My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Wall Breakers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Mini P.E.K.K.A Royal Hogs Wall Breakers Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Recruits Mini P.E.K.K.A Royal Hogs Wall Breakers Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Hogs Goblin Barrel Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Royal Hogs Wall Breakers Goblin Barrel
Giant Snowball
Barbarians Royal Recruits Royal Hogs Wall Breakers Goblin Barrel
Zap
Royal Hogs Wall Breakers Goblin Barrel
Barbarian Barrel
Barbarians Royal Recruits Royal Hogs Wall Breakers Goblin Barrel Magic Archer
The Log
Barbarians Royal Recruits Mini P.E.K.K.A Royal Hogs Wall Breakers Goblin Barrel
Earthquake
Barbarians Royal Hogs Goblin Barrel
Arrows
Royal Recruits Royal Hogs Wall Breakers Goblin Barrel
Royal Delivery
Barbarians Royal Recruits Mini P.E.K.K.A Royal Hogs Wall Breakers Goblin Barrel Magic Archer
Fireball
Barbarians Royal Hogs Wall Breakers Goblin Barrel Magic Archer
Poison
Barbarians Royal Recruits Royal Hogs Magic Archer
Lightning
Mini P.E.K.K.A Magic Archer
Rocket
Barbarians Royal Hogs Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Poison Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Mini P.E.K.K.A Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Goblin Barrel Mini P.E.K.K.A Poison Magic Archer Barbarians Royal Hogs Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Wall Breakers Goblin Barrel Mini P.E.K.K.A Poison

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Royal Recruits
Royal Hogs Wall Breakers Magic Archer
Mini P.E.K.K.A
Royal Hogs Magic Archer
Royal Hogs
Royal Recruits Mini P.E.K.K.A Goblin Barrel Poison Magic Archer
Wall Breakers
Royal Recruits
Goblin Barrel
Royal Hogs
Poison
Royal Hogs
Magic Archer
Royal Recruits Mini P.E.K.K.A Royal Hogs

Defense Synergies 0 1

Barbarians
Royal Recruits
Mini P.E.K.K.A
Magic Archer
Royal Hogs
Wall Breakers
Goblin Barrel
Poison
Magic Archer
Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Magic Archer
Barbarians Mini P.E.K.K.A Royal Recruits
Barbarians Mini P.E.K.K.A Royal Recruits
Barbarians Royal Recruits Mini P.E.K.K.A
Barbarians Royal Recruits Mini P.E.K.K.A Poison
Magic Archer
Poison Magic Archer
Barbarians Royal Recruits Poison Magic Archer
Barbarians Mini P.E.K.K.A Royal Recruits
Barbarians Royal Recruits Mini P.E.K.K.A
Barbarians Poison Royal Recruits Magic Archer
Poison Magic Archer
Barbarians Royal Recruits Mini P.E.K.K.A
Barbarians Royal Recruits Mini P.E.K.K.A Poison Magic Archer
Barbarians Royal Recruits Mini P.E.K.K.A
Barbarians Royal Recruits Mini P.E.K.K.A
Barbarians Royal Recruits Mini P.E.K.K.A Poison
Barbarians Royal Recruits Magic Archer
Poison Barbarians Royal Recruits Magic Archer
Barbarians Mini P.E.K.K.A Royal Recruits
Royal Recruits Barbarians Mini P.E.K.K.A Poison
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Royal Recruits Mini P.E.K.K.A
Poison Mini P.E.K.K.A Magic Archer
Barbarians Royal Recruits Mini P.E.K.K.A
Royal Recruits Mini P.E.K.K.A Barbarians
Barbarians Royal Recruits Mini P.E.K.K.A
Poison Magic Archer
Royal Recruits Mini P.E.K.K.A Barbarians
Mini P.E.K.K.A Barbarians Royal Recruits
Royal Recruits Barbarians Mini P.E.K.K.A Poison Magic Archer
Royal Recruits Barbarians
Barbarians Royal Recruits Mini P.E.K.K.A
Royal Recruits Barbarians Poison
Barbarians Royal Recruits Mini P.E.K.K.A
Royal Recruits Barbarians Magic Archer
Barbarians Royal Recruits Mini P.E.K.K.A Poison Magic Archer
Poison Barbarians Royal Recruits Mini P.E.K.K.A Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Royal Recruits
Poison Magic Archer
Poison Magic Archer
Barbarians Royal Recruits Poison
Poison Magic Archer
Poison Magic Archer
Poison Magic Archer
Poison Magic Archer
Poison
Mini P.E.K.K.A Poison
Poison Royal Recruits Magic Archer
Poison Magic Archer
Poison Magic Archer
Poison Magic Archer
Poison Magic Archer
Poison Magic Archer
Magic Archer Royal Recruits Poison
Poison
Mini P.E.K.K.A
Mini P.E.K.K.A Poison Magic Archer
Poison Magic Archer
Poison Magic Archer
Poison
Barbarians Royal Recruits Poison
Poison Magic Archer
Poison Magic Archer
Poison Magic Archer
Poison Magic Archer
Poison Magic Archer
Poison
Mini P.E.K.K.A
Poison Magic Archer
Poison Magic Archer
Poison Magic Archer
Barbarians Royal Recruits Magic Archer
Poison Magic Archer
Poison Mini P.E.K.K.A Magic Archer
Poison Magic Archer
Poison
Royal Recruits
Royal Recruits Poison Magic Archer
Poison Magic Archer
Poison Royal Recruits Magic Archer
Poison

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