My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Bad
F2P score
Bad

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Recruits Flying Machine Furnace Bowler Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Recruits Flying Machine

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Goblin Barrel Clone
Giant Snowball
Royal Recruits Flying Machine Furnace Goblin Barrel Clone
Zap
Flying Machine Furnace Goblin Barrel Clone
Barbarian Barrel
Knight Royal Recruits Furnace Goblin Barrel Clone
The Log
Royal Recruits Furnace Goblin Barrel Clone
Earthquake
Furnace Goblin Barrel Clone
Arrows
Royal Recruits Flying Machine Furnace Goblin Barrel Clone
Royal Delivery
Knight Royal Recruits Flying Machine Goblin Barrel Clone Bowler
Fireball
Flying Machine Furnace Goblin Barrel Clone Bowler
Poison
Royal Recruits Flying Machine Furnace Clone
Lightning
Knight Furnace Bowler Monk
Rocket
Furnace Bowler

Against air swarms

Spells and units that can counter air swarms.

Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Royal Recruits Clone Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Barrel Clone Flying Machine Furnace Bowler Monk Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Goblin Barrel Clone Flying Machine

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Barrel Flying Machine Furnace
Royal Recruits
Flying Machine Furnace Clone
Flying Machine
Knight Royal Recruits Furnace Clone Bowler
Furnace
Knight Royal Recruits Flying Machine Goblin Barrel Bowler
Goblin Barrel
Knight Furnace Clone Bowler
Clone
Royal Recruits Flying Machine Goblin Barrel Bowler
Bowler
Flying Machine Furnace Goblin Barrel Clone
Monk

Defense Synergies 0 6

Knight
Flying Machine Furnace Bowler
Royal Recruits
Flying Machine
Knight Furnace Bowler
Furnace
Knight Flying Machine Bowler
Goblin Barrel
Clone
Bowler
Knight Flying Machine Furnace
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Royal Recruits Flying Machine
Knight Royal Recruits Flying Machine Furnace Monk
Furnace Bowler Knight Royal Recruits
Royal Recruits Knight Furnace Bowler Monk
Royal Recruits Bowler Monk
Bowler Flying Machine Furnace
Furnace Flying Machine
Bowler Royal Recruits Flying Machine Monk
Royal Recruits Furnace
Knight Royal Recruits Bowler
Knight Royal Recruits Flying Machine Furnace Bowler
Flying Machine Furnace
Royal Recruits Furnace Bowler Knight Flying Machine
Bowler Royal Recruits Furnace
Royal Recruits Knight Furnace
Monk Royal Recruits Furnace Bowler
Knight Royal Recruits Furnace Bowler
Knight Royal Recruits Flying Machine Furnace Bowler
Furnace Knight Royal Recruits Flying Machine Bowler
Royal Recruits
Royal Recruits Bowler Knight Flying Machine Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Recruits Furnace Bowler
Knight Flying Machine Bowler Monk
Royal Recruits Knight Furnace Bowler
Royal Recruits Bowler Knight Monk
Royal Recruits Knight Bowler
Furnace Flying Machine Monk
Royal Recruits Knight Flying Machine Furnace Bowler
Knight Royal Recruits
Royal Recruits Knight Flying Machine Monk
Royal Recruits
Knight Royal Recruits Flying Machine Bowler
Royal Recruits Monk Bowler
Royal Recruits Bowler Knight
Royal Recruits Flying Machine Furnace Bowler
Royal Recruits Knight Flying Machine Furnace Bowler Monk
Bowler Royal Recruits Flying Machine
Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Royal Recruits Flying Machine Monk
Monk Flying Machine Bowler
Flying Machine
Knight Royal Recruits Flying Machine
Furnace Bowler
Flying Machine Furnace Monk
Flying Machine Furnace Bowler
Flying Machine Bowler
Monk Flying Machine
Bowler
Monk Knight Royal Recruits Flying Machine Bowler
Monk Flying Machine
Flying Machine Knight Bowler
Flying Machine Monk
Flying Machine Furnace
Flying Machine Furnace Bowler
Royal Recruits Flying Machine Furnace Bowler
Monk
Flying Machine Bowler Monk
Flying Machine Bowler Monk
Bowler Monk
Bowler Monk
Royal Recruits Flying Machine Monk
Furnace Bowler
Flying Machine Bowler Monk
Flying Machine Bowler Monk
Flying Machine Furnace
Flying Machine
Bowler
Monk
Bowler Monk
Royal Recruits Flying Machine
Flying Machine Monk
Knight Flying Machine Bowler
Flying Machine Bowler
Monk
Royal Recruits Flying Machine
Royal Recruits Flying Machine Bowler
Flying Machine
Royal Recruits Flying Machine Bowler Monk
Bowler Monk

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