My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Recruits Wizard Lumberjack Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Recruits Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Royal Recruits Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Royal Recruits Clone Sparky
Giant Snowball
Bats Royal Recruits Clone Lumberjack
Zap
Bats Clone Sparky
Barbarian Barrel
Elite Barbarians Royal Recruits Bomb Tower Wizard Clone Lumberjack Sparky
The Log
Elite Barbarians Royal Recruits Clone Lumberjack Sparky
Earthquake
Bomb Tower Clone
Arrows
Bats Royal Recruits Clone
Royal Delivery
Bats Elite Barbarians Royal Recruits Wizard Clone Lumberjack Sparky
Fireball
Elite Barbarians Bomb Tower Wizard Clone Lumberjack Sparky
Poison
Bats Royal Recruits Bomb Tower Wizard Clone Sparky
Lightning
Elite Barbarians Bomb Tower Wizard Lumberjack Sparky
Rocket
Elite Barbarians Bomb Tower Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Wizard Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Recruits Clone Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Clone Bomb Tower Lumberjack Wizard Elite Barbarians Sparky Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Clone Bomb Tower Lumberjack

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Elite Barbarians Royal Recruits Clone Lumberjack Sparky
Elite Barbarians
Bats Wizard Lumberjack Sparky
Royal Recruits
Bats Clone Lumberjack
Bomb Tower
Wizard
Elite Barbarians Lumberjack Sparky
Clone
Bats Royal Recruits Lumberjack Sparky
Lumberjack
Bats Elite Barbarians Royal Recruits Wizard Clone Sparky
Sparky
Bats Elite Barbarians Wizard Clone Lumberjack

Defense Synergies 0 6

Bats
Royal Recruits Bomb Tower Lumberjack Sparky
Elite Barbarians
Wizard
Royal Recruits
Bats
Bomb Tower
Bats
Wizard
Elite Barbarians Lumberjack
Clone
Lumberjack
Bats Wizard
Sparky
Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Wizard Sparky
Elite Barbarians Bomb Tower Lumberjack Sparky Bats Royal Recruits
Bomb Tower Lumberjack Sparky Bats Elite Barbarians Royal Recruits
Elite Barbarians Royal Recruits Bomb Tower Lumberjack Sparky Bats
Elite Barbarians Royal Recruits Bomb Tower Lumberjack Sparky
Bats Bomb Tower Lumberjack
Bats Bomb Tower Wizard
Royal Recruits Bomb Tower Sparky
Sparky Elite Barbarians Royal Recruits Bomb Tower Lumberjack
Elite Barbarians Royal Recruits Lumberjack Sparky
Bats Royal Recruits Bomb Tower Wizard Lumberjack
Bats Wizard
Royal Recruits Bomb Tower Lumberjack Sparky Bats Elite Barbarians Wizard
Bomb Tower Wizard Sparky Bats Royal Recruits Lumberjack
Elite Barbarians Royal Recruits Sparky Bomb Tower Lumberjack
Bomb Tower Elite Barbarians Royal Recruits Lumberjack Sparky
Bomb Tower Wizard Sparky Bats Elite Barbarians Royal Recruits Lumberjack
Bomb Tower Bats Elite Barbarians Royal Recruits Wizard Lumberjack
Bomb Tower Wizard Bats Royal Recruits Lumberjack
Sparky Elite Barbarians Royal Recruits Bomb Tower Lumberjack
Royal Recruits Wizard Bats Elite Barbarians Bomb Tower Lumberjack Sparky
Elite Barbarians Bomb Tower Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Lumberjack Elite Barbarians Sparky
Elite Barbarians Bomb Tower Wizard Lumberjack
Royal Recruits Lumberjack Bats Elite Barbarians Bomb Tower Sparky
Royal Recruits Lumberjack Bats Elite Barbarians Sparky
Royal Recruits Elite Barbarians Lumberjack Sparky
Wizard Bats Bomb Tower
Royal Recruits Sparky Bats Elite Barbarians Bomb Tower Lumberjack
Elite Barbarians Royal Recruits Bomb Tower Lumberjack Sparky
Royal Recruits Bats Elite Barbarians Bomb Tower Sparky
Royal Recruits Sparky
Bats Elite Barbarians Royal Recruits Bomb Tower Lumberjack Sparky
Royal Recruits Elite Barbarians
Elite Barbarians Royal Recruits Bomb Tower Wizard Lumberjack Sparky
Royal Recruits Wizard Bomb Tower Sparky
Elite Barbarians Royal Recruits Sparky Bats Bomb Tower Lumberjack
Bats Elite Barbarians Royal Recruits Bomb Tower Wizard Sparky
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Sparky
Sparky
Royal Recruits Sparky
Wizard Sparky
Wizard Bats
Wizard Sparky
Wizard
Wizard
Bats Elite Barbarians Lumberjack Sparky
Royal Recruits Wizard Sparky
Wizard
Elite Barbarians Sparky
Elite Barbarians Sparky
Wizard Sparky
Royal Recruits Wizard Sparky
Sparky
Bats Sparky
Wizard Sparky
Wizard
Sparky
Wizard
Sparky
Royal Recruits
Wizard Sparky
Wizard Sparky
Wizard Sparky
Sparky
Elite Barbarians Bats Wizard Sparky
Bats Wizard
Elite Barbarians Sparky
Wizard Sparky
Sparky
Sparky
Wizard Sparky
Bats Royal Recruits
Wizard
Wizard Lumberjack Sparky
Wizard
Sparky
Elite Barbarians Royal Recruits Sparky
Bats Elite Barbarians Royal Recruits Sparky
Bats
Royal Recruits Sparky
Sparky
Wizard Sparky

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