My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Recruits Giant Barbarian Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Hog Rider Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Recruits Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Recruits Hog Rider Giant Miner
Giant Snowball
Bats Barbarians Royal Recruits Hog Rider Miner
Zap
Bats
Barbarian Barrel
Barbarians Royal Recruits Barbarian Hut
The Log
Barbarians Royal Recruits Hog Rider Barbarian Hut
Earthquake
Barbarians Hog Rider Barbarian Hut
Arrows
Bats Royal Recruits
Royal Delivery
Bats Barbarians Royal Recruits Hog Rider Miner
Fireball
Barbarians Hog Rider Barbarian Hut
Poison
Bats Barbarians Royal Recruits Barbarian Hut
Lightning
Barbarian Hut
Rocket
Barbarians Hog Rider Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Royal Recruits Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Miner Hog Rider Barbarians Giant Barbarian Hut Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Miner Hog Rider

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Giant Barbarian Hut Miner Royal Recruits
Arrows
Hog Rider Giant Barbarian Hut Miner
Barbarians
Hog Rider
Royal Recruits
Bats Hog Rider
Hog Rider
Bats Arrows Barbarians Royal Recruits Giant Barbarian Hut
Giant
Bats Arrows Miner Hog Rider Barbarian Hut
Barbarian Hut
Bats Arrows Hog Rider Giant Miner
Miner
Bats Giant Arrows Barbarian Hut

Defense Synergies 1 3

Bats
Barbarian Hut Royal Recruits
Arrows
Barbarians Barbarian Hut
Barbarians
Arrows
Royal Recruits
Bats
Hog Rider
Giant
Barbarian Hut
Bats Arrows
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Royal Recruits
Barbarians Barbarian Hut Bats Royal Recruits
Barbarians Barbarian Hut Bats Royal Recruits
Barbarians Royal Recruits Barbarian Hut Bats
Arrows Barbarians Royal Recruits
Arrows Bats
Bats Arrows Barbarian Hut
Barbarian Hut Arrows Barbarians Royal Recruits
Barbarians Barbarian Hut Royal Recruits
Barbarians Royal Recruits Miner
Bats Barbarians Arrows Royal Recruits
Arrows Bats Barbarian Hut
Barbarians Royal Recruits Barbarian Hut Bats
Barbarian Hut Bats Arrows Barbarians Royal Recruits
Barbarians Royal Recruits Barbarian Hut
Barbarians Barbarian Hut Royal Recruits
Barbarians Barbarian Hut Bats Arrows Royal Recruits
Arrows Bats Barbarians Royal Recruits Barbarian Hut
Arrows Bats Barbarians Royal Recruits Barbarian Hut
Barbarians Barbarian Hut Royal Recruits
Royal Recruits Bats Arrows Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Royal Recruits Barbarian Hut
Arrows Miner
Barbarians Royal Recruits Bats Barbarian Hut
Royal Recruits Bats Barbarians Barbarian Hut
Barbarians Royal Recruits Barbarian Hut
Arrows Bats
Royal Recruits Bats Barbarians Barbarian Hut
Barbarians Royal Recruits Barbarian Hut
Royal Recruits Bats Barbarians Barbarian Hut
Royal Recruits Barbarians Barbarian Hut
Bats Barbarians Royal Recruits
Royal Recruits Arrows Barbarians
Barbarians Royal Recruits Barbarian Hut
Royal Recruits Barbarians Barbarian Hut
Barbarians Royal Recruits Bats Barbarian Hut
Bats Arrows Barbarians Royal Recruits Barbarian Hut
Arrows Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits Barbarian Hut
Arrows Miner
Arrows Barbarian Hut Miner
Arrows Barbarians Royal Recruits Barbarian Hut
Arrows
Arrows Bats
Arrows
Arrows Barbarian Hut
Arrows Miner
Bats
Miner Arrows Royal Recruits
Arrows
Barbarian Hut Miner
Arrows
Arrows Barbarian Hut
Arrows Barbarian Hut
Arrows Royal Recruits Barbarian Hut
Arrows
Bats
Arrows
Arrows Miner
Arrows
Arrows Barbarians Royal Recruits Barbarian Hut
Arrows
Arrows Miner
Arrows Miner
Miner Arrows
Bats Arrows
Bats
Arrows Miner
Arrows
Arrows
Bats Barbarians Royal Recruits Barbarian Hut
Arrows
Arrows
Miner
Arrows
Arrows
Royal Recruits
Bats Royal Recruits
Bats
Royal Recruits Miner

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