My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Godly!

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Recruits Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Gang Royal Recruits Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Royal Recruits Royal Hogs Three Musketeers
Giant Snowball
Goblins Bats Goblin Gang Royal Recruits Royal Hogs Three Musketeers
Zap
Goblins Bats Goblin Gang Royal Hogs Three Musketeers
Barbarian Barrel
Goblins Goblin Gang Royal Recruits Royal Hogs Three Musketeers
The Log
Goblins Goblin Gang Royal Recruits Royal Hogs Three Musketeers
Earthquake
Goblin Gang Royal Hogs
Arrows
Goblins Bats Goblin Gang Royal Recruits Royal Hogs
Royal Delivery
Goblins Bats Goblin Gang Royal Recruits Royal Hogs Three Musketeers
Fireball
Goblin Gang Royal Hogs Three Musketeers
Poison
Bats Goblin Gang Royal Recruits Royal Hogs Three Musketeers
Lightning
Three Musketeers
Rocket
Royal Hogs Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Royal Recruits

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblins Bats Arrows Goblin Gang Royal Hogs Royal Recruits Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Goblins Bats Arrows

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Bats
Royal Recruits Royal Hogs
Arrows
Royal Hogs Mirror
Goblin Gang
Royal Recruits Royal Hogs Three Musketeers Mirror
Royal Recruits
Bats Goblin Gang Royal Hogs
Royal Hogs
Arrows Bats Goblin Gang Royal Recruits Three Musketeers
Three Musketeers
Goblin Gang Royal Hogs Mirror
Mirror
Arrows Goblin Gang Three Musketeers

Defense Synergies 1 3

Goblins
Bats
Royal Recruits
Arrows
Mirror
Goblin Gang
Royal Recruits Mirror
Royal Recruits
Bats Goblin Gang
Royal Hogs
Three Musketeers
Mirror
Arrows Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits
Goblins Bats Goblin Gang Royal Recruits Three Musketeers
Goblin Gang Three Musketeers Goblins Bats Royal Recruits
Royal Recruits Three Musketeers Goblins Bats Goblin Gang
Arrows Royal Recruits
Arrows Goblin Gang Goblins Bats
Bats Three Musketeers Arrows Goblin Gang
Arrows Royal Recruits
Three Musketeers Goblins Goblin Gang Royal Recruits
Goblin Gang Goblins Royal Recruits
Goblins Bats Goblin Gang Arrows Royal Recruits
Arrows Three Musketeers Bats Goblin Gang
Royal Recruits Bats Goblin Gang Three Musketeers
Three Musketeers Goblins Bats Arrows Goblin Gang Royal Recruits
Royal Recruits Goblin Gang Three Musketeers
Goblin Gang Royal Recruits Three Musketeers
Three Musketeers Goblins Bats Arrows Goblin Gang Royal Recruits
Arrows Goblins Bats Goblin Gang Royal Recruits Three Musketeers
Arrows Bats Royal Recruits
Royal Recruits Three Musketeers
Goblin Gang Royal Recruits Goblins Bats Arrows

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits Goblins
Arrows Goblin Gang
Goblin Gang Royal Recruits Goblins Bats
Goblin Gang Royal Recruits Bats
Royal Recruits Goblin Gang Three Musketeers
Arrows Bats Goblin Gang Three Musketeers
Goblin Gang Royal Recruits Goblins Bats
Royal Recruits
Royal Recruits Goblins Bats
Royal Recruits Goblin Gang Three Musketeers
Bats Royal Recruits
Royal Recruits Arrows
Royal Recruits Goblin Gang Three Musketeers
Royal Recruits Three Musketeers
Goblin Gang Royal Recruits Goblins Bats Three Musketeers
Bats Arrows Royal Recruits
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits
Arrows
Arrows
Arrows Royal Recruits
Arrows
Arrows Bats
Arrows
Arrows
Arrows
Goblins Bats Goblin Gang Three Musketeers
Arrows Royal Recruits
Arrows
Three Musketeers
Arrows
Arrows
Arrows Three Musketeers
Arrows Royal Recruits Three Musketeers
Arrows Three Musketeers
Bats
Arrows Three Musketeers
Arrows
Arrows
Arrows Royal Recruits
Arrows
Arrows
Arrows
Arrows
Bats Arrows
Bats
Arrows
Arrows
Arrows
Bats Goblin Gang Royal Recruits
Arrows Three Musketeers
Arrows
Goblin Gang Three Musketeers
Arrows
Arrows
Royal Recruits Three Musketeers
Bats Goblin Gang Royal Recruits
Bats
Royal Recruits

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