits Zappies Cannon Cart Bandit
Royal Recruits Zappies Witch Cannon Cart Bandit
Arrows Dart Goblin Zappies Witch Magic Archer
Royal Recruits Dart Goblin Zappies Witch Cannon Cart Bandit
Royal Recruits Zappies Cannon Cart
Royal Recruits Zappies Witch Cannon Cart Bandit Magic Archer
Royal Recruits Witch Dart Goblin Zappies
Royal Recruits Dart Goblin Zappies Witch Cannon Cart
Royal Recruits Arrows
Royal Recruits Cannon Cart Zappies Witch Bandit
Royal Recruits Dart Goblin Zappies Witch Cannon Cart Magic Archer
Royal Recruits Zappies Witch Dart Goblin Cannon Cart Magic Archer
Arrows Royal Recruits Dart Goblin Zappies Witch Cannon Cart Magic Archer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Royal Recruits Dart Goblin Bandit
Arrows Dart Goblin Bandit Magic Archer
Arrows Dart Goblin Cannon Cart Bandit Magic Archer
Cannon Cart Arrows Royal Recruits Dart Goblin
Arrows Magic Archer
Arrows Dart Goblin Witch Magic Archer
Arrows Dart Goblin Witch Magic Archer
Arrows Dart Goblin Magic Archer
Arrows Dart Goblin Bandit
Arrows Royal Recruits Dart Goblin Cannon Cart Bandit Magic Archer
Arrows Dart Goblin Magic Archer
Dart Goblin Cannon Cart Bandit Magic Archer
Arrows Dart Goblin Cannon Cart Bandit Magic Archer
Arrows Dart Goblin Cannon Cart Magic Archer
Arrows Dart Goblin Witch Cannon Cart Bandit Magic Archer
Magic Archer Arrows Royal Recruits Dart Goblin Cannon Cart Bandit
Arrows
Arrows Dart Goblin Bandit Magic Archer
Arrows Dart Goblin Witch Magic Archer
Magic Archer
Arrows
Arrows Royal Recruits Cannon Cart
Arrows Witch Magic Archer
Witch
Arrows Dart Goblin Witch Bandit Magic Archer
Arrows Witch Bandit Magic Archer
Arrows Dart Goblin Bandit Magic Archer
Arrows Dart Goblin Witch Magic Archer
Dart Goblin Zappies Witch
Arrows Dart Goblin Bandit Magic Archer
Arrows Zappies Magic Archer
Arrows Magic Archer
Royal Recruits Dart Goblin Zappies Witch Cannon Cart Bandit Magic Archer
Arrows Dart Goblin Zappies Witch Magic Archer
Arrows
Dart Goblin Cannon Cart Magic Archer
Arrows Dart Goblin Magic Archer
Arrows
Royal Recruits Dart Goblin Cannon Cart
Royal Recruits Dart Goblin Zappies Witch Magic Archer
Dart Goblin Zappies Witch Magic Archer
Royal Recruits Dart Goblin Witch Cannon Cart Bandit Magic Archer

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